mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix incorrect depth preload shader
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@ -3690,8 +3690,8 @@ void GSTextureCache::Target::Update(bool reset_age)
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{
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// No need to sort here, it's all the one texture.
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const ShaderConvert shader = (m_type == RenderTarget) ? ShaderConvert::COPY :
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(upscaled ? ShaderConvert::RGBA8_TO_FLOAT32 :
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ShaderConvert::RGBA8_TO_FLOAT32_BILN);
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(upscaled ? ShaderConvert::RGBA8_TO_FLOAT32_BILN :
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ShaderConvert::RGBA8_TO_FLOAT32);
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g_gs_device->DrawMultiStretchRects(drects, ndrects, m_texture, shader);
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}
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