From 34a7e00413e3dad4c5b038690af3e8879fe94615 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 6 Jan 2024 00:35:15 +1000 Subject: [PATCH] GameDB: Use chop rounding for division in GT4 NTSC-J --- bin/resources/GameIndex.yaml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index ac574a5ab3..9dea539719 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -8234,6 +8234,9 @@ SCPS-17001: compat: 5 clampModes: vuClampMode: 2 # Text in GT mode works. + roundModes: + eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. + eeDivRoundMode: 3 # See above. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1