mirror of https://github.com/PCSX2/pcsx2.git
parent
49d98a4429
commit
29a14f5667
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@ -419,7 +419,7 @@ static const char* shadeboost_glsl =
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" const float brt = SB_BRIGHTNESS / 50.0;\n"
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" const float brt = SB_BRIGHTNESS / 50.0;\n"
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" const float con = SB_CONTRAST / 50.0;\n"
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" const float con = SB_CONTRAST / 50.0;\n"
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" \n"
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" \n"
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" // Increase or decrease these values to adjust r, g and b color channels seperately\n"
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" // Increase or decrease these values to adjust r, g and b color channels separately\n"
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" const float AvgLumR = 0.5;\n"
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" const float AvgLumR = 0.5;\n"
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" const float AvgLumG = 0.5;\n"
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" const float AvgLumG = 0.5;\n"
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" const float AvgLumB = 0.5;\n"
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" const float AvgLumB = 0.5;\n"
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@ -13,7 +13,7 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL
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const float brt = SB_BRIGHTNESS / 50.0;
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const float brt = SB_BRIGHTNESS / 50.0;
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const float con = SB_CONTRAST / 50.0;
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const float con = SB_CONTRAST / 50.0;
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// Increase or decrease these values to adjust r, g and b color channels seperately
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// Increase or decrease these values to adjust r, g and b color channels separately
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const float AvgLumR = 0.5;
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const float AvgLumR = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumB = 0.5;
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const float AvgLumB = 0.5;
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@ -43,7 +43,7 @@ vec4 ContrastSaturationBrightness(vec4 color)
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const float brt = SB_BRIGHTNESS / 50.0;
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const float brt = SB_BRIGHTNESS / 50.0;
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const float con = SB_CONTRAST / 50.0;
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const float con = SB_CONTRAST / 50.0;
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// Increase or decrease these values to adjust r, g and b color channels seperately
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// Increase or decrease these values to adjust r, g and b color channels separately
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const float AvgLumR = 0.5;
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const float AvgLumR = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumB = 0.5;
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const float AvgLumB = 0.5;
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@ -268,7 +268,7 @@ Rr = Release rate is the rate at which the volume of the note decreases
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->time
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->time
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The overal volume can also be set to sweep up or down lineairly or
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The overal volume can also be set to sweep up or down lineairly or
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exponentially from it's current value. This can be done seperately
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exponentially from it's current value. This can be done separately
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for left and right.
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for left and right.
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Relevant SPU registers:
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Relevant SPU registers:
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