mirror of https://github.com/PCSX2/pcsx2.git
psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!
This commit is contained in:
parent
08b6edae80
commit
1ec70f1df3
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@ -128,8 +128,7 @@ static void __forceinline IncrementNextA(V_Core& thiscore, uint voiceidx)
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}
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vc.NextA++;
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if (psxmode) vc.NextA &= 0x7FFFF;
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else vc.NextA&=0xFFFFF;
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vc.NextA&=0xFFFFF;
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}
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// decoded pcm data, used to cache the decoded data so that it needn't be decoded
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@ -589,10 +588,8 @@ static __forceinline StereoOut32 MixVoice( uint coreidx, uint voiceidx )
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// Write-back of raw voice data (post ADSR applied)
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if (!psxmode) { // i'm not sure if this is correct for psxmode. it doesn't seem to hurt to have it off so i assume it is bad.
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if (voiceidx == 1) spu2M_WriteFast(((0 == coreidx) ? 0x400 : 0xc00) + OutPos, vc.OutX);
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else if (voiceidx == 3) spu2M_WriteFast(((0 == coreidx) ? 0x600 : 0xe00) + OutPos, vc.OutX);
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}
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return ApplyVolume( StereoOut32( Value, Value ), vc.Volume );
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}
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else
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@ -611,10 +608,8 @@ static __forceinline StereoOut32 MixVoice( uint coreidx, uint voiceidx )
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}
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// Write-back of raw voice data (some zeros since the voice is "dead")
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if (!psxmode) { // i'm not sure if this is correct for psxmode. it doesn't seem to hurt to have it off so i assume it is bad.
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if (voiceidx == 1) spu2M_WriteFast(((0 == coreidx) ? 0x400 : 0xc00) + OutPos, 0);
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else if (voiceidx == 3) spu2M_WriteFast(((0 == coreidx) ? 0x600 : 0xe00) + OutPos, 0);
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}
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return StereoOut32( 0, 0 );
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}
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}
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@ -645,13 +640,11 @@ StereoOut32 V_Core::Mix( const VoiceMixSet& inVoices, const StereoOut32& Input,
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// Saturate final result to standard 16 bit range.
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const VoiceMixSet Voices( clamp_mix( inVoices.Dry ), clamp_mix( inVoices.Wet ) );
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if (!psxmode) {
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// Write Mixed results To Output Area
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spu2M_WriteFast(((0 == Index) ? 0x1000 : 0x1800) + OutPos, Voices.Dry.Left);
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spu2M_WriteFast(((0 == Index) ? 0x1200 : 0x1A00) + OutPos, Voices.Dry.Right);
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spu2M_WriteFast(((0 == Index) ? 0x1400 : 0x1C00) + OutPos, Voices.Wet.Left);
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spu2M_WriteFast(((0 == Index) ? 0x1600 : 0x1E00) + OutPos, Voices.Wet.Right);
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}
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// Write mixed results to logfile (if enabled)
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@ -838,11 +831,9 @@ void Mix()
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Ext = clamp_mix( ApplyVolume( Ext, Cores[0].MasterVol ) );
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}
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if (!psxmode) {
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// Commit Core 0 output to ram before mixing Core 1:
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spu2M_WriteFast(0x800 + OutPos, Ext.Left);
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spu2M_WriteFast(0xA00 + OutPos, Ext.Right);
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}
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WaveDump::WriteCore( 0, CoreSrc_External, Ext );
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@ -28,7 +28,6 @@
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extern s16* GetMemPtr(u32 addr);
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extern s16 spu2M_Read( u32 addr );
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extern s16 spu2M_ReadPSX(u32 addr);
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extern void spu2M_Write( u32 addr, s16 value );
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extern void spu2M_Write( u32 addr, u16 value );
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@ -155,10 +154,6 @@ struct V_Voice
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s32 Prev1;
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s32 Prev2;
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// psx caches
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u16 psxPitch;
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u16 psxLoopStartA;
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u16 psxStartA;
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// Pitch Modulated by previous voice
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bool Modulated;
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// Source (Wave/Noise)
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@ -447,12 +442,8 @@ struct V_Core
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u32 KeyOn; // not the KON register (though maybe it is)
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// psxmode caches
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u16 psxIRQA;
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u16 psxTSA;
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u16 psxSPUCNT;
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u16 psxSoundDataTransferControl;
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u16 psxSPUSTAT;
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u16 psxReverbStartA;
