GS: Check whole state before flushing draws

This commit is contained in:
refractionpcsx2 2022-06-10 10:16:02 +01:00
parent 3d10cd1adf
commit 1107ce8fd8
3 changed files with 192 additions and 137 deletions

View File

@ -134,8 +134,6 @@ GSState::GSState()
PRIM = &m_env.PRIM;
//CSR->rREV = 0x20;
m_env.PRMODECONT.AC = 1;
m_last_prim.U32[0] = PRIM->U32[0];
Reset(false);
ResetHandlers();
@ -185,6 +183,10 @@ void GSState::Reset(bool hardware_reset)
m_vertex.next = 0;
m_index.tail = 0;
m_scanmask_used = false;
m_reg_draw_dirty = false;
m_reg_texture_dirty = false;
memcpy(&m_prev_env, &m_env, sizeof(m_prev_env));
}
template<bool auto_flush, bool index_swap>
@ -701,8 +703,13 @@ void GSState::DumpVertices(const std::string& filename)
__inline void GSState::CheckFlushes()
{
if (m_primflush)
Flush();
if (m_index.tail > 0)
{
if (TestDrawChanged())
{
Flush(true);
}
}
if ((m_context->FRAME.FBMSK & GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk) != GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk)
m_mem.m_clut.Invalidate(m_context->FRAME.Block());
@ -895,29 +902,14 @@ __forceinline void GSState::ApplyPRIM(u32 prim)
m_env.PRIM.PRIM = prim & 0x7;
}
m_primflush = false;
u32 prim_mask = 0x7ff;
// Same class of draw so we don't need to flush
if (GSUtil::GetPrimClass(m_last_prim.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
if (GSConfig.UseHardwareRenderer() && GSUtil::GetPrimClass(prim & 7) == GS_TRIANGLE_CLASS)
prim_mask &= ~0x80; // Mask out AA1.
if ((m_last_prim.U32[0] ^ m_env.PRIM.U32[0]) & prim_mask)
m_primflush = true;
m_reg_draw_dirty = true;
UpdateVertexKick();
ASSERT(m_index.tail == 0 || !g_gs_device->Features().provoking_vertex_last || m_index.buff[m_index.tail - 1] + 1 == m_vertex.next);
if (m_index.tail == 0)
{
m_vertex.next = 0;
m_primflush = false;
m_last_prim.U32[0] = m_env.PRIM.U32[0];
}
m_vertex.head = m_vertex.tail = m_vertex.next; // remove unused vertices from the end of the vertex buffer
}
@ -1005,6 +997,9 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
// extremely broken for the same reasons as MLB Power Pros in that it spams TEX0 with
// complete garbage making for a nice 1G heap of GSOffset.
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
GL_REG("Apply TEX0_%d = 0x%x_%x", i, TEX0.U32[1], TEX0.U32[0]);
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
@ -1014,8 +1009,8 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
constexpr u64 mask = 0x1f78001fffffffffull; // TBP0 TBW PSM TW TH TCC TFX CPSM CSA
if (wt || (PRIM->CTXT == i || m_primflush) && ((TEX0.U64 ^ m_env.CTXT[i].TEX0.U64) & mask))
Flush();
if (wt && (TEX0.PSM & 0x30))
Flush(true);
TEX0.CPSM &= 0xa; // 1010b
@ -1131,9 +1126,6 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
temp_MIPTBP1.TBP3 = bp;
temp_MIPTBP1.TBW3 = bw;
if (temp_MIPTBP1 != m_env.CTXT[i].MIPTBP1)
Flush();
MTBAReloaded = true;
}
@ -1148,8 +1140,8 @@ void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r)
{
GL_REG("CLAMP_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
if ((PRIM->CTXT == i || m_primflush) && r->CLAMP != m_env.CTXT[i].CLAMP)
Flush();
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP;
}
@ -1168,8 +1160,8 @@ void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r)
{
GL_REG("TEX1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
if ((PRIM->CTXT == i || m_primflush) && r->TEX1 != m_env.CTXT[i].TEX1)
Flush();
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1;
}
@ -1201,8 +1193,7 @@ void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
const GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff();
if (!o.eq(m_env.CTXT[i].XYOFFSET))
Flush();
m_reg_draw_dirty = true;
m_env.CTXT[i].XYOFFSET = o;
@ -1230,24 +1221,7 @@ void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
m_env.PRIM = (GSVector4i)r->PRMODE;
m_env.PRIM.PRIM = _PRIM;
u32 prim_mask = 0x7ff;
// Same class of draw so we don't need to flush
if (GSUtil::GetPrimClass(m_last_prim.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
if (GSConfig.UseHardwareRenderer() && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS)
prim_mask &= ~0x80; // Mask out AA1.
m_primflush = false;
if ((m_last_prim.U32[0] ^ m_env.PRIM.U32[0]) & prim_mask)
m_primflush = true;
if (m_index.tail == 0)
{
m_primflush = false;
m_last_prim.U32[0] = m_env.PRIM.U32[0];
}
m_reg_draw_dirty = true;
UpdateContext();
}
@ -1256,16 +1230,12 @@ void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r)
{
GL_REG("TEXCLUT = 0x%x_%x", r->U32[1], r->U32[0]);
if (r->TEXCLUT != m_env.TEXCLUT)
Flush();
m_env.TEXCLUT = (GSVector4i)r->TEXCLUT;
}
void GSState::GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r)
{
if (r->SCANMSK != m_env.SCANMSK)
Flush();
m_reg_draw_dirty = true;
m_env.SCANMSK = (GSVector4i)r->SCANMSK;
if (m_env.SCANMSK.MSK & 2)
@ -1277,8 +1247,8 @@ void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r)
{
GL_REG("MIPTBP1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
if ((PRIM->CTXT == i || m_primflush) && r->MIPTBP1 != m_env.CTXT[i].MIPTBP1)
Flush();
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1;
}
@ -1288,8 +1258,8 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
{
GL_REG("MIPTBP2_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
if ((PRIM->CTXT == i || m_primflush) && r->MIPTBP2 != m_env.CTXT[i].MIPTBP2)
Flush();
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2;
}
@ -1297,8 +1267,9 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r)
{
GL_REG("TEXA = 0x%x_%x", r->U32[1], r->U32[0]);
if (r->TEXA != m_env.TEXA)
Flush();
m_reg_texture_dirty = true;
m_reg_draw_dirty = true;
m_env.TEXA = (GSVector4i)r->TEXA;
}
@ -1307,8 +1278,7 @@ void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r)
{
GL_REG("FOGCOL = 0x%x_%x", r->U32[1], r->U32[0]);
if (r->FOGCOL != m_env.FOGCOL)
Flush();
m_reg_draw_dirty = true;
m_env.FOGCOL = (GSVector4i)r->FOGCOL;
}
@ -1321,16 +1291,14 @@ void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r)
// This won't get picked up by the new autoflush logic (which checks for page crossings for the PS2 Texture Cache flush)
// so we need to do it here.
if (IsAutoFlushEnabled())
Flush();
Flush(true);
}
template <int i>
void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r)
{
if ((PRIM->CTXT == i || m_primflush) && r->SCISSOR != m_env.CTXT[i].SCISSOR)
Flush();
m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR;
m_reg_draw_dirty = true;
m_env.CTXT[i].UpdateScissor();
@ -1341,8 +1309,8 @@ template <int i>
void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
{
GL_REG("ALPHA = 0x%x_%x", r->U32[1], r->U32[0]);
if ((PRIM->CTXT == i || m_primflush) && r->ALPHA != m_env.CTXT[i].ALPHA)
Flush();
m_reg_draw_dirty = true;
m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA;
@ -1358,12 +1326,10 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
{
bool update = false;
if (r->DIMX != m_env.DIMX)
{
Flush();
m_reg_draw_dirty = true;
if (r->DIMX != m_env.DIMX)
update = true;
}
m_env.DIMX = (GSVector4i)r->DIMX;
@ -1373,16 +1339,14 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r)
{
if (r->DTHE != m_env.DTHE)
Flush();
m_reg_draw_dirty = true;
m_env.DTHE = (GSVector4i)r->DTHE;
}
void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
{
if (r->COLCLAMP != m_env.COLCLAMP)
Flush();
m_reg_draw_dirty = true;
m_env.COLCLAMP = (GSVector4i)r->COLCLAMP;
}
@ -1390,16 +1354,14 @@ void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
template <int i>
void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r)
{
if ((PRIM->CTXT == i || m_primflush) && r->TEST != m_env.CTXT[i].TEST)
Flush();
m_reg_draw_dirty = true;
m_env.CTXT[i].TEST = (GSVector4i)r->TEST;
}
void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
{
if (r->PABE != m_env.PABE)
Flush();
m_reg_draw_dirty = true;
m_env.PABE = (GSVector4i)r->PABE;
}
@ -1407,8 +1369,7 @@ void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
template <int i>
void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r)
{
if ((PRIM->CTXT == i || m_primflush) && r->FBA != m_env.CTXT[i].FBA)
Flush();
m_reg_draw_dirty = true;
m_env.CTXT[i].FBA = (GSVector4i)r->FBA;
}
@ -1418,27 +1379,18 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
{
GL_REG("FRAME_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
GIFRegFRAME NewFrame = r->FRAME;
// FBW is clamped between 1 and 32, however this is wrong, FBW of 0 *should* work and does on Dobiestation
// However there is some issues so even software mode is incorrect on PCSX2, but this works better..
