gsdx-ogl: sigh.. this one was hidden :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2014-03-23 08:25:54 +00:00
parent 192c5d2c4a
commit 30d5135fdd
1 changed files with 1 additions and 1 deletions

View File

@ -89,6 +89,7 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true); *(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true);
*(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true); *(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true);
*(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true); *(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true);
*(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i", true); // but no GL4.2
// NO GL4.1 // NO GL4.1
*(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram"); *(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram");
*(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader"); *(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader");
@ -97,7 +98,6 @@ void GSWndGL::PopulateGlFunction()
*(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader"); *(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader");
*(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram"); *(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram");
*(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog"); *(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog");
*(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i");
*(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram"); *(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram");
// NO GL4.2 // NO GL4.2
*(void**)&(gl_GetUniformBlockIndex) = GetProcAddress("glGetUniformBlockIndex"); *(void**)&(gl_GetUniformBlockIndex) = GetProcAddress("glGetUniformBlockIndex");