GS: New state opt optimisation pass

This commit is contained in:
refractionpcsx2 2022-06-10 22:03:43 +01:00
parent 1107ce8fd8
commit 3922091a58
3 changed files with 297 additions and 159 deletions

View File

@ -183,9 +183,9 @@ void GSState::Reset(bool hardware_reset)
m_vertex.next = 0;
m_index.tail = 0;
m_scanmask_used = false;
m_dirty_gs_regs = 0;
m_backed_up_ctx = -1;
m_reg_draw_dirty = false;
m_reg_texture_dirty = false;
memcpy(&m_prev_env, &m_env, sizeof(m_prev_env));
}
@ -703,11 +703,11 @@ void GSState::DumpVertices(const std::string& filename)
__inline void GSState::CheckFlushes()
{
if (m_index.tail > 0)
if (m_dirty_gs_regs && m_index.tail > 0)
{
if (TestDrawChanged())
{
Flush(true);
Flush();
}
}
@ -772,7 +772,9 @@ void GSState::GIFPackedRegHandlerUV_Hack(const GIFPackedReg* RESTRICT r)
template <u32 prim, u32 adc, bool auto_flush, bool index_swap>
void GSState::GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r)
{
CheckFlushes();
const bool skip = adc ? 1 : r->XYZ2.Skip();
if (!skip)
CheckFlushes();
GSVector4i xy = GSVector4i::loadl(&r->U64[0]);
GSVector4i zf = GSVector4i::loadl(&r->U64[1]);
@ -782,13 +784,15 @@ void GSState::GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r)
m_v.m[1] = xy.upl32(zf);
VertexKick<prim, auto_flush, index_swap>(adc ? 1 : r->XYZF2.Skip());
VertexKick<prim, auto_flush, index_swap>(skip);
}
template <u32 prim, u32 adc, bool auto_flush, bool index_swap>
void GSState::GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r)
{
CheckFlushes();
const bool skip = adc ? 1 : r->XYZ2.Skip();
if(!skip)
CheckFlushes();
const GSVector4i xy = GSVector4i::loadl(&r->U64[0]);
const GSVector4i z = GSVector4i::loadl(&r->U64[1]);
@ -796,7 +800,7 @@ void GSState::GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r)
m_v.m[1] = xyz.upl64(GSVector4i::loadl(&m_v.UV));
VertexKick<prim, auto_flush, index_swap>(adc ? 1 : r->XYZ2.Skip());
VertexKick<prim, auto_flush, index_swap>(skip);
}
void GSState::GIFPackedRegHandlerFOG(const GIFPackedReg* RESTRICT r)
@ -890,7 +894,6 @@ void GSState::GIFRegHandlerNull(const GIFReg* RESTRICT r)
__forceinline void GSState::ApplyPRIM(u32 prim)
{
if (m_env.PRMODECONT.AC == 1)
{
m_env.PRIM.U32[0] = prim;
@ -898,11 +901,12 @@ __forceinline void GSState::ApplyPRIM(u32 prim)
UpdateContext();
}
else
{
m_env.PRIM.PRIM = prim & 0x7;
}
m_reg_draw_dirty = true;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1<< DIRTY_REG_PRIM);
UpdateVertexKick();
@ -997,9 +1001,6 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
// extremely broken for the same reasons as MLB Power Pros in that it spams TEX0 with
// complete garbage making for a nice 1G heap of GSOffset.
