diff --git a/pcsx2/gui/AppCoreThread.cpp b/pcsx2/gui/AppCoreThread.cpp index 1ff9ecfd1b..566e350bc6 100644 --- a/pcsx2/gui/AppCoreThread.cpp +++ b/pcsx2/gui/AppCoreThread.cpp @@ -424,7 +424,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup) GameInfo::gameCRC = L""; // Needs to be reset when rebooting otherwise previously loaded patches may load if (ingame && !DiscSerial.IsEmpty()) - GameInfo::gameSerial = L" [" + DiscSerial + L"]"; + GameInfo::gameSerial = DiscSerial; const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID()); const bool verbose(newGameKey != curGameKey && ingame); @@ -512,7 +512,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup) // When we're booting, the bios loader will set a a title which would be more interesting than this // to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those // users which want to know the status of the patches at the bios can check the console content. - wxString consoleTitle = GameInfo::gameName + GameInfo::gameSerial; + wxString consoleTitle = GameInfo::gameName + L" [" + GameInfo::gameSerial + L"]"; consoleTitle += L" [" + GameInfo::gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks; if (ingame) Console.SetTitle(consoleTitle);