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StereoOut32 downbuf[8];
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@ -519,25 +510,12 @@ struct V_Core
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return ret;
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}
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__forceinline u16 DmaReadPSX()
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{
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const u16 ret = (u16)spu2M_ReadPSX(TSA);
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++TSA; TSA &= 0x7ffff;
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return ret;
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}
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__forceinline void DmaWrite(u16 value)
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{
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spu2M_Write( TSA, value );
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++TSA; TSA &= 0xfffff;
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}
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__forceinline void DmaWritePSX(u16 value)
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{
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spu2M_Write(TSA, value);
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++TSA; TSA &= 0x7ffff;
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}
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void LogAutoDMA( FILE* fp );
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s32 NewDmaRead(u32* data, u32 bytesLeft, u32* bytesProcessed);
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@ -44,6 +44,7 @@ bool has_to_call_irq=false;
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bool psxmode = false;
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#define PSXUNLIKELYHACKS 1
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void SetIrqCall(int core)
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{
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// reset by an irq disable/enable cycle, behaviour found by
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@ -69,11 +70,6 @@ __forceinline s16 spu2M_Read( u32 addr )
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return *GetMemPtr( addr & 0xfffff );
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}
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__forceinline s16 spu2M_ReadPSX(u32 addr)
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{
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return *GetMemPtr(addr & 0x7ffff);
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}
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// writes a signed value to the SPU2 ram
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// Invalidates the ADPCM cache in the process.
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__forceinline void spu2M_Write( u32 addr, s16 value )
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@ -409,7 +405,7 @@ __forceinline void TimeUpdate(u32 cClocks)
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Cores[0].DMAICounter-=TickInterval;
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if(Cores[0].DMAICounter<=0)
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{
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ConLog("counter set and callback!\n");
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//ConLog("counter set and callback!\n");
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Cores[0].MADR=Cores[0].TADR;
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Cores[0].DMAICounter=0;
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if(dma4callback) dma4callback();
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@ -519,6 +515,17 @@ static __forceinline u16 GetLoWord(u32& src)
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return ((u16*)&src)[0];
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}
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static u32 map_spu1to2(u32 addr)
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{
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return addr * 4 + (addr >= 0x100 ? 0xc0000 : 0);
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}
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static u32 map_spu2to1(u32 addr)
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{
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// if (addr >= 0x800 && addr < 0x80000) oh dear
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return (addr - (addr >= 0xc0000 ? 0xc0000 : 0)) / 4;
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}
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void V_Core::WriteRegPS1( u32 mem, u16 value )
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{
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pxAssume( Index == 0 ); // Valid on Core 0 only!
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@ -535,33 +542,9 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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switch(vval)
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{
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case 0x0: //VOLL (Volume L)
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{
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V_VolumeSlide& thisvol = Voices[voice].Volume.Left;
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thisvol.Reg_VOL = value;
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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{
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thisvol.Mode = (value & 0xF000) >> 12;
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thisvol.Increment = (value & 0x7F);
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// We're not sure slides work 100%
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if (IsDevBuild) ConLog("* SPU2: Voice uses Slides in Mode = %x, Increment = %x\n", thisvol.Mode, thisvol.Increment);
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}
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else
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{
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// Constant Volume mode (no slides or envelopes)
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// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
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// the "sign" bit, so a simple bitwise extension will do the trick:
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thisvol.RegSet(value << 1);
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thisvol.Mode = 0;
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thisvol.Increment = 0;
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}
