pine: send serial without gui beautification

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-05-31 15:42:43 +02:00 committed by refractionpcsx2
parent 2e6af75f1d
commit 209f09ca7a
1 changed files with 2 additions and 2 deletions

View File

@ -424,7 +424,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
GameInfo::gameCRC = L""; // Needs to be reset when rebooting otherwise previously loaded patches may load
if (ingame && !DiscSerial.IsEmpty())
GameInfo::gameSerial = L" [" + DiscSerial + L"]";
GameInfo::gameSerial = DiscSerial;
const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
const bool verbose(newGameKey != curGameKey && ingame);
@ -512,7 +512,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
// When we're booting, the bios loader will set a a title which would be more interesting than this
// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
// users which want to know the status of the patches at the bios can check the console content.
wxString consoleTitle = GameInfo::gameName + GameInfo::gameSerial;
wxString consoleTitle = GameInfo::gameName + L" [" + GameInfo::gameSerial + L"]";
consoleTitle += L" [" + GameInfo::gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
if (ingame)
Console.SetTitle(consoleTitle);