mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Use chop rounding for division in GT4 NTSC-J
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@ -8234,6 +8234,9 @@ SCPS-17001:
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compat: 5
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compat: 5
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clampModes:
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clampModes:
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vuClampMode: 2 # Text in GT mode works.
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vuClampMode: 2 # Text in GT mode works.
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roundModes:
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eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test.
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eeDivRoundMode: 3 # See above.
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gsHWFixes:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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trilinearFiltering: 1
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