NewFrame.FBW = std::clamp(NewFrame.FBW, 1U, 32U);
if ((PRIM->CTXT == i || m_primflush) && NewFrame != m_env.CTXT[i].FRAME)
Flush();
if ((NewFrame.PSM & 0x30) == 0x30)
m_env.CTXT[i].ZBUF.PSM &= ~0x30;
else
m_env.CTXT[i].ZBUF.PSM |= 0x30;
if ((m_env.CTXT[i].FRAME.U32[0] ^ NewFrame.U32[0]) & 0x3f3f01ff) // FBP FBW PSM
{
m_env.CTXT[i].offset.fb = m_mem.GetOffset(NewFrame.Block(), NewFrame.FBW, NewFrame.PSM);
m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), NewFrame.FBW, m_env.CTXT[i].ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(NewFrame, m_env.CTXT[i].ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(NewFrame, m_env.CTXT[i].ZBUF);
}
m_env.CTXT[i].FRAME = (GSVector4i)NewFrame;
switch (m_env.CTXT[i].FRAME.PSM)
@ -1469,6 +1421,8 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
{
GL_REG("ZBUF_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
m_reg_draw_dirty = true;
GIFRegZBUF ZBUF = r->ZBUF;
// We tested this on the PS2 and it seems to be that when the FRAME is a Z format,
@ -1482,16 +1436,6 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
else
ZBUF.PSM |= 0x30;
if ((PRIM->CTXT == i || m_primflush) && ZBUF != m_env.CTXT[i].ZBUF)
Flush();
if ((m_env.CTXT[i].ZBUF.U32[0] ^ ZBUF.U32[0]) & 0x3f0001ff) // ZBP PSM
{
m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM);
m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, ZBUF);
m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF);
}
m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF;
}
@ -1538,7 +1482,7 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
{
GL_REG("TRXDIR = 0x%x_%x", r->U32[1], r->U32[0]);
Flush();
Flush(true);
m_env.TRXDIR = (GSVector4i)r->TRXDIR;
@ -1570,10 +1514,42 @@ void GSState::GIFRegHandlerHWREG(const GIFReg* RESTRICT r)
Write(reinterpret_cast<const u8*>(r), 8); // haunting ground
}
void GSState::Flush()
void GSState::Flush(bool forced)
{
FlushWrite();
FlushPrim();
if (m_index.tail > 0)
{
const int ctx = m_prev_env.PRIM.CTXT;
memcpy(&m_backup_env, &m_env, 88);
memcpy(&m_backup_env.CTXT[ctx], &m_env.CTXT[ctx], 96);
m_backup_env.CTXT[ctx].m_fixed_tex0 = m_env.CTXT[ctx].m_fixed_tex0;
memcpy(&m_env, &m_prev_env, 88);
memcpy(&m_env.CTXT[ctx], &m_prev_env.CTXT[ctx], 96);
m_env.CTXT[ctx].m_fixed_tex0 = m_prev_env.CTXT[ctx].m_fixed_tex0;
m_env.CTXT[ctx].offset.fb = m_mem.GetOffset(m_env.CTXT[ctx].FRAME.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].FRAME.PSM);
