From 2fdea258fa23dd2667fddf2f5af47dc31610d2d4 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 8 Mar 2023 02:01:29 +1000 Subject: [PATCH] GS/HW: Fix incorrect depth preload shader --- pcsx2/GS/Renderers/HW/GSTextureCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index 043ba664c5..051b710a70 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -3690,8 +3690,8 @@ void GSTextureCache::Target::Update(bool reset_age) { // No need to sort here, it's all the one texture. const ShaderConvert shader = (m_type == RenderTarget) ? ShaderConvert::COPY : - (upscaled ? ShaderConvert::RGBA8_TO_FLOAT32 : - ShaderConvert::RGBA8_TO_FLOAT32_BILN); + (upscaled ? ShaderConvert::RGBA8_TO_FLOAT32_BILN : + ShaderConvert::RGBA8_TO_FLOAT32); g_gs_device->DrawMultiStretchRects(drects, ndrects, m_texture, shader); }