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ConLog("voice %x VOLL write: %x\n", voice, value);
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break;
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}
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case 0x2: //VOLR (Volume R)
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{
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V_VolumeSlide& thisvol = Voices[voice].Volume.Right;
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V_VolumeSlide& thisvol = vval == 0 ? Voices[voice].Volume.Left : Voices[voice].Volume.Right;
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thisvol.Reg_VOL = value;
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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@ -581,7 +564,7 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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thisvol.Mode = 0;
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thisvol.Increment = 0;
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}
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ConLog("voice %x VOLR write: %x\n", voice, value);
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//ConLog("voice %x VOL%c write: %x\n", voice, vval == 0 ? 'L' : 'R', value);
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break;
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}
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case 0x4:
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@ -590,8 +573,7 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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//ConLog("voice %x Pitch write: %x\n", voice, Voices[voice].Pitch);
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break;
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case 0x6:
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Voices[voice].StartA = value * 8;
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Voices[voice].psxStartA = value;
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Voices[voice].StartA = map_spu1to2(value);
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//ConLog("voice %x StartA write: %x\n", voice, Voices[voice].StartA);
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break;
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@ -606,12 +588,11 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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break;
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case 0xc: // Voice 0..23 ADSR Current Volume
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// not commonly set by games
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Voices[voice].ADSR.Value = (value << 16) | value;
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Voices[voice].ADSR.Value = value * 0x10001U;
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ConLog("voice %x ADSR.Value write: %x\n", voice, Voices[voice].ADSR.Value);
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break;
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case 0xe:
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Voices[voice].LoopStartA = value * 8;
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Voices[voice].psxLoopStartA = value;
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Voices[voice].LoopStartA = map_spu1to2(value);
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//ConLog("voice %x LoopStartA write: %x\n", voice, Voices[voice].LoopStartA);
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break;
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@ -713,89 +694,87 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
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case 0x1da2:// Reverb work area start
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{
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EffectsStartA = value * 8;
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EffectsEndA = 0x7FFFF; // fixed EndA in psx mode
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psxReverbStartA = value;
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EffectsStartA = map_spu1to2(value);
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EffectsEndA = 0xFFFFF; // fixed EndA in psx mode
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Cores[0].RevBuffers.NeedsUpdated = true;
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}
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break;
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case 0x1da4:
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IRQA = value * 8;
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psxIRQA = value;
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ConLog("SPU2-X Setting IRQA to %x \n", IRQA);
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IRQA = map_spu1to2(value);
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//ConLog("SPU2-X Setting IRQA to %x \n", IRQA);
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break;
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case 0x1da6:
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TSA = value * 8;
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psxTSA = value;
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ConLog("SPU2-X Setting TSA to %x \n", TSA);
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TSA = map_spu1to2(value);
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//ConLog("SPU2-X Setting TSA to %x \n", TSA);
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break;
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case 0x1da8: // Spu Write to Memory
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ConLog("SPU direct DMA Write. Current TSA = %x\n", TSA);
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//ConLog("SPU direct DMA Write. Current TSA = %x\n", TSA);
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if (Cores[0].IRQEnable && (Cores[0].IRQA <= Cores[0].TSA))
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{
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SetIrqCall(0);
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_irqcallback();
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}
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DmaWritePSX(value);
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//DmaWrite(value);
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DmaWrite(value);
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show = false;
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break;
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case 0x1daa:
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{
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psxSPUCNT = value;
