From 39ab40997041df35688fdd67e790ec20d49d7853 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Sat, 15 Oct 2022 11:56:04 +0200 Subject: [PATCH] GameDB: Add Full mipmap + Trilinear ps2 on GT4. Better accurately render ground textures, makes it match sw renderer. --- bin/resources/GameIndex.yaml | 44 ++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 6e753b3b12..7852045c93 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -154,6 +154,8 @@ PAPX-90512: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -304,6 +306,8 @@ PBPX-95524: region: "NTSC-Unk" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -315,6 +319,8 @@ PBPX-95601: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -373,6 +379,8 @@ PCPX-96649: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -700,6 +708,8 @@ SCAJ-20066: region: "NTSC-Unk" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: #vuClampMode = 2 Text in GT mode works. - "SCAJ-20066" @@ -1471,6 +1481,8 @@ SCAJ-30006: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -1492,6 +1504,8 @@ SCAJ-30007: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -1501,6 +1515,8 @@ SCAJ-30008: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -1603,6 +1619,8 @@ SCCS-60002: name: "Gran Turismo 4 [Review Copy]" region: "NTSC-C" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. SCED-50041: name: "Tekken Tag Tournament [Demo]" @@ -2161,6 +2179,8 @@ SCED-52578: name: "Gran Turismo 4 BMW 1 Series Virtual Drive Dealership [Demo]" region: "PAL-M5" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. SCED-52619: name: "Official PlayStation 2 Magazine Demo 48" @@ -2169,6 +2189,8 @@ SCED-52681: name: "Gran Turismo 4 BMW 1 Series Virtual Drive [Demo]" region: "PAL-M11" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. SCED-52687: name: "Formula One 04 [Demo]" @@ -3240,6 +3262,8 @@ SCES-51719: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCES-51719" @@ -3438,6 +3462,8 @@ SCES-52438: region: "PAL-M5" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: #vuClampMode = 2 Text in GT mode works. - "SCES-51719" @@ -4670,6 +4696,8 @@ SCKA-20022: name: "Gran Turismo 4 Prologue" region: "NTSC-K" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -5082,6 +5110,8 @@ SCKA-30001: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works. @@ -5481,6 +5511,8 @@ SCPS-15055: name: "Gran Turismo 4 - Prologue" region: "NTSC-J" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: #vuClampMode = 2 Text in GT mode works. - "SCAJ-20066" @@ -5866,6 +5898,8 @@ SCPS-17001: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -6035,6 +6069,8 @@ SCPS-19252: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -6071,6 +6107,8 @@ SCPS-19304: name: "Gran Turismo 4 - Prologue [PlayStation 2 The Best]" region: "NTSC-J" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCAJ-20066" @@ -7434,6 +7472,8 @@ SCUS-97328: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: # Allows car imports from GT3 or something. - "SCUS-97328" @@ -7793,6 +7833,8 @@ SCUS-97436: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. memcardFilters: - "SCUS-97328" @@ -7997,6 +8039,8 @@ SCUS-97483: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well. # Comments from old GameIndex.dbf for this Game. # eeClampMode = 3 Text in races works.