m_env.CTXT[ctx].offset.zb = m_mem.GetOffset(m_env.CTXT[ctx].ZBUF.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].ZBUF.PSM);
m_env.CTXT[ctx].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF);
m_env.CTXT[ctx].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF);
m_env.UpdateDIMX();
m_env.CTXT[ctx].UpdateScissor();
UpdateContext();
FlushPrim(forced);
memcpy(&m_env, &m_backup_env, 88);
memcpy(&m_env.CTXT[ctx], &m_backup_env.CTXT[ctx], 96);
m_env.CTXT[ctx].m_fixed_tex0 = m_backup_env.CTXT[ctx].m_fixed_tex0;
m_env.CTXT[ctx].UpdateScissor();
UpdateContext();
m_reg_draw_dirty = false;
m_reg_texture_dirty = false;
}
}
void GSState::FlushWrite()
@ -1601,17 +1577,95 @@ void GSState::FlushWrite()
g_perfmon.Put(GSPerfMon::Swizzle, len);
}
void GSState::FlushPrim()
inline bool GSState::TestDrawChanged()
{
if (!m_reg_draw_dirty)
return false;
m_reg_draw_dirty = false;
// Check if PRIM has changed (if so then it's defo a different draw)
u32 prim_mask = 0x7ff;
if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
if (GSConfig.UseHardwareRenderer() && (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GS_TRIANGLE_CLASS && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS))
prim_mask &= ~0x80; // Mask out AA1.
if ((m_env.PRIM.U32[0] & prim_mask) != (m_prev_env.PRIM.U32[0] & prim_mask))
return true;
const int context = m_env.PRIM.CTXT;
if (m_env.CTXT[context].TEST != m_prev_env.CTXT[context].TEST)
return true;
// If the frame is getting updated check the FRAME, otherwise, we can ignore it
if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || (m_env.CTXT[context].TEST.AFAIL & 1) || m_env.CTXT[context].TEST.DATE)
{
if (m_env.CTXT[context].FRAME != m_prev_env.CTXT[context].FRAME)
return true;
if (m_env.COLCLAMP != m_prev_env.COLCLAMP)
return true;
if (m_env.CTXT[context].FBA != m_prev_env.CTXT[context].FBA)
return true;
}
if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || m_env.CTXT[context].TEST.AFAIL == AFAIL_ZB_ONLY)
{
if (m_env.CTXT[context].ZBUF != m_prev_env.CTXT[context].ZBUF)
return true;
}
if (m_env.CTXT[context].SCISSOR != m_prev_env.CTXT[context].SCISSOR)
return true;
if (m_reg_texture_dirty && m_env.PRIM.TME)
{
m_reg_texture_dirty = false;
if (m_env.CTXT[context].CLAMP != m_prev_env.CTXT[context].CLAMP)
return true;
if (memcmp(&m_env.CTXT[context].TEX0, &m_prev_env.CTXT[context].TEX0, 16)) // TEX0 and TEX1
return true;
// Don't need to test TEXA if 32bit colour used.
if (m_env.CTXT[context].TEX0.PSM == 0 || m_env.CTXT[context].TEX0.CPSM == 0)
{
// Do nothing.
}
else if (m_env.TEXA != m_prev_env.TEXA)
return true;
if(m_env.CTXT[context].TEX1.MXL > 0 && memcmp(&m_env.CTXT[context].MIPTBP1, &m_prev_env.CTXT[context].MIPTBP1, 16)) // MIPTBP1 and MIPTBP2
return true;
}
if (m_env.PRIM.ABE && (m_env.CTXT[context].ALPHA != m_prev_env.CTXT[context].ALPHA))
return true;
else
if (m_env.PABE != m_prev_env.PABE)
return true;
if (m_env.PRIM.FGE && (m_env.FOGCOL != m_prev_env.FOGCOL))
return true;
if (m_env.CTXT[context].XYOFFSET != m_prev_env.CTXT[context].XYOFFSET)
return true;
if (m_env.SCANMSK != m_prev_env.SCANMSK)
return true;
return false;
}
void GSState::FlushPrim(bool forced)
{
const u32 new_prim = PRIM->U32[0];
if (m_primflush)
{
// We need to restore the old PRIM and update the Context (in case it changed)
m_env.PRIM.U32[0] = m_last_prim.U32[0];
UpdateContext();
}
if (m_index.tail > 0)
{
GL_REG("FlushPrim ctxt %d", PRIM->CTXT);
@ -1719,16 +1773,6 @@ void GSState::FlushPrim()
m_vertex.next = 0;
}
}
if (m_primflush)
{
// Restore the backup
PRIM->U32[0] = new_prim;
UpdateContext();
}
m_primflush = false;
m_last_prim.U32[0] = new_prim;
}
void GSState::Write(const u8* mem, int len)
@ -1770,8 +1814,9 @@ void GSState::Write(const u8* mem, int len)
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h);
if ((PRIM->TME || (m_primflush && m_last_prim.TME)) && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) // TODO: hmmmm
FlushPrim();
if ((PRIM->TME && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) ||
(m_prev_env.PRIM.TME && (blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0 || blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.CBP))) // TODO: hmmmm
Flush(true);
if (m_tr.end == 0 && len >= m_tr.total)
{
@ -2068,7 +2113,7 @@ void GSState::SoftReset(u32 mask)
void GSState::ReadFIFO(u8* mem, int size)
{
Flush();
Flush(true);
size *= 16;
@ -2312,7 +2357,7 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
if (!fd->data || fd->size < m_sssize)
return -1;
Flush();
Flush(true);
u8* data = fd->data;
@ -2399,7 +2444,7 @@ int GSState::Defrost(const freezeData* fd)
return -1;
}
Flush();
Flush(true);
Reset(false);
@ -2808,7 +2853,7 @@ __forceinline void GSState::HandleAutoFlush()
area_out = area_out.rintersect(GSVector4i(m_context->scissor.in));
// Intersect with texture
if (!area_out.rintersect(tex_rect).rempty())
Flush();
Flush(true);
}
else // Storage of the TEX and FRAME/Z is different, so uhh, just fall back to flushing each page. It's slower, sorry.
{
@ -2829,10 +2874,10 @@ __forceinline void GSState::HandleAutoFlush()
area_out.w += GSLocalMemory::m_psm[m_context->TEX0.PSM].pgs.y;
if (!area_out.rintersect(tex_rect).rempty())
Flush();
Flush(true);
}
else // Page width is different, so it's much more difficult to calculate where it's modifying.
Flush();
Flush(true);
}
}
}
@ -2992,6 +3037,13 @@ __forceinline void GSState::VertexKick(u32 skip)
if (tail >= m_vertex.maxcount)
GrowVertexBuffer();
if (m_index.tail == 0)
{
memcpy(&m_prev_env, &m_env, 88);
memcpy(&m_prev_env.CTXT[m_prev_env.PRIM.CTXT], &m_env.CTXT[m_prev_env.PRIM.CTXT], 96);
m_prev_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0 = m_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0;
}
u32* RESTRICT buff = &m_index.buff[m_index.tail];
switch (prim)

View File

@ -225,6 +225,8 @@ public:
GSPrivRegSet* m_regs;
GSLocalMemory m_mem;
GSDrawingEnvironment m_env;
GSDrawingEnvironment m_backup_env;
GSDrawingEnvironment m_prev_env;
GSDrawingContext* m_context;
u32 m_crc;
CRC::Game m_game;
@ -232,8 +234,8 @@ public:
int m_options;
bool m_nativeres;
bool m_mipmap;
bool m_primflush;
GIFRegPRIM m_last_prim;
bool m_reg_texture_dirty;
bool m_reg_draw_dirty;
static int s_n;
bool s_dump;
@ -314,8 +316,9 @@ public:
virtual void Reset(bool hardware_reset);
virtual void UpdateSettings(const Pcsx2Config::GSOptions& old_config);
void Flush();
void FlushPrim();
void Flush(bool forced = false);
void FlushPrim(bool forced);
bool TestDrawChanged();
void FlushWrite();
virtual void Draw() = 0;
virtual void PurgePool() = 0;

View File

@ -504,7 +504,7 @@ static GSVector4 CalculateDrawRect(s32 window_width, s32 window_height, s32 text
void GSRenderer::VSync(u32 field, bool registers_written)
{
Flush();
Flush(true);
if (s_dump && s_n >= s_saven)
{