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ConLog("SPU Control register write with %x\n", value);
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bool irqe = Cores[0].IRQEnable;
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int bit0 = Cores[0].AttrBit0;
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bool fxenable = Cores[0].FxEnable;
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u8 oldDmaMode = Cores[0].DmaMode;
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V_Core& thiscore = Cores[0];
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bool irqe = thiscore.IRQEnable;
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int bit0 = thiscore.AttrBit0;
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bool fxenable = thiscore.FxEnable;
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u8 oldDmaMode = thiscore.DmaMode;
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Cores[0].AttrBit0 = (value >> 0) & 0x01; //1 bit
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Cores[0].DMABits = (value >> 1) & 0x07; //3 bits
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Cores[0].DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
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Cores[0].IRQEnable = (value >> 6) & 0x01; //1 bit
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Cores[0].FxEnable = (value >> 7) & 0x01; //1 bit
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Cores[0].NoiseClk = (value >> 8) & 0x3f; //6 bits
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thiscore.AttrBit0 = (value >> 0) & 0x01; //1 bit
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thiscore.DMABits = (value >> 1) & 0x07; //3 bits
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thiscore.DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
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thiscore.IRQEnable = (value >> 6) & 0x01; //1 bit
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thiscore.FxEnable = (value >> 7) & 0x01; //1 bit
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thiscore.NoiseClk = (value >> 8) & 0x3f; //6 bits
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//thiscore.Mute =(value>>14) & 0x01; //1 bit
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Cores[0].Mute = 0;
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thiscore.Mute = 0;
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//thiscore.CoreEnabled=(value>>15) & 0x01; //1 bit
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// no clue
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if (value >> 15)
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Cores[0].Regs.STATX = 0;
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Cores[0].Regs.ATTR = value & 0x7fff;
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thiscore.Regs.STATX = 0;
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thiscore.Regs.ATTR = value & 0x7fff;
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if (fxenable && !Cores[0].FxEnable)
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if (fxenable && !thiscore.FxEnable
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&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
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|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
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{
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Cores[0].ReverbX = 0;
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Cores[0].RevBuffers.NeedsUpdated = true;
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thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
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thiscore.EffectsEndA = thiscore.ExtEffectsEndA;
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thiscore.ReverbX = 0;
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thiscore.RevBuffers.NeedsUpdated = true;
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}
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if (oldDmaMode != Cores[0].DmaMode)
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if (oldDmaMode != thiscore.DmaMode)
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{
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// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
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ConLog("* SPU2-X: DMA mode changed. oldDmaMode = %x , newDmaMode = %x \n", oldDmaMode,Cores[0].DmaMode);
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Cores[0].Regs.STATX &= ~0x400; // ready to transfer
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thiscore.Regs.STATX &= ~0x400; // ready to transfer
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}
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if (value & 0x000E)
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{
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if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%x\n", value);
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if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%04x\n", value);
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}
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if (Cores[0].AttrBit0 != bit0)
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if (thiscore.AttrBit0 != bit0)
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{
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if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", Cores[0].AttrBit0);
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if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", thiscore.AttrBit0);
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}
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if (Cores[0].IRQEnable != irqe)
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if (thiscore.IRQEnable != irqe)
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{
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ConLog("* SPU2-X: write reg psx Core%d IRQ %s at cycle %d. Current IRQA = %x Current TSA = %x\n",
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0, ((Cores[0].IRQEnable==0)?"disabled":"enabled"), Cycles, Cores[0].IRQA, Cores[0].TSA);
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//ConLog("* SPU2-X: Core%d IRQ %s at cycle %d. Current IRQA = %x Current EffectA = %x\n",
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// core, ((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles, thiscore.IRQA, thiscore.EffectsStartA);
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if (!Cores[0].IRQEnable)
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Spdif.Info &= ~(4 << Cores[0].Index);
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if (!thiscore.IRQEnable)
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Spdif.Info &= ~(4 << thiscore.Index);
