Working on a brand new plugin interface, based on passing APIs via structure instead of individually binding each function (which is generally cumbersome and limited in a number of ways).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1576 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-07-27 23:51:52 +00:00
parent d190776639
commit 2cbb853535
1 changed files with 409 additions and 7 deletions

View File

@ -20,14 +20,413 @@
#ifndef __PLUGINCALLBACKS_H__
#define __PLUGINCALLBACKS_H__
extern "C"
#include "x86caps.h" // fixme: x86caps.h needs to be implemented from the pcsx2 emitter cpucaps structs
#ifndef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// HWND is our only operating system dependent type. For it to be defined as accurately
// as possible, this header file needs to be included after whatever window/GUI platform
// headers you need (wxWidgets, Windows.h, GTK, etc).
//
// We could be lazy with this typedef, because window handles are always a (void*) on all
// platforms that matter to us (windows, gtk, OSX). But Windows has some type strictness
// on its HWND define that could be useful, and well it's probably good practice to use
// platform available defines when they exist.
//
#if defined( _WX_DEFS_H_ )
typedef WXWidget PS2E_HWND;
#elif defined( _WINDEF_ )
// For Windows let's use HWND, since it has some type strictness applied to it.
typedef HWND PS2E_HWND;
#else
// Unsupported platform... use void* as a best guess. Should work fine for almost
// any GUI platform, and certainly works for any currently supported one.
typedef void* PS2E_HWND;
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Plugin Type / Version Enumerations
//
enum PS2E_ComponentTypes
{
// General
typedef u32 (CALLBACK* _PS2EgetLibType)(void);
typedef u32 (CALLBACK* _PS2EgetLibVersion2)(u32 type);
typedef char*(CALLBACK* _PS2EgetLibName)(void);
typedef void (CALLBACK* _PS2EpassConfig)(PcsxConfig *Config);
typedef void (CALLBACK* _PS2EpassIniPath)(const char *path);
PS2E_TYPE_GS=0,
PS2E_TYPE_PAD,
PS2E_TYPE_SPU2,
PS2E_TYPE_CDVD,
PS2E_TYPE_DEV9,
PS2E_TYPE_USB,
PS2E_TYPE_FW,
PS2E_TYPE_SIO,
};
enum PluginLibVersion
{
PS2E_VER_GS = 0x1000,
PS2E_VER_PAD = 0x1000,
PS2E_VER_SPU2 = 0x1000,
PS2E_VER_CDVD = 0x1000,
PS2E_VER_DEV9 = 0x1000,
PS2E_VER_USB = 0x1000,
PS2E_VER_FW = 0x1000,
PS2E_VER_SIO = 0x1000
};
enum OSDIconTypes
{
OSD_Icon_None = 0,
OSD_Icon_Error,
OSD_Icon_Notice, // An exclamation point maybe?
// [TODO] -- dunno. What else?
// Emulators implementing their own custom non-standard icon extensions should do so
// somewhere after OSD_Icon_ReserveEnd. All values below this are
OSD_Icon_ReserveEnd = 0x1000
};
/////////////////////////////////////////////////////////////////////////////////////////
// PS2E_VersionInfo
//
// This structure is populated by the plugin via the PS2E_PluginLibAPI::GetVersion()
// callback. Specify -1 for any Version or Revision to disable/ignore it. The emulator
// will not factor that info into the display name of the plugin.
//
typedef struct PS2E_VersionInfo
{
// Low/Mid/High versions combine to form a number in the format of: 2.3.1
// ... where 2 is the high version, 3 mid, and 1 low.
s16 VersionLow;
s16 VersionMid;
s16 VersionHigh;
// Revision typically refers a revision control system (such as SVN). When displayed
// by the emulator it will have an 'r' prefixed before it.
s32 Revision;
} PS2E_VersionInfo;
//////////////////////////////////////////////////////////////////////////////////////////
// PS2E_MachineInfo
//
// This struct is populated by the emulator when the application is started, and is passed
// to plugins via PS2E_PluginLibAPI::Init(). Plugins may optionally use this information
// to determine compatibility or to select which special CPU-oriented builds and/or functions
// to bind to callbacks.
