mirror of https://github.com/PCSX2/pcsx2.git
pine: send serial without gui beautification
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2e6af75f1d
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209f09ca7a
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@ -424,7 +424,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
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GameInfo::gameCRC = L""; // Needs to be reset when rebooting otherwise previously loaded patches may load
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GameInfo::gameCRC = L""; // Needs to be reset when rebooting otherwise previously loaded patches may load
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if (ingame && !DiscSerial.IsEmpty())
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if (ingame && !DiscSerial.IsEmpty())
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GameInfo::gameSerial = L" [" + DiscSerial + L"]";
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GameInfo::gameSerial = DiscSerial;
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const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
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const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
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const bool verbose(newGameKey != curGameKey && ingame);
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const bool verbose(newGameKey != curGameKey && ingame);
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@ -512,7 +512,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
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// When we're booting, the bios loader will set a a title which would be more interesting than this
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// When we're booting, the bios loader will set a a title which would be more interesting than this
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// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
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// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
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// users which want to know the status of the patches at the bios can check the console content.
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// users which want to know the status of the patches at the bios can check the console content.
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wxString consoleTitle = GameInfo::gameName + GameInfo::gameSerial;
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wxString consoleTitle = GameInfo::gameName + L" [" + GameInfo::gameSerial + L"]";
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consoleTitle += L" [" + GameInfo::gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
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consoleTitle += L" [" + GameInfo::gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
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if (ingame)
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if (ingame)
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Console.SetTitle(consoleTitle);
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Console.SetTitle(consoleTitle);
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