mirror of https://github.com/PCSX2/pcsx2.git
-Fixed Metal Saga video (which i seemed to have broken with voodoo!! maybe i should see the lady in the voodoo shop, last time i did that she told me i had to fight a fearsome pirate...) ahem, sorry.
-Fixed a Bitstream bug which was annoying me. -Modified a silly long if check with multiple bit shifts, should be a tiny bit quicker. -Various other IPU changes git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2926 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -37,19 +37,11 @@
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// IPU Inline'd IRQs : Calls the IPU interrupt handlers directly instead of
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// feeding them through the EE's branch test. (see IPU.h for details)
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#ifdef IPU_INLINE_IRQS
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# define IPU_INT_TO( cycles ) ipu1Interrupt()
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# define IPU_INT_FROM( cycles ) ipu0Interrupt()
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# define IPU_FORCEINLINE
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#else
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# define IPU_INT_TO( cycles ) if(!(cpuRegs.interrupt & (1<<4))) CPU_INT( DMAC_TO_IPU, cycles )
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# define IPU_INT_FROM( cycles ) CPU_INT( DMAC_FROM_IPU, cycles )
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# define IPU_FORCEINLINE __forceinline
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#endif
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static tIPU_DMA g_nDMATransfer(0);
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static tIPU_cmd ipu_cmd;
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static IPUStatus IPU1Status;
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// FIXME - g_nIPU0Data and Pointer are not saved in the savestate, which breaks savestates for some
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// FMVs at random (if they get saved during the half frame of a 30fps rate). The fix is complicated
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@ -799,7 +791,7 @@ void IPUCMD_WRITE(u32 val)
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// have to resort to the thread
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ipu_cmd.current = val >> 28;
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ipuRegs->ctrl.BUSY = 1;
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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}
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void IPUWorker()
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@ -811,7 +803,7 @@ void IPUWorker()
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case SCE_IPU_VDEC:
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if (!ipuVDEC(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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ipuRegs->cmd.BUSY = 0;
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@ -821,7 +813,7 @@ void IPUWorker()
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case SCE_IPU_FDEC:
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if (!ipuFDEC(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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ipuRegs->cmd.BUSY = 0;
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@ -831,7 +823,7 @@ void IPUWorker()
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case SCE_IPU_SETIQ:
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if (!ipuSETIQ(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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break;
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@ -839,7 +831,7 @@ void IPUWorker()
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case SCE_IPU_SETVQ:
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if (!ipuSETVQ(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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break;
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@ -847,7 +839,7 @@ void IPUWorker()
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case SCE_IPU_CSC:
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if (!ipuCSC(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0&& ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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if (ipu0dma->qwc > 0 && ipu0dma->chcr.STR) IPU_INT0_FROM();
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@ -856,7 +848,7 @@ void IPUWorker()
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case SCE_IPU_PACK:
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if (!ipuPACK(ipuRegs->cmd.DATA))
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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break;
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@ -865,7 +857,7 @@ void IPUWorker()
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so_call(s_routine);
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if (!s_RoutineDone)
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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@ -884,7 +876,7 @@ void IPUWorker()
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so_call(s_routine);
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if (!s_RoutineDone)
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{
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if(ipu1dma->qwc == 0 && ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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if(ipu1dma->chcr.STR == false) hwIntcIrq(INTC_IPU);
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return;
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}
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@ -957,7 +949,8 @@ u16 __fastcall FillInternalBuffer(u32 * pointer, u32 advance, u32 size)
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inc_readbits();
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g_BP.FP = 1;
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}
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else if ((g_BP.FP < 2) && (*(int*)pointer + size) >= 128)
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if ((g_BP.FP < 2) && (*(int*)pointer + size) >= 128)
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{
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if (ipu_fifo.in.read(next_readbits())) g_BP.FP += 1;
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}
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@ -1337,15 +1330,6 @@ static __forceinline int IPU1chain() {
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IPU1Status.InProgress = false;
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} //If we still have data the commands should pull this across when need be.
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if(totalqwc > 0 || ipu1dma->qwc == 0)
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{
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IPU_INT_TO(totalqwc * BIAS);
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if(ipuRegs->ctrl.BUSY && g_BP.IFC) IPUWorker();
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}
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else IPU_INT_TO(1024);
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return totalqwc;
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}
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@ -1495,6 +1479,18 @@ int IPU1dma()
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break;
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}
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//Do this here to prevent double settings on Chain DMA's
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if(totalqwc > 0 || ipu1dma->qwc == 0)
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{
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IPU_INT_TO(totalqwc * BIAS);
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if(ipuRegs->ctrl.BUSY && g_BP.IFC) IPUWorker();
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}
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else
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{
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IPU_LOG("Here");
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cpuRegs.eCycle[4] = 0x9999;//IPU_INT_TO(2048);
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}
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IPU_LOG("Completed Call IPU1 DMA QWC Remaining %x Finished %d In Progress %d tadr %x", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1dma->tadr);
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return totalqwc;
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}
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}
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else
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{ //Attempting to continue a previous chain
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DevCon.Warning("Resuming DMA TAG %x", (ipu1dma->chcr.TAG >> 12));
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IPU_LOG("Resuming DMA TAG %x", (ipu1dma->chcr.TAG >> 12));
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//We MUST check the CHCR for the tag it last knew, it can be manipulated!
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IPU1Status.ChainMode = (ipu1dma->chcr.TAG >> 12) & 0x7;
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IPU1Status.InProgress = true;
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#define ipumsk( src ) ( (src) & 0xff )
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#define ipucase( src ) case ipumsk(src)
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#ifdef IPU_INLINE_IRQS
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# define IPU_INT_TO( cycles ) ipu1Interrupt()
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# define IPU_INT_FROM( cycles ) ipu0Interrupt()
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# define IPU_FORCEINLINE
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#else
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# define IPU_INT_TO( cycles ) if(!(cpuRegs.interrupt & (1<<4))) CPU_INT( DMAC_TO_IPU, cycles )
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# define IPU_INT_FROM( cycles ) CPU_INT( DMAC_FROM_IPU, cycles )
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# define IPU_FORCEINLINE __forceinline
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#endif
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struct IPUStatus {
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bool InProgress;
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u8 DMAMode;
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u32 NextMem;
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};
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static IPUStatus IPU1Status;
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#define DMA_MODE_NORMAL 0
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#define DMA_MODE_CHAIN 1
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@ -114,16 +114,16 @@ int IPU_Fifo_Output::write(const u32 *value, int size)
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int IPU_Fifo_Input::read(void *value)
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{
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// wait until enough data
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if (g_BP.IFC == 0)
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if (g_BP.IFC < 8)
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{
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// IPU FIFO is empty and DMA is waiting so lets tell the DMA we are ready to put data in the FIFO
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if(cpuRegs.interrupt & (1<<4) && cpuRegs.eCycle[4] == 1024)
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if(cpuRegs.eCycle[4] == 0x9999)
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{
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//DevCon.Warning("Setting ECycle");
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cpuRegs.eCycle[4] = 4;
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CPU_INT( DMAC_TO_IPU, 4 );
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}
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/*if (IPU1dma() == 0)*/ return 0;
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if (g_BP.IFC == 0) return 0;
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pxAssert(g_BP.IFC > 0);
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}
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static __forceinline void _cpuTestInterrupts()
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{
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if (!dmacRegs->ctrl.DMAE || psHu16(DMAC_ENABLER + 2))
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if (!dmacRegs->ctrl.DMAE || psHu8(DMAC_ENABLER+2) == 1)
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{
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//Console.Write("DMAC Disabled or suspended");
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return;
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// The following ints are rarely called. Encasing them in a conditional
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// as follows helps speed up most games.
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if( cpuRegs.interrupt & ( 1 | (3 << 3) | (3<<8) | (3<<10)) )
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if( cpuRegs.interrupt & 0xF19 ) // Bits 0 3 4 8 9 10 11 ( 111100011001 )
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{
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TESTINT(0, vif0Interrupt);
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#ifndef IPU_INLINE_IRQS
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