//
// Fields marked as Optional can either be NULL or -1, denoting the field is unused/ignored.
//
typedef struct _PS2E_MachineInfo
{
const x86CPU_INFO* x86caps;
// brief name of the emulator (ex: "PCSX2") [required]
// Depending on the design of the emulator, this string may optionally include version
// information, however that is not recommended since it can inhibit backward support.
const char* EmuName;
s16 EmuVersionLow; // [optional]
s16 EmuVersionMid; // [optional]
s16 EmuVersionHigh; // [optional]
s32 EmuRevision; // emulator's revision number. [optional]
} PS2E_MachineInfo;
//////////////////////////////////////////////////////////////////////////////////////////
// PS2E_SessionInfo
//
// This struct is populated by the emulator prior to starting emulation, and is passed to
// each plugin via a call to PS2E_PluginLibAPI::EmuStart().
//
typedef struct _PS2E_SessionInfo
{
PS2E_HWND window;
u32* CycleEE; // current EE cycle count
u32* CycleIOP; // current IOP cycle count
} PS2E_SessionInfo;
/////////////////////////////////////////////////////////////////////////////////////////
// PS2E_EmulatorAPI
//
// These functions are provided to the PS2 plugins by the emulator. Plugins may call these
// functions to perform operations or retrieve data.
//
typedef struct _PS2E_EmulatorAPI
{
// TODO : Create the ConsoleLogger class.
// Provides a set of basic console functions for writing text to the emulator's
// console. Some emulators may not support a console, in which case these functions
// will be NOPs. For plain and simple to-disk logging, plugins should create and use
// their own logging facilities.
ConsoleLogger* Console;
// OSD_WriteLn
// This function allows the plugin to post messages to the emulator's On-Screen Display.
// The OSD message will be displayed with the specified icon (optional) for the duration
// of a few seconds, or until other messages have scrolled it out of view.
// Implementation of the OSD is emulator specific, and there is no guarantee that the
// OSD will be honored at all. If the emulator does not support OSD then this function
// call is treated as a NOP.
//
// Typically a plugin author should only use the OSD for infrequent notices that are
// potentially useful to users playing games (particuarly at fullscreen). Troubleshooting
// and debug information is best dumped to console or to disk log.
//
// Parameters:
// icon - an icon identifier, typically from the PS2E_OSDIconTypes enumeration. Specific
// versions of emulators may provide their own icon extensions. The emulator will
// silently ignore unrecognized icon identifiers, thus retaining cross-compat.
//
// msg - string message displayed to the user.
void (CALLBACK* OSD_WriteLn)( int icon, const char* msg );
} PS2E_EmulatorAPI;
/////////////////////////////////////////////////////////////////////////////////////////
// PS2E_LibraryAPI
//
// The LibraryAPI is an overall library-scope set of functions that perform basic Init,
// Shutdown, and global configuration operations.
//
// These are functions provided to the PS2 emulator from the plugin. The emulator will
// call these functions and expect the plugin to perform defined tasks.
//
// Threading:
// - get* callbacks in this struct are not bound to any particular thread. Implementations
// should not assume any specific thread affinity.
//
// - set* callbacks in this struct are bound to the GUI thread of the emulator, and will
// always be invoked from that thread.
//
typedef struct _PS2E_LibraryAPI
{
// GetInformation
// This function returns name and version information for the requested PS2 plugin
// type. If the plugin does not support the requested type, it should return NULL.
// The returned pointer, if non-NULL, must be valid for the lifetime of the plugin
// (ie, must be either a static value [recommended] or a heap-allocated value).
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
//
// See PS2E_VersionInfo for more details.
//
// Parameters:
// type - indicates the ps2 plugin type that should be versioned. If the plugin
// does not support the requested bit, the function should return NULL.
//
const PS2E_VersionInfo* (CALLBACK* GetVersion)( u32 type );
// GetName
// Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should
// *not* include version or build information. That info is returned separately
// via GetVersion. The return value cannot be NULL.
