mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl:windows: Save screenshots as PNG files
v2: Add zlib directory to property sheet
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87dcfbc645
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@ -692,6 +692,7 @@
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<ClCompile Include="GSFunctionMap.cpp" />
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<ClCompile Include="GSFunctionMap.cpp" />
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<ClCompile Include="GSLocalMemory.cpp" />
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<ClCompile Include="GSLocalMemory.cpp" />
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<ClCompile Include="GSPerfMon.cpp" />
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<ClCompile Include="GSPerfMon.cpp" />
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<ClCompile Include="GSPng.cpp" />
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<ClCompile Include="GSRasterizer.cpp">
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<ClCompile Include="GSRasterizer.cpp">
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release AVX|x64'">AssemblyAndSourceCode</AssemblerOutput>
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release AVX|x64'">AssemblyAndSourceCode</AssemblerOutput>
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release AVX2|x64'">AssemblyAndSourceCode</AssemblerOutput>
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Release AVX2|x64'">AssemblyAndSourceCode</AssemblerOutput>
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@ -1980,6 +1981,7 @@
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<ClInclude Include="GSFunctionMap.h" />
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<ClInclude Include="GSFunctionMap.h" />
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<ClInclude Include="GSLocalMemory.h" />
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<ClInclude Include="GSLocalMemory.h" />
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<ClInclude Include="GSPerfMon.h" />
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<ClInclude Include="GSPerfMon.h" />
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<ClInclude Include="GSPng.h" />
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<ClInclude Include="GSRasterizer.h" />
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<ClInclude Include="GSRasterizer.h" />
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<ClInclude Include="GSRenderer.h" />
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<ClInclude Include="GSRenderer.h" />
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<ClInclude Include="GSRendererCL.h" />
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<ClInclude Include="GSRendererCL.h" />
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@ -2083,6 +2085,9 @@
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<Image Include="res\logo-ogl.bmp" />
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<Image Include="res\logo-ogl.bmp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\3rdparty\libpng\projects\vstudio\libpng\libpng.vcxproj">
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<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\3rdparty\opencl\opencl.vcxproj">
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<ProjectReference Include="..\..\3rdparty\opencl\opencl.vcxproj">
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<Project>{d80d4a75-c385-41bd-ae62-83d2e2b595a7}</Project>
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<Project>{d80d4a75-c385-41bd-ae62-83d2e2b595a7}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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@ -354,6 +354,9 @@
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<ClCompile Include="GSDrawingContext.cpp">
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<ClCompile Include="GSDrawingContext.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="GSPng.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="GLLoader.h">
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<ClInclude Include="GLLoader.h">
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@ -716,6 +719,9 @@
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<ClInclude Include="GSRendererCL.h">
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<ClInclude Include="GSRendererCL.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GSPng.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="res\logo10.bmp">
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<None Include="res\logo10.bmp">
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@ -53,7 +53,7 @@
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//#define ENABLE_OPENCL
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//#define ENABLE_OPENCL
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#endif
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#endif
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#if defined(__linux__) && PNGPP_SUPPORTED
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#if (defined(__linux__) && PNGPP_SUPPORTED) || defined(_WIN32)
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// Allow to dump texture as PNG (require libpng++). It reduces the size of the dump
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// Allow to dump texture as PNG (require libpng++). It reduces the size of the dump
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// and alpha is well supported (on linux)
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// and alpha is well supported (on linux)
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#define ENABLE_OGL_PNG
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#define ENABLE_OGL_PNG
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@ -14,7 +14,7 @@
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<WarningLevel>Level4</WarningLevel>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\opencl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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