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}
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}
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break;
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@ -869,7 +848,7 @@ u16 V_Core::ReadRegPS1(u32 mem)
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//ConLog("voice %d read pitch result = %x\n", voice, value);
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break;
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case 0x6:
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value = Voices[voice].psxStartA;
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value = map_spu2to1(Voices[voice].StartA);
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//ConLog("voice %d read StartA result = %x\n", voice, value);
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break;
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case 0x8:
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@ -883,7 +862,7 @@ u16 V_Core::ReadRegPS1(u32 mem)
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//if (value != 0) ConLog("voice %d read ADSR.Value result = %x\n", voice, value);
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break;
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case 0xe:
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value = Voices[voice].psxLoopStartA;
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value = map_spu2to1(Voices[voice].LoopStartA);
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//ConLog("voice %d read LoopStartA result = %x\n", voice, value);
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break;
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@ -916,32 +895,30 @@ u16 V_Core::ReadRegPS1(u32 mem)
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case 0x1d9e: value = Regs.ENDX >> 16;
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case 0x1da2:
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value = psxReverbStartA;
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value = map_spu2to1(EffectsStartA);
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break;
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case 0x1da4:
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value = psxIRQA;
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ConLog("SPU2-X IRQA read: 0x1da4 = %x , (IRQA = %x)\n", value, IRQA);
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value = map_spu2to1(IRQA);
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//ConLog("SPU2-X IRQA read: 0x1da4 = %x , (IRQA = %x)\n", value, IRQA);
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break;
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case 0x1da6:
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value = psxTSA;
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ConLog("SPU2-X TSA read: 0x1da6 = %x , (TSA = %x)\n", value, TSA);
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value = map_spu2to1(TSA);
|
||||
//ConLog("SPU2-X TSA read: 0x1da6 = %x , (TSA = %x)\n", value, TSA);
|
||||
break;
|
||||
case 0x1da8:
|
||||
value = DmaRead();
|
||||
show=false;
|
||||
break;
|
||||
case 0x1daa:
|
||||
//value = psxSPUCNT;
|
||||
value = Cores[0].Regs.ATTR;
|
||||
ConLog("SPU2-X ps1 reg psxSPUCNT read return value: %x\n", value);
|
||||
//ConLog("SPU2-X ps1 reg psxSPUCNT read return value: %x\n", value);
|
||||
break;
|
||||
case 0x1dac: // 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
|
||||
value = psxSoundDataTransferControl;
|
||||
break;
|
||||
case 0x1dae:
|
||||
value = Regs.STATX;
|
||||
//value = Cores[0].Regs.STATX;
|
||||
ConLog("SPU2-X ps1 reg REG_P_STATX read return value: %x\n", value);
|
||||
value = Cores[0].Regs.STATX;
|
||||
//ConLog("SPU2-X ps1 reg REG_P_STATX read return value: %x\n", value);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1114,7 +1091,6 @@ static void __fastcall RegWrite_Core( u16 value )
|
|||
thiscore.Regs.STATX = 0;
|
||||
thiscore.Regs.ATTR = value & 0x7fff;
|
||||
|
||||
if (!psxmode) {
|
||||
if (fxenable && !thiscore.FxEnable
|
||||
&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
|
||||
|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
|
||||
|
@ -1124,7 +1100,6 @@ static void __fastcall RegWrite_Core( u16 value )
|
|||
thiscore.ReverbX = 0;
|
||||
thiscore.RevBuffers.NeedsUpdated = true;
|
||||
}
|
||||
}
|
||||
if(oldDmaMode != thiscore.DmaMode)
|
||||
{
|
||||
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
|
||||
|
@ -1320,24 +1295,22 @@ static void __fastcall RegWrite_Core( u16 value )
|
|||
|
||||
case REG_S_ADMAS:
|
||||
if ( MsgToConsole() ) ConLog("* SPU2-X: Core %d AutoDMAControl set to %d (at cycle %d)\n",core,value, Cycles);
|
||||
|
||||
if (psxmode) ConLog("* SPU2-X: Writing to REG_S_ADMAS while in PSX mode! value: %x",value);
|
||||
// hack for ps1driver which writes -1 (and never turns the adma off after psxlogo).
|
||||
// adma isn't available in psx mode either
|
||||
if (value == 32767) {
|
||||
if (value == 32767 && PSXUNLIKELYHACKS) {
|
||||
psxmode = true;
|
||||
//memset(spu2regs, 0, 0x010000);
|
||||
memset(_spu2mem, 0, 0x200000);
|
||||
Cores[0].EffectsStartA = 0x7FFF8;
|
||||
Cores[0].EffectsEndA = 0x7FFFF;
|
||||
Cores[0].ReverbX = 0;
|
||||
Cores[0].RevBuffers.NeedsUpdated = true;
|
||||
Cores[1].EffectsStartA = 0xFFFF8; // park core1 effect area in high mem
|
||||
Cores[1].EffectsEndA = 0xFFFFF;
|
||||
//memset(_spu2mem, 0, 0x200000);
|
||||
Cores[1].FxEnable = 0;
|
||||
Cores[1].ExtEffectsStartA = 0xFFFF8; // park core1 ext effect area in high mem
|
||||
Cores[1].ExtEffectsStartA = 0xFFFFF;
|
||||
Cores[1].EffectsStartA = 0x7FFF8; // park core1 effect area in inaccessible mem
|
||||
Cores[1].EffectsEndA = 0x7FFFF;
|
||||
Cores[1].ExtEffectsStartA = 0x7FFF8; // park core1 ext effect area in high mem
|
||||
Cores[1].ExtEffectsStartA = 0x7FFFF;
|
||||
Cores[1].ReverbX = 0;
|
||||
Cores[1].RevBuffers.NeedsUpdated = true;
|
||||
Cores[1].Mute = 1; // silence core1 in psxmode
|
||||
Cores[0].ReverbX = 0;
|
||||
Cores[0].RevBuffers.NeedsUpdated = true;
|
||||
for (uint v = 0; v < 24; ++v)
|
||||
{
|
||||
Cores[1].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
|
||||
|
@ -1346,9 +1319,9 @@ static void __fastcall RegWrite_Core( u16 value )
|
|||
Cores[1].Voices[v].ADSR.Value = 0;
|
||||
Cores[1].Voices[v].ADSR.Phase = 0;
|
||||
Cores[1].Voices[v].Pitch = 0x0;
|
||||
Cores[1].Voices[v].NextA = 0xBFFFF;
|
||||
Cores[1].Voices[v].StartA = 0xBFFFF;
|
||||
Cores[1].Voices[v].LoopStartA = 0xBFFFF;
|
||||
Cores[1].Voices[v].NextA = 0x6FFFF;
|
||||
Cores[1].Voices[v].StartA = 0x6FFFF;
|
||||
Cores[1].Voices[v].LoopStartA = 0x6FFFF;
|
||||
Cores[1].Voices[v].Modulated = 0;
|
||||
}
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue