diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index e81ab85ca7..5161888f1f 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -653,9 +653,9 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex) } #if 0 - GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p; - GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t; - bool is_blit = PrimitiveOverlap() == PRIM_OVERLAP_NO; + const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p; + const GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t; + const bool is_blit = PrimitiveOverlap() == PRIM_OVERLAP_NO; GL_INS("PP SAMPLER: Dp %f %f Dt %f %f. Is blit %d, is paving %d, count %d", delta_p.x, delta_p.y, delta_t.x, delta_t.y, is_blit, is_paving, m_vertex.tail); #endif @@ -3314,7 +3314,7 @@ void GSRendererHW::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER, bool& // For stat to optimize accurate option #if 0 - GL_INS("BLEND_INFO: %u/%u/%u/%u. Clamp:%u. Prim:%d number %u (drawlist %u) (sw %d)", + GL_INS("BLEND_INFO: %u/%u/%u/%u. Clamp:%u. Prim:%d number %u (drawlist %zu) (sw %d)", m_conf.ps.blend_a, m_conf.ps.blend_b, m_conf.ps.blend_c, m_conf.ps.blend_d, m_env.COLCLAMP.CLAMP, m_vt.m_primclass, m_vertex.next, m_drawlist.size(), sw_blending); #endif