mirror of https://github.com/PCSX2/pcsx2.git
Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.
Also set the auto deinterlace mode in GSdx when the .ini isn't present (instead of "none"). git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5270 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -459,7 +459,7 @@ AppConfig::AppConfig()
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#ifdef __WXMSW__
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#ifdef __WXMSW__
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McdCompressNTFS = true;
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McdCompressNTFS = true;
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#endif
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#endif
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EnableSpeedHacks = false;
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EnableSpeedHacks = true;
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EnableGameFixes = false;
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EnableGameFixes = false;
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EnablePresets = false;
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EnablePresets = false;
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@ -30,7 +30,7 @@ GSRenderer::GSRenderer()
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{
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{
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m_GStitleInfoBuffer[0] = 0;
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m_GStitleInfoBuffer[0] = 0;
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m_interlace = theApp.GetConfig("interlace", 0);
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m_interlace = theApp.GetConfig("interlace", 7);
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m_aspectratio = theApp.GetConfig("aspectratio", 1);
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m_aspectratio = theApp.GetConfig("aspectratio", 1);
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m_filter = theApp.GetConfig("filter", 1);
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m_filter = theApp.GetConfig("filter", 1);
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m_vsync = !!theApp.GetConfig("vsync", 0);
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m_vsync = !!theApp.GetConfig("vsync", 0);
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@ -105,7 +105,7 @@ void GSSettingsDlg::OnInit()
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CheckDlgButton(m_hWnd, IDC_LOGZ, theApp.GetConfig("logz", 1));
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CheckDlgButton(m_hWnd, IDC_LOGZ, theApp.GetConfig("logz", 1));
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CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
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CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
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CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0));
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CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0));
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CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 0));
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CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 1));
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// Shade Boost
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// Shade Boost
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CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
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CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
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@ -38,7 +38,7 @@ GSState::GSState()
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, m_q(1.0f)
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, m_q(1.0f)
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, m_texflush(true)
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, m_texflush(true)
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{
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{
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m_nativeres = !!theApp.GetConfig("nativeres", 0);
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m_nativeres = !!theApp.GetConfig("nativeres", 1);
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memset(&m_v, 0, sizeof(m_v));
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memset(&m_v, 0, sizeof(m_v));
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memset(&m_vertex, 0, sizeof(m_vertex));
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memset(&m_vertex, 0, sizeof(m_vertex));
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