GameDB: Use chop rounding for division in GT4 NTSC-J

This commit is contained in:
Stenzek 2024-01-06 00:35:15 +10:00 committed by Connor McLaughlin
parent 413ba09ee0
commit 34a7e00413
1 changed files with 3 additions and 0 deletions

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@ -8234,6 +8234,9 @@ SCPS-17001:
compat: 5 compat: 5
clampModes: clampModes:
vuClampMode: 2 # Text in GT mode works. vuClampMode: 2 # Text in GT mode works.
roundModes:
eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test.
eeDivRoundMode: 3 # See above.
gsHWFixes: gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1 trilinearFiltering: 1