mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Use correct format specifier for blend log, use constants for mergesprite log.
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@ -653,9 +653,9 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
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}
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#if 0
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GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
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GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t;
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bool is_blit = PrimitiveOverlap() == PRIM_OVERLAP_NO;
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const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
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const GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t;
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const bool is_blit = PrimitiveOverlap() == PRIM_OVERLAP_NO;
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GL_INS("PP SAMPLER: Dp %f %f Dt %f %f. Is blit %d, is paving %d, count %d", delta_p.x, delta_p.y, delta_t.x, delta_t.y, is_blit, is_paving, m_vertex.tail);
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#endif
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@ -3314,7 +3314,7 @@ void GSRendererHW::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER, bool&
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// For stat to optimize accurate option
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#if 0
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GL_INS("BLEND_INFO: %u/%u/%u/%u. Clamp:%u. Prim:%d number %u (drawlist %u) (sw %d)",
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GL_INS("BLEND_INFO: %u/%u/%u/%u. Clamp:%u. Prim:%d number %u (drawlist %zu) (sw %d)",
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m_conf.ps.blend_a, m_conf.ps.blend_b, m_conf.ps.blend_c, m_conf.ps.blend_d,
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m_env.COLCLAMP.CLAMP, m_vt.m_primclass, m_vertex.next, m_drawlist.size(), sw_blending);
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#endif
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