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
GL_REG("Apply TEX0_%d = 0x%x_%x", i, TEX0.U32[1], TEX0.U32[0]);
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
@ -1007,10 +1008,8 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
constexpr u64 mask = 0x1f78001fffffffffull; // TBP0 TBW PSM TW TH TCC TFX CPSM CSA
if (wt && (TEX0.PSM & 0x30))
Flush(true);
if (wt)
Flush();
TEX0.CPSM &= 0xa; // 1010b
@ -1062,6 +1061,15 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT);
}
constexpr u64 mask = 0x1f78001fffffffffull; // TBP0 TBW PSM TW TH TCC TFX CPSM CSA
if (i == m_prev_env.PRIM.CTXT)
{
if ((m_prev_env.CTXT[i].TEX0.U64 ^ m_env.CTXT[i].TEX0.U64) & mask)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEX0);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEX0);
}
}
template <int i>
@ -1132,7 +1140,17 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
ApplyTEX0<i>(TEX0);
if (MTBAReloaded)
{
m_env.CTXT[i].MIPTBP1 = temp_MIPTBP1;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 ^ m_env.CTXT[i].MIPTBP1.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
}
}
}
template <int i>
@ -1140,10 +1158,15 @@ void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r)
{
GL_REG("CLAMP_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].CLAMP.U64 ^ m_env.CTXT[i].CLAMP.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_CLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_CLAMP);
}
}
void GSState::GIFRegHandlerFOG(const GIFReg* RESTRICT r)
@ -1160,10 +1183,15 @@ void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r)
{
GL_REG("TEX1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEX1.U64 ^ m_env.CTXT[i].TEX1.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEX1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEX1);
}
}
template <int i>
@ -1193,10 +1221,16 @@ void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
const GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff();
m_reg_draw_dirty = true;
m_env.CTXT[i].XYOFFSET = o;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].XYOFFSET.U64 ^ m_env.CTXT[i].XYOFFSET.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_XYOFFSET);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_XYOFFSET);
}
m_env.CTXT[i].UpdateScissor();
UpdateScissor();
@ -1221,7 +1255,10 @@ void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
m_env.PRIM = (GSVector4i)r->PRMODE;
m_env.PRIM.PRIM = _PRIM;
m_reg_draw_dirty = true;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PRIM);
UpdateContext();
}
@ -1235,11 +1272,15 @@ void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r)
void GSState::GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.SCANMSK = (GSVector4i)r->SCANMSK;
if (m_env.SCANMSK.MSK & 2)
m_scanmask_used = true;
if (m_prev_env.SCANMSK.MSK != m_env.SCANMSK.MSK)
m_dirty_gs_regs |= (1 << DIRTY_REG_SCANMSK);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_SCANMSK);
}
template <int i>
@ -1247,10 +1288,15 @@ void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r)
{
GL_REG("MIPTBP1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 != m_env.CTXT[i].MIPTBP1.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
}
}
template <int i>
@ -1258,29 +1304,39 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
{
GL_REG("MIPTBP2_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP2.U64 != m_env.CTXT[i].MIPTBP2.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP2);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP2);
}
}
void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r)
{
GL_REG("TEXA = 0x%x_%x", r->U32[1], r->U32[0]);
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.TEXA = (GSVector4i)r->TEXA;
if (m_prev_env.TEXA != m_env.TEXA)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEXA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEXA);
}
void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r)
{
GL_REG("FOGCOL = 0x%x_%x", r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
m_env.FOGCOL = (GSVector4i)r->FOGCOL;
if (m_prev_env.FOGCOL != m_env.FOGCOL)
m_dirty_gs_regs |= (1 << DIRTY_REG_FOGCOL);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FOGCOL);
}
void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r)
@ -1291,14 +1347,21 @@ void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r)
// This won't get picked up by the new autoflush logic (which checks for page crossings for the PS2 Texture Cache flush)
// so we need to do it here.
if (IsAutoFlushEnabled())
Flush(true);
Flush();
}
template <int i>
void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r)
{
m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR;
m_reg_draw_dirty = true;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].SCISSOR.U64 != m_env.CTXT[i].SCISSOR.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_SCISSOR);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_SCISSOR);
}
m_env.CTXT[i].UpdateScissor();
@ -1310,8 +1373,6 @@ void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
{
GL_REG("ALPHA = 0x%x_%x", r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA;
// value of 3 is not allowed by the spec
@ -1320,14 +1381,20 @@ void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
m_env.CTXT[i].ALPHA.B = std::clamp<u32>(r->ALPHA.B, 0, 2);
m_env.CTXT[i].ALPHA.C = std::clamp<u32>(r->ALPHA.C, 0, 2);
m_env.CTXT[i].ALPHA.D = std::clamp<u32>(r->ALPHA.D, 0, 2);
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ALPHA.U64 != m_env.CTXT[i].ALPHA.U64)
m_dirty_gs_regs |= (1 << DIRTY_REG_ALPHA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ALPHA);
}
}
void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
{
bool update = false;
m_reg_draw_dirty = true;
if (r->DIMX != m_env.DIMX)
update = true;
@ -1335,43 +1402,70 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
if (update)
m_env.UpdateDIMX();
if (m_prev_env.DIMX != m_env.DIMX)
m_dirty_gs_regs |= (1 << DIRTY_REG_DIMX);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DIMX);
}
void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.DTHE = (GSVector4i)r->DTHE;
if (m_prev_env.DTHE != m_env.DTHE)
m_dirty_gs_regs |= (1 << DIRTY_REG_DTHE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DTHE);
}
void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.COLCLAMP = (GSVector4i)r->COLCLAMP;
if (m_prev_env.COLCLAMP != m_env.COLCLAMP)
m_dirty_gs_regs |= (1 << DIRTY_REG_COLCLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_COLCLAMP);
}
template <int i>
void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.CTXT[i].TEST = (GSVector4i)r->TEST;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEST != m_env.CTXT[i].TEST)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEST);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEST);
}
}
void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.PABE = (GSVector4i)r->PABE;
if (m_prev_env.PABE != m_env.PABE)
m_dirty_gs_regs |= (1 << DIRTY_REG_PABE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PABE);
}
template <int i>
void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r)
{
m_reg_draw_dirty = true;
m_env.CTXT[i].FBA = (GSVector4i)r->FBA;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FBA != m_env.CTXT[i].FBA)
m_dirty_gs_regs |= (1 << DIRTY_REG_FBA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FBA);
}
}
template <int i>
@ -1379,8 +1473,6 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
{
GL_REG("FRAME_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
GIFRegFRAME NewFrame = r->FRAME;
// FBW is clamped between 1 and 32, however this is wrong, FBW of 0 *should* work and does on Dobiestation
// However there is some issues so even software mode is incorrect on PCSX2, but this works better..
@ -1391,6 +1483,14 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
else
m_env.CTXT[i].ZBUF.PSM |= 0x30;
if ((m_env.CTXT[i].FRAME.U32[0] ^ NewFrame.U32[0]) & 0x3f3f01ff) // FBP FBW PSM
{
m_env.CTXT[i].offset.fb = m_mem.GetOffset(NewFrame.Block(), NewFrame.FBW, NewFrame.PSM);
m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), NewFrame.FBW, m_env.CTXT[i].ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(NewFrame, m_env.CTXT[i].ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(NewFrame, m_env.CTXT[i].ZBUF);
}
m_env.CTXT[i].FRAME = (GSVector4i)NewFrame;
switch (m_env.CTXT[i].FRAME.PSM)
@ -1414,6 +1514,14 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
default:
break;
}
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FRAME != m_env.CTXT[i].FRAME)
m_dirty_gs_regs |= (1 << DIRTY_REG_FRAME);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FRAME);
}
}
template <int i>
@ -1421,8 +1529,6 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
{
GL_REG("ZBUF_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
GIFRegZBUF ZBUF = r->ZBUF;
// We tested this on the PS2 and it seems to be that when the FRAME is a Z format,
@ -1436,7 +1542,22 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
else
ZBUF.PSM |= 0x30;
if ((m_env.CTXT[i].ZBUF.U32[0] ^ ZBUF.U32[0]) & 0x3f0001ff) // ZBP PSM
{
m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF);
}
m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ZBUF != m_env.CTXT[i].ZBUF)
m_dirty_gs_regs |= (1 << DIRTY_REG_ZBUF);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ZBUF);
}
}
void GSState::GIFRegHandlerBITBLTBUF(const GIFReg* RESTRICT r)
@ -1482,7 +1603,7 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
{
GL_REG("TRXDIR = 0x%x_%x", r->U32[1], r->U32[0]);
Flush(true);
Flush();
m_env.TRXDIR = (GSVector4i)r->TRXDIR;
@ -1514,41 +1635,53 @@ void GSState::GIFRegHandlerHWREG(const GIFReg* RESTRICT r)
Write(reinterpret_cast<const u8*>(r), 8); // haunting ground
}
void GSState::Flush(bool forced)
inline void GSState::CopyEnv(GSDrawingEnvironment* dest, GSDrawingEnvironment* src, int ctx)
{
memcpy(dest, src, 88);
memcpy(&dest->CTXT[ctx], &src->CTXT[ctx], 96);
dest->CTXT[ctx].m_fixed_tex0 = src->CTXT[ctx].m_fixed_tex0;
}
void GSState::Flush()
{
FlushWrite();
if (m_index.tail > 0)
{
const int ctx = m_prev_env.PRIM.CTXT;
if (m_dirty_gs_regs)
{
const int ctx = m_prev_env.PRIM.CTXT;
bool restore_offsets = false;
memcpy(&m_backup_env, &m_env, 88);
memcpy(&m_backup_env.CTXT[ctx], &m_env.CTXT[ctx], 96);
m_backup_env.CTXT[ctx].m_fixed_tex0 = m_env.CTXT[ctx].m_fixed_tex0;
CopyEnv(&m_backup_env, &m_env, ctx);
CopyEnv(&m_env, &m_prev_env, ctx);
memcpy(&m_env, &m_prev_env, 88);
memcpy(&m_env.CTXT[ctx], &m_prev_env.CTXT[ctx], 96);
m_env.CTXT[ctx].m_fixed_tex0 = m_prev_env.CTXT[ctx].m_fixed_tex0;
m_env.UpdateDIMX();
m_env.CTXT[ctx].UpdateScissor();
UpdateContext();
m_env.CTXT[ctx].offset.fb = m_mem.GetOffset(m_env.CTXT[ctx].FRAME.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].FRAME.PSM);
m_env.CTXT[ctx].offset.zb = m_mem.GetOffset(m_env.CTXT[ctx].ZBUF.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].ZBUF.PSM);
m_env.CTXT[ctx].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF);
m_env.CTXT[ctx].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF);
if (((m_backup_env.CTXT[ctx].ZBUF.U32[0] ^ m_env.CTXT[ctx].ZBUF.U32[0]) & 0x3f0001ff) || ((m_backup_env.CTXT[ctx].FRAME.U32[0] ^ m_env.CTXT[ctx].FRAME.U32[0]) & 0x3f3f01ff))
{
memcpy(&m_backup_env.CTXT[ctx].offset, &m_env.CTXT[ctx].offset, sizeof(m_env.CTXT[ctx].offset));
memcpy(&m_env.CTXT[ctx].offset, &m_prev_env.CTXT[ctx].offset, sizeof(m_env.CTXT[ctx].offset));
restore_offsets = true;
}
m_env.UpdateDIMX();
m_env.CTXT[ctx].UpdateScissor();
UpdateContext();
FlushPrim();
FlushPrim(forced);
if (restore_offsets)
memcpy(&m_env.CTXT[ctx].offset, &m_backup_env.CTXT[ctx].offset, sizeof(m_env.CTXT[ctx].offset));
memcpy(&m_env, &m_backup_env, 88);
memcpy(&m_env.CTXT[ctx], &m_backup_env.CTXT[ctx], 96);
m_env.CTXT[ctx].m_fixed_tex0 = m_backup_env.CTXT[ctx].m_fixed_tex0;
CopyEnv(&m_env, &m_backup_env, ctx);
m_env.CTXT[ctx].UpdateScissor();
m_env.UpdateDIMX();
UpdateContext();
m_backed_up_ctx = -1;
}
else
FlushPrim();
m_env.CTXT[ctx].UpdateScissor();
UpdateContext();
m_reg_draw_dirty = false;
m_reg_texture_dirty = false;
m_dirty_gs_regs = 0;
}
}
@ -1577,92 +1710,71 @@ void GSState::FlushWrite()
g_perfmon.Put(GSPerfMon::Swizzle, len);
}
// This function decides if the context has changed in a way which warrants flushing the draw.
inline bool GSState::TestDrawChanged()
{
if (!m_reg_draw_dirty)
return false;
// Check if PRIM has changed we need to check if it's just a different triangle or the context is changing.
if (m_dirty_gs_regs & (1 << DIRTY_REG_PRIM))
{
u32 prim_mask = 0x7ff;
m_reg_draw_dirty = false;
// Check if PRIM has changed (if so then it's defo a different draw)
u32 prim_mask = 0x7ff;
if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
else
return true;
if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
if (GSConfig.UseHardwareRenderer() && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS)
prim_mask &= ~0x80; // Mask out AA1.
if (GSConfig.UseHardwareRenderer() && (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GS_TRIANGLE_CLASS && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS))
prim_mask &= ~0x80; // Mask out AA1.
if ((m_env.PRIM.U32[0] ^ m_prev_env.PRIM.U32[0]) & prim_mask)
return true;
if ((m_env.PRIM.U32[0] & prim_mask) != (m_prev_env.PRIM.U32[0] & prim_mask))
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PRIM);
// Shortcut, a bunch of games just change the prim reg
if (!m_dirty_gs_regs)
return false;
}
if ((m_dirty_gs_regs & ((1 << DIRTY_REG_TEST) | (1 << DIRTY_REG_SCISSOR) | (1 << DIRTY_REG_XYOFFSET) | (1 << DIRTY_REG_SCANMSK) | (1 << DIRTY_REG_DTHE))) || ((m_dirty_gs_regs & (1 << DIRTY_REG_DIMX)) && m_prev_env.DTHE.DTHE))
return true;
if (m_env.PRIM.ABE && (m_dirty_gs_regs & ((1 << DIRTY_REG_ALPHA) | (1 << DIRTY_REG_PABE))))
return true;
if (m_env.PRIM.FGE && (m_dirty_gs_regs & (1 << DIRTY_REG_FOGCOL)))
return true;
const int context = m_env.PRIM.CTXT;
if (m_env.CTXT[context].TEST != m_prev_env.CTXT[context].TEST)
return true;
// If the frame is getting updated check the FRAME, otherwise, we can ignore it
if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || (m_env.CTXT[context].TEST.AFAIL & 1) || m_env.CTXT[context].TEST.DATE)
if ((m_env.CTXT[context].TEST.ATST != ATST_NEVER) || !m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.AFAIL & 1) || m_env.CTXT[context].TEST.DATE)
{
if (m_env.CTXT[context].FRAME != m_prev_env.CTXT[context].FRAME)
return true;
if (m_env.COLCLAMP != m_prev_env.COLCLAMP)
return true;
if (m_env.CTXT[context].FBA != m_prev_env.CTXT[context].FBA)
if ((m_dirty_gs_regs & ((1 << DIRTY_REG_FRAME) | (1 << DIRTY_REG_COLCLAMP) | (1 << DIRTY_REG_FBA))))
return true;
}
if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || m_env.CTXT[context].TEST.AFAIL == AFAIL_ZB_ONLY)
if ((m_env.CTXT[context].TEST.ATST != ATST_NEVER) || !m_env.CTXT[context].TEST.ATE || m_env.CTXT[context].TEST.AFAIL == AFAIL_ZB_ONLY)
{
if (m_env.CTXT[context].ZBUF != m_prev_env.CTXT[context].ZBUF)
if (m_dirty_gs_regs & (1 << DIRTY_REG_ZBUF))
return true;
}
if (m_env.CTXT[context].SCISSOR != m_prev_env.CTXT[context].SCISSOR)
return true;
if (m_reg_texture_dirty && m_env.PRIM.TME)
if (m_env.PRIM.TME)
{
m_reg_texture_dirty = false;
if (m_env.CTXT[context].CLAMP != m_prev_env.CTXT[context].CLAMP)
if (m_dirty_gs_regs & ((1 << DIRTY_REG_TEX0) | (1 << DIRTY_REG_TEX1) | (1 << DIRTY_REG_CLAMP) | (1 << DIRTY_REG_TEXA)))
return true;
if (memcmp(&m_env.CTXT[context].TEX0, &m_prev_env.CTXT[context].TEX0, 16)) // TEX0 and TEX1
return true;
// Don't need to test TEXA if 32bit colour used.
if (m_env.CTXT[context].TEX0.PSM == 0 || m_env.CTXT[context].TEX0.CPSM == 0)
{
// Do nothing.
}
else if (m_env.TEXA != m_prev_env.TEXA)
return true;
if(m_env.CTXT[context].TEX1.MXL > 0 && memcmp(&m_env.CTXT[context].MIPTBP1, &m_prev_env.CTXT[context].MIPTBP1, 16)) // MIPTBP1 and MIPTBP2
if(m_env.CTXT[context].TEX1.MXL > 0 && (m_dirty_gs_regs & ((1 << DIRTY_REG_MIPTBP1) | (1 << DIRTY_REG_MIPTBP2))))
return true;
}
if (m_env.PRIM.ABE && (m_env.CTXT[context].ALPHA != m_prev_env.CTXT[context].ALPHA))
return true;
else
if (m_env.PABE != m_prev_env.PABE)
return true;
if (m_env.PRIM.FGE && (m_env.FOGCOL != m_prev_env.FOGCOL))
return true;
if (m_env.CTXT[context].XYOFFSET != m_prev_env.CTXT[context].XYOFFSET)
return true;
if (m_env.SCANMSK != m_prev_env.SCANMSK)
return true;
m_dirty_gs_regs = 0;
return false;
}
void GSState::FlushPrim(bool forced)
void GSState::FlushPrim()
{
const u32 new_prim = PRIM->U32[0];
@ -1816,7 +1928,7 @@ void GSState::Write(const u8* mem, int len)
if ((PRIM->TME && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) ||
(m_prev_env.PRIM.TME && (blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0 || blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.CBP))) // TODO: hmmmm
Flush(true);
Flush();
if (m_tr.end == 0 && len >= m_tr.total)
{
@ -2113,7 +2225,7 @@ void GSState::SoftReset(u32 mask)
void GSState::ReadFIFO(u8* mem, int size)
{
Flush(true);
Flush();
size *= 16;
@ -2357,9 +2469,9 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
if (!fd->data || fd->size < m_sssize)
return -1;
Flush(true);
Flush();
u8* data = fd->data;
u8* data = fd->data;
WriteState(data, &m_version);
WriteState(data, &m_env.PRIM);
@ -2444,7 +2556,7 @@ int GSState::Defrost(const freezeData* fd)
return -1;
}
Flush(true);
Flush();
Reset(false);
@ -2853,7 +2965,7 @@ __forceinline void GSState::HandleAutoFlush()
area_out = area_out.rintersect(GSVector4i(m_context->scissor.in));
// Intersect with texture
if (!area_out.rintersect(tex_rect).rempty())
Flush(true);
Flush();
}
else // Storage of the TEX and FRAME/Z is different, so uhh, just fall back to flushing each page. It's slower, sorry.
{
@ -2874,10 +2986,10 @@ __forceinline void GSState::HandleAutoFlush()
area_out.w += GSLocalMemory::m_psm[m_context->TEX0.PSM].pgs.y;
if (!area_out.rintersect(tex_rect).rempty())
Flush(true);
Flush();
}
else // Page width is different, so it's much more difficult to calculate where it's modifying.
Flush(true);
Flush();
}
}
}
@ -3037,11 +3149,12 @@ __forceinline void GSState::VertexKick(u32 skip)
if (tail >= m_vertex.maxcount)
GrowVertexBuffer();
if (m_index.tail == 0)
if (m_index.tail == 0 && ((m_backed_up_ctx != m_env.PRIM.CTXT) || m_dirty_gs_regs))
{
memcpy(&m_prev_env, &m_env, 88);
memcpy(&m_prev_env.CTXT[m_prev_env.PRIM.CTXT], &m_env.CTXT[m_prev_env.PRIM.CTXT], 96);
m_prev_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0 = m_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0;
CopyEnv(&m_prev_env, &m_env, m_env.PRIM.CTXT);
memcpy(&m_prev_env.CTXT[m_prev_env.PRIM.CTXT].offset, &m_env.CTXT[m_prev_env.PRIM.CTXT].offset, sizeof(m_env.CTXT[m_prev_env.PRIM.CTXT].offset));
m_dirty_gs_regs = 0;
m_backed_up_ctx = m_env.PRIM.CTXT;
}
u32* RESTRICT buff = &m_index.buff[m_index.tail];

View File

@ -234,8 +234,8 @@ public:
int m_options;
bool m_nativeres;
bool m_mipmap;
bool m_reg_texture_dirty;
bool m_reg_draw_dirty;
u32 m_dirty_gs_regs;
int m_backed_up_ctx;
static int s_n;
bool s_dump;
@ -249,6 +249,30 @@ public:
static constexpr u32 STATE_VERSION = 8;
enum REG_DIRTY
{
DIRTY_REG_ALPHA,
DIRTY_REG_CLAMP,
DIRTY_REG_COLCLAMP,
DIRTY_REG_DIMX,
DIRTY_REG_DTHE,
DIRTY_REG_FBA,
DIRTY_REG_FOGCOL,
DIRTY_REG_FRAME,
DIRTY_REG_MIPTBP1,
DIRTY_REG_MIPTBP2,
DIRTY_REG_PABE,
DIRTY_REG_PRIM,
DIRTY_REG_SCANMSK,
DIRTY_REG_SCISSOR,
DIRTY_REG_TEST,
DIRTY_REG_TEX0,
DIRTY_REG_TEX1,
DIRTY_REG_TEXA,
DIRTY_REG_XYOFFSET,
DIRTY_REG_ZBUF
};
enum PRIM_OVERLAP
{
PRIM_OVERLAP_UNKNOW,
@ -316,8 +340,9 @@ public:
virtual void Reset(bool hardware_reset);
virtual void UpdateSettings(const Pcsx2Config::GSOptions& old_config);
void Flush(bool forced = false);
void FlushPrim(bool forced);
void CopyEnv(GSDrawingEnvironment* dest, GSDrawingEnvironment* src, int ctx);
void Flush();
void FlushPrim();
bool TestDrawChanged();
void FlushWrite();
virtual void Draw() = 0;

View File

@ -504,7 +504,7 @@ static GSVector4 CalculateDrawRect(s32 window_width, s32 window_height, s32 text
void GSRenderer::VSync(u32 field, bool registers_written)
{
Flush(true);
Flush();
if (s_dump && s_n >= s_saven)
{