//
// The pointer should reference a static/global scope char array, or an allocated
// heap pointer (not recommended).
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
const char* (CALLBACK* GetName)(void);
// SetSettingsFolder
// Callback is passed an ASCII-Z string representing the folder where the emulator's
// settings files are stored (may either be under the user's documents folder, or a
// location relative to the CWD of the emu application).
//
// Typically this callback is only issued once per plugin session. Settings folder
// location may be change dynamically, however it is considered the responsibility
// of the emu to save the emulation state, shutdown plugins, and restart everything
// anew from the new settings in such an event.
void (CALLBACK* SetSettingsFolder)( const char* folder );
// SetSnapshotsFolder
// This callback may be issued at any time.
void (CALLBACK* SetSnapshotsFolder)( const char* folder );
// SetLogFolder
// This callback may be issued at any time. It is the responsibility of the plugin
// to do the necessary actions to close existing disk logging facilities and re-open
// new facilities.
void (CALLBACK* SetLogFolder)( const char* folder );
} PS2E_LibraryAPI;
//////////////////////////////////////////////////////////////////////////////////////////
// PS2E_ComponentAPI
//
// The PluginTypeAPI is provided for every PS2 plugin type (see PS2E_PluginTypes enumeration).
// For typical dlls which only provide one plugin type of functionality, the plugin only
// needs one instance of this struct. For multi-type plugins, for example a plugin that
// supports both DEV9 and FW together, an interface must be provided for each plugin type
// supported.
//
// These are functions provided to the PS2 emulator from the plugin. The emulator will
// call these functions and expect the plugin to perform defined tasks.
//
typedef struct _PS2E_ComponentAPI
{
// Init
// Init is called *once* for the duration of a loaded PS2 component, and is the partner
// to Shutdown, which is also called once prior to the component being unloaded.
// This function is roughly equivalent to DllMain on Windows platforms, in that it is
// called in connection with the DLL being loaded into memory, except that it is specific
// to the scope of a specific plugin component (allowing the user to selectively bind
// parts of a multi-component plugin, and leave other components unused).
//
// Parameters:
// xinfo - Machine info and capabilities, usable for cpu detection. This pointer is
// valid for the duration of the plugin's tenure in memory.
//
// Returns:
// A pointer to a static structure that contains the API for this plugin, or NULL if
// the plugin failed initialization or is unsupported by the machine.
//
// Exceptions (C++ only):
// [TODO]
u32 (CALLBACK* Init)( const PS2E_MachineInfo* xinfo );
// Shutdown
// This function is called *once* for the duration of a loaded plugin type, and is the
// partner to PS2E_Init, which is also called once after a plugin is loaded into memory.
// This function is roughly equivalent to DllMain on Windows platforms, in that it is
// called in connection with the DLL being loaded into memory.
//
// If PS2E_Init returns NULL, this method will not be called (which might seem obvious
// but bears saying anyway).
void (CALLBACK* Shutdown)();
// EmuStart
// This function is called by the emulator when an emulation session is started. The
// plugin should take this opportunity to bind itself to the given window handle, open
// necessary audio/video/input devices, etc.
//
// Parameters:
// session - provides relevant emulation session information. Provided pointer is
// valid until after the subsequent call to EmuClose()
//
// Threading: EmuStart is called from the GUI thread. All other emulation threads are
// guaranteed to be suspended or closed at the time of this call (no locks required).
//
void (CALLBACK* EmuStart)( const PS2E_SessionInfo *session );
// EmuClose
// This function is called by the emulator prior to stopping emulation. The window
// handle specified in EmuStart is guaranteed to be valid at the time EmuClose is called,
// and the plugin should unload/unbind all window dependencies at this time.
//
// This function differs from the PS2E_LibraryAPI::EmuClose() function in that it is
// called for each component this plugin is bound to. In most typical cases the LibraryAPI
// version is better and easier, but in the eventprovided to allow plugins to adhere to a specific plugin initialization
// pattern, if needed. However in most typical cases, the parameter can be
// ignored and the library can simply initialize itself once for all types and
// ignore subsequent calls.
//
// Threading: EmuClose is called from the GUI thread. All other emulation threads are
// guaranteed to be suspended or closed at the time of this call (no locks required).
//
void (CALLBACK* EmuClose)();
// CalcFreezeSize
// This function should calculate and return the amount of memory needed for the plugin
// to freeze its complete emulation state. The value can be larger than the required
// amount of space, but cannot be smaller.
//
// The emulation state when this function is called is guaranteed to be the same as
// the following call to Freeze.
//
// Thread Safety:
// May be called from any thread (GUI, Emu, GS, Unknown, etc).
// All Emulation threads are halted at a PS2 logical vsync-end event.
// No locking is necessary.
u32 (CALLBACK* CalcFreezeSize)();
// Freeze
// This function should make a complete copy of the plugin's emulation state into the
// provided dest->Data pointer. The plugin is allowed to reduce the dest->Size value
// but is not allowed to make it larger. The plugin will only receive calls to Freeze
// and Thaw while a plugin is in an EmuStart() state.
//
// Parameters:
// dest - a pointer to the Data/Size destination buffer (never NULL).
//
// Thread Safety:
// May be called from any thread (GUI, Emu, GS, Unknown, etc).
// All Emulation threads are halted at a PS2 logical vsync-end event.
// No locking is necessary.
void (CALLBACK* Freeze)( PS2E_FreezeData* dest );
// Thaw
// Plugin should restore a complete emulation state from the given FreezeData. The
// plugin will only receive calls to Freeze and Thaw while a plugin is in an EmuStart()
// state.
//
// Thread Safety:
// May be called from any thread (GUI, Emu, GS, Unknown, etc).
// All Emulation threads are halted at a PS2 logical vsync-end event.
// No locking is necessary.
void (CALLBACK* Thaw)( const PS2E_FreezeData* src );
// Configure
// The plugin should open a modal dialog box with plugin-specific settings and prop-
// erties. This function can be NULL, in which case the user's Configure option for
// this plugin is grayed out.
//
// All emulation is suspended and the plugin's state is saved to memory prior to this
// function being called. Configure is only called outside the context of EmuStart()
// (after a call to EmuClose()).
//
// Plugin authors should ensure to re-read and re-apply all settings on EmuStart(),
// which will ensure that any user changes will be applied immediately. For changes
// that can be applied without emulation suspension, see/use the GUI extensions for
// menu and toolbar shortcuts.
//
// Thread Safety:
// Always called from the GUI thread, with emulation in a halted state (no locks
// needed).
void (CALLBACK* Configure)();
} PS2E_ComponentAPI;
typedef struct _PS2E_FreezeData
{
u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze().
void* Data; // pointer to the data target (freeze) or source (thaw)
} PS2E_FreezeData;
// PS2E_InitAPI
// Init is called *once* for the duration of a loaded plugin type, and is the partner
// to Shutdown, which is also called once prior to the plugin being unloaded.
// This function is roughly equivalent to DllMain on Windows platforms, in that it is
// called in connection with the DLL being loaded into memory.
//
// Parameters:
// xinfo - Machine info and capabilities, usable for cpu detection. This pointer is
// valid for the duration of the plugin's tenure in memory.
//
// Returns:
// A pointer to a static structure that contains the API for this plugin, or NULL if
// the plugin failed initialization or is unsupported by the machine.
typedef const PS2E_PluginLibAPI* (CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo );
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Begin old legacy API here (present for reference purposes only, until all plugin API
// specifics have been accounted for)
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// GS
// NOTE: GSreadFIFOX/GSwriteCSR functions CANNOT use XMM/MMX regs
@ -428,6 +827,9 @@ extern _FWconfigure FWconfigure;
extern _FWfreeze FWfreeze;
extern _FWtest FWtest;
extern _FWabout FWabout;
#ifndef __cplusplus
}
#endif
#endif // __PLUGINCALLBACKS_H__