Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.

Also set the auto deinterlace mode in GSdx when the .ini isn't present (instead of "none").

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5270 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2012-06-06 10:08:08 +00:00
parent d79186fafe
commit 3321b327a9
4 changed files with 4 additions and 4 deletions

View File

@ -459,7 +459,7 @@ AppConfig::AppConfig()
#ifdef __WXMSW__ #ifdef __WXMSW__
McdCompressNTFS = true; McdCompressNTFS = true;
#endif #endif
EnableSpeedHacks = false; EnableSpeedHacks = true;
EnableGameFixes = false; EnableGameFixes = false;
EnablePresets = false; EnablePresets = false;

View File

@ -30,7 +30,7 @@ GSRenderer::GSRenderer()
{ {
m_GStitleInfoBuffer[0] = 0; m_GStitleInfoBuffer[0] = 0;
m_interlace = theApp.GetConfig("interlace", 0); m_interlace = theApp.GetConfig("interlace", 7);
m_aspectratio = theApp.GetConfig("aspectratio", 1); m_aspectratio = theApp.GetConfig("aspectratio", 1);
m_filter = theApp.GetConfig("filter", 1); m_filter = theApp.GetConfig("filter", 1);
m_vsync = !!theApp.GetConfig("vsync", 0); m_vsync = !!theApp.GetConfig("vsync", 0);

View File

@ -105,7 +105,7 @@ void GSSettingsDlg::OnInit()
CheckDlgButton(m_hWnd, IDC_LOGZ, theApp.GetConfig("logz", 1)); CheckDlgButton(m_hWnd, IDC_LOGZ, theApp.GetConfig("logz", 1));
CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1)); CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0)); CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0));
CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 0)); CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 1));
// Shade Boost // Shade Boost
CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0)); CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));

View File

@ -38,7 +38,7 @@ GSState::GSState()
, m_q(1.0f) , m_q(1.0f)
, m_texflush(true) , m_texflush(true)
{ {
m_nativeres = !!theApp.GetConfig("nativeres", 0); m_nativeres = !!theApp.GetConfig("nativeres", 1);
memset(&m_v, 0, sizeof(m_v)); memset(&m_v, 0, sizeof(m_v));
memset(&m_vertex, 0, sizeof(m_vertex)); memset(&m_vertex, 0, sizeof(m_vertex));