diff --git a/plugins/GSdx/res/glsl_source.h b/plugins/GSdx/res/glsl_source.h index aa107b327a..5af90bbf49 100644 --- a/plugins/GSdx/res/glsl_source.h +++ b/plugins/GSdx/res/glsl_source.h @@ -419,7 +419,7 @@ static const char* shadeboost_glsl = " const float brt = SB_BRIGHTNESS / 50.0;\n" " const float con = SB_CONTRAST / 50.0;\n" " \n" - " // Increase or decrease these values to adjust r, g and b color channels seperately\n" + " // Increase or decrease these values to adjust r, g and b color channels separately\n" " const float AvgLumR = 0.5;\n" " const float AvgLumG = 0.5;\n" " const float AvgLumB = 0.5;\n" diff --git a/plugins/GSdx/res/shadeboost.fx b/plugins/GSdx/res/shadeboost.fx index 375e032e58..8a30067440 100644 --- a/plugins/GSdx/res/shadeboost.fx +++ b/plugins/GSdx/res/shadeboost.fx @@ -13,7 +13,7 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL const float brt = SB_BRIGHTNESS / 50.0; const float con = SB_CONTRAST / 50.0; - // Increase or decrease these values to adjust r, g and b color channels seperately + // Increase or decrease these values to adjust r, g and b color channels separately const float AvgLumR = 0.5; const float AvgLumG = 0.5; const float AvgLumB = 0.5; diff --git a/plugins/GSdx/res/shadeboost.glsl b/plugins/GSdx/res/shadeboost.glsl index 8ac44c893d..b3456bdf76 100644 --- a/plugins/GSdx/res/shadeboost.glsl +++ b/plugins/GSdx/res/shadeboost.glsl @@ -43,7 +43,7 @@ vec4 ContrastSaturationBrightness(vec4 color) const float brt = SB_BRIGHTNESS / 50.0; const float con = SB_CONTRAST / 50.0; - // Increase or decrease these values to adjust r, g and b color channels seperately + // Increase or decrease these values to adjust r, g and b color channels separately const float AvgLumR = 0.5; const float AvgLumG = 0.5; const float AvgLumB = 0.5; diff --git a/plugins/PeopsSPU2/adsr.c b/plugins/PeopsSPU2/adsr.c index 0413b264c9..0ab5c02a28 100644 --- a/plugins/PeopsSPU2/adsr.c +++ b/plugins/PeopsSPU2/adsr.c @@ -268,7 +268,7 @@ Rr = Release rate is the rate at which the volume of the note decreases ->time The overal volume can also be set to sweep up or down lineairly or -exponentially from it's current value. This can be done seperately +exponentially from it's current value. This can be done separately for left and right. Relevant SPU registers: