psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!

This commit is contained in:
Robert Neumann 2016-10-09 00:11:50 +02:00 committed by Robert
parent 08b6edae80
commit 1ec70f1df3
3 changed files with 101 additions and 159 deletions

View File

@ -128,8 +128,7 @@ static void __forceinline IncrementNextA(V_Core& thiscore, uint voiceidx)
}
vc.NextA++;
if (psxmode) vc.NextA &= 0x7FFFF;
else vc.NextA&=0xFFFFF;
vc.NextA&=0xFFFFF;
}
// decoded pcm data, used to cache the decoded data so that it needn't be decoded
@ -589,10 +588,8 @@ static __forceinline StereoOut32 MixVoice( uint coreidx, uint voiceidx )
// Write-back of raw voice data (post ADSR applied)
if (!psxmode) { // i'm not sure if this is correct for psxmode. it doesn't seem to hurt to have it off so i assume it is bad.
if (voiceidx == 1) spu2M_WriteFast(((0 == coreidx) ? 0x400 : 0xc00) + OutPos, vc.OutX);
else if (voiceidx == 3) spu2M_WriteFast(((0 == coreidx) ? 0x600 : 0xe00) + OutPos, vc.OutX);
}
return ApplyVolume( StereoOut32( Value, Value ), vc.Volume );
}
else
@ -611,10 +608,8 @@ static __forceinline StereoOut32 MixVoice( uint coreidx, uint voiceidx )
}
// Write-back of raw voice data (some zeros since the voice is "dead")
if (!psxmode) { // i'm not sure if this is correct for psxmode. it doesn't seem to hurt to have it off so i assume it is bad.
if (voiceidx == 1) spu2M_WriteFast(((0 == coreidx) ? 0x400 : 0xc00) + OutPos, 0);
else if (voiceidx == 3) spu2M_WriteFast(((0 == coreidx) ? 0x600 : 0xe00) + OutPos, 0);
}
return StereoOut32( 0, 0 );
}
}
@ -645,13 +640,11 @@ StereoOut32 V_Core::Mix( const VoiceMixSet& inVoices, const StereoOut32& Input,
// Saturate final result to standard 16 bit range.
const VoiceMixSet Voices( clamp_mix( inVoices.Dry ), clamp_mix( inVoices.Wet ) );
if (!psxmode) {
// Write Mixed results To Output Area
spu2M_WriteFast(((0 == Index) ? 0x1000 : 0x1800) + OutPos, Voices.Dry.Left);
spu2M_WriteFast(((0 == Index) ? 0x1200 : 0x1A00) + OutPos, Voices.Dry.Right);
spu2M_WriteFast(((0 == Index) ? 0x1400 : 0x1C00) + OutPos, Voices.Wet.Left);
spu2M_WriteFast(((0 == Index) ? 0x1600 : 0x1E00) + OutPos, Voices.Wet.Right);
}
// Write mixed results to logfile (if enabled)
@ -838,11 +831,9 @@ void Mix()
Ext = clamp_mix( ApplyVolume( Ext, Cores[0].MasterVol ) );
}
if (!psxmode) {
// Commit Core 0 output to ram before mixing Core 1:
spu2M_WriteFast(0x800 + OutPos, Ext.Left);
spu2M_WriteFast(0xA00 + OutPos, Ext.Right);
}
WaveDump::WriteCore( 0, CoreSrc_External, Ext );

View File

@ -28,7 +28,6 @@
extern s16* GetMemPtr(u32 addr);
extern s16 spu2M_Read( u32 addr );
extern s16 spu2M_ReadPSX(u32 addr);
extern void spu2M_Write( u32 addr, s16 value );
extern void spu2M_Write( u32 addr, u16 value );
@ -155,10 +154,6 @@ struct V_Voice
s32 Prev1;
s32 Prev2;
// psx caches
u16 psxPitch;
u16 psxLoopStartA;
u16 psxStartA;
// Pitch Modulated by previous voice
bool Modulated;
// Source (Wave/Noise)
@ -447,12 +442,8 @@ struct V_Core
u32 KeyOn; // not the KON register (though maybe it is)
// psxmode caches
u16 psxIRQA;
u16 psxTSA;
u16 psxSPUCNT;
u16 psxSoundDataTransferControl;
u16 psxSPUSTAT;
u16 psxReverbStartA;
StereoOut32 downbuf[8];
@ -519,25 +510,12 @@ struct V_Core
return ret;
}
__forceinline u16 DmaReadPSX()
{
const u16 ret = (u16)spu2M_ReadPSX(TSA);
++TSA; TSA &= 0x7ffff;
return ret;
}
__forceinline void DmaWrite(u16 value)
{
spu2M_Write( TSA, value );
++TSA; TSA &= 0xfffff;
}
__forceinline void DmaWritePSX(u16 value)
{
spu2M_Write(TSA, value);
++TSA; TSA &= 0x7ffff;
}
void LogAutoDMA( FILE* fp );
s32 NewDmaRead(u32* data, u32 bytesLeft, u32* bytesProcessed);

View File

@ -44,6 +44,7 @@ bool has_to_call_irq=false;
bool psxmode = false;
#define PSXUNLIKELYHACKS 1
void SetIrqCall(int core)
{
// reset by an irq disable/enable cycle, behaviour found by
@ -69,11 +70,6 @@ __forceinline s16 spu2M_Read( u32 addr )
return *GetMemPtr( addr & 0xfffff );
}
__forceinline s16 spu2M_ReadPSX(u32 addr)
{
return *GetMemPtr(addr & 0x7ffff);
}
// writes a signed value to the SPU2 ram
// Invalidates the ADPCM cache in the process.
__forceinline void spu2M_Write( u32 addr, s16 value )
@ -409,7 +405,7 @@ __forceinline void TimeUpdate(u32 cClocks)
Cores[0].DMAICounter-=TickInterval;
if(Cores[0].DMAICounter<=0)
{
ConLog("counter set and callback!\n");
//ConLog("counter set and callback!\n");
Cores[0].MADR=Cores[0].TADR;
Cores[0].DMAICounter=0;
if(dma4callback) dma4callback();
@ -519,6 +515,17 @@ static __forceinline u16 GetLoWord(u32& src)
return ((u16*)&src)[0];
}
static u32 map_spu1to2(u32 addr)
{
return addr * 4 + (addr >= 0x100 ? 0xc0000 : 0);
}
static u32 map_spu2to1(u32 addr)
{
// if (addr >= 0x800 && addr < 0x80000) oh dear
return (addr - (addr >= 0xc0000 ? 0xc0000 : 0)) / 4;
}
void V_Core::WriteRegPS1( u32 mem, u16 value )
{
pxAssume( Index == 0 ); // Valid on Core 0 only!
@ -535,33 +542,9 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
switch(vval)
{
case 0x0: //VOLL (Volume L)
{
V_VolumeSlide& thisvol = Voices[voice].Volume.Left;
thisvol.Reg_VOL = value;
if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
{
thisvol.Mode = (value & 0xF000) >> 12;
thisvol.Increment = (value & 0x7F);
// We're not sure slides work 100%
if (IsDevBuild) ConLog("* SPU2: Voice uses Slides in Mode = %x, Increment = %x\n", thisvol.Mode, thisvol.Increment);
}
else
{
// Constant Volume mode (no slides or envelopes)
// Volumes range from 0x3fff to 0x7fff, with 0x4000 serving as
// the "sign" bit, so a simple bitwise extension will do the trick:
thisvol.RegSet(value << 1);
thisvol.Mode = 0;
thisvol.Increment = 0;
}
ConLog("voice %x VOLL write: %x\n", voice, value);
break;
}
case 0x2: //VOLR (Volume R)
{
V_VolumeSlide& thisvol = Voices[voice].Volume.Right;
V_VolumeSlide& thisvol = vval == 0 ? Voices[voice].Volume.Left : Voices[voice].Volume.Right;
thisvol.Reg_VOL = value;
if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
@ -581,7 +564,7 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
thisvol.Mode = 0;
thisvol.Increment = 0;
}
ConLog("voice %x VOLR write: %x\n", voice, value);
//ConLog("voice %x VOL%c write: %x\n", voice, vval == 0 ? 'L' : 'R', value);
break;
}
case 0x4:
@ -590,8 +573,7 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
//ConLog("voice %x Pitch write: %x\n", voice, Voices[voice].Pitch);
break;
case 0x6:
Voices[voice].StartA = value * 8;
Voices[voice].psxStartA = value;
Voices[voice].StartA = map_spu1to2(value);
//ConLog("voice %x StartA write: %x\n", voice, Voices[voice].StartA);
break;
@ -606,12 +588,11 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
break;
case 0xc: // Voice 0..23 ADSR Current Volume
// not commonly set by games
Voices[voice].ADSR.Value = (value << 16) | value;
Voices[voice].ADSR.Value = value * 0x10001U;
ConLog("voice %x ADSR.Value write: %x\n", voice, Voices[voice].ADSR.Value);
break;
case 0xe:
Voices[voice].LoopStartA = value * 8;
Voices[voice].psxLoopStartA = value;
Voices[voice].LoopStartA = map_spu1to2(value);
//ConLog("voice %x LoopStartA write: %x\n", voice, Voices[voice].LoopStartA);
break;
@ -713,89 +694,87 @@ void V_Core::WriteRegPS1( u32 mem, u16 value )
case 0x1da2:// Reverb work area start
{
EffectsStartA = value * 8;
EffectsEndA = 0x7FFFF; // fixed EndA in psx mode
psxReverbStartA = value;
EffectsStartA = map_spu1to2(value);
EffectsEndA = 0xFFFFF; // fixed EndA in psx mode
Cores[0].RevBuffers.NeedsUpdated = true;
}
break;
case 0x1da4:
IRQA = value * 8;
psxIRQA = value;
ConLog("SPU2-X Setting IRQA to %x \n", IRQA);
IRQA = map_spu1to2(value);
//ConLog("SPU2-X Setting IRQA to %x \n", IRQA);
break;
case 0x1da6:
TSA = value * 8;
psxTSA = value;
ConLog("SPU2-X Setting TSA to %x \n", TSA);
TSA = map_spu1to2(value);
//ConLog("SPU2-X Setting TSA to %x \n", TSA);
break;
case 0x1da8: // Spu Write to Memory
ConLog("SPU direct DMA Write. Current TSA = %x\n", TSA);
//ConLog("SPU direct DMA Write. Current TSA = %x\n", TSA);
if (Cores[0].IRQEnable && (Cores[0].IRQA <= Cores[0].TSA))
{
SetIrqCall(0);
_irqcallback();
}
DmaWritePSX(value);
//DmaWrite(value);
DmaWrite(value);
show = false;
break;
case 0x1daa:
{
psxSPUCNT = value;
ConLog("SPU Control register write with %x\n", value);
bool irqe = Cores[0].IRQEnable;
int bit0 = Cores[0].AttrBit0;
bool fxenable = Cores[0].FxEnable;
u8 oldDmaMode = Cores[0].DmaMode;
V_Core& thiscore = Cores[0];
bool irqe = thiscore.IRQEnable;
int bit0 = thiscore.AttrBit0;
bool fxenable = thiscore.FxEnable;
u8 oldDmaMode = thiscore.DmaMode;
Cores[0].AttrBit0 = (value >> 0) & 0x01; //1 bit
Cores[0].DMABits = (value >> 1) & 0x07; //3 bits
Cores[0].DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
Cores[0].IRQEnable = (value >> 6) & 0x01; //1 bit
Cores[0].FxEnable = (value >> 7) & 0x01; //1 bit
Cores[0].NoiseClk = (value >> 8) & 0x3f; //6 bits
thiscore.AttrBit0 = (value >> 0) & 0x01; //1 bit
thiscore.DMABits = (value >> 1) & 0x07; //3 bits
thiscore.DmaMode = (value >> 4) & 0x03; //2 bit (not necessary, we get the direction from the iop)
thiscore.IRQEnable = (value >> 6) & 0x01; //1 bit
thiscore.FxEnable = (value >> 7) & 0x01; //1 bit
thiscore.NoiseClk = (value >> 8) & 0x3f; //6 bits
//thiscore.Mute =(value>>14) & 0x01; //1 bit
Cores[0].Mute = 0;
thiscore.Mute = 0;
//thiscore.CoreEnabled=(value>>15) & 0x01; //1 bit
// no clue
if (value >> 15)
Cores[0].Regs.STATX = 0;
Cores[0].Regs.ATTR = value & 0x7fff;
thiscore.Regs.STATX = 0;
thiscore.Regs.ATTR = value & 0x7fff;
if (fxenable && !Cores[0].FxEnable)
if (fxenable && !thiscore.FxEnable
&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
{
Cores[0].ReverbX = 0;
Cores[0].RevBuffers.NeedsUpdated = true;
thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
thiscore.EffectsEndA = thiscore.ExtEffectsEndA;
thiscore.ReverbX = 0;
thiscore.RevBuffers.NeedsUpdated = true;
}
if (oldDmaMode != Cores[0].DmaMode)
if (oldDmaMode != thiscore.DmaMode)
{
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
ConLog("* SPU2-X: DMA mode changed. oldDmaMode = %x , newDmaMode = %x \n", oldDmaMode,Cores[0].DmaMode);
Cores[0].Regs.STATX &= ~0x400; // ready to transfer
thiscore.Regs.STATX &= ~0x400; // ready to transfer
}
if (value & 0x000E)
{
if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%x\n", value);
if (MsgToConsole()) ConLog("* SPU2-X: Core 0 ATTR unknown bits SET! value=%04x\n", value);
}
if (Cores[0].AttrBit0 != bit0)
if (thiscore.AttrBit0 != bit0)
{
if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", Cores[0].AttrBit0);
if (MsgToConsole()) ConLog("* SPU2-X: ATTR bit 0 set to %d\n", thiscore.AttrBit0);
}
if (Cores[0].IRQEnable != irqe)
if (thiscore.IRQEnable != irqe)
{
ConLog("* SPU2-X: write reg psx Core%d IRQ %s at cycle %d. Current IRQA = %x Current TSA = %x\n",
0, ((Cores[0].IRQEnable==0)?"disabled":"enabled"), Cycles, Cores[0].IRQA, Cores[0].TSA);
//ConLog("* SPU2-X: Core%d IRQ %s at cycle %d. Current IRQA = %x Current EffectA = %x\n",
// core, ((thiscore.IRQEnable==0)?"disabled":"enabled"), Cycles, thiscore.IRQA, thiscore.EffectsStartA);
if (!Cores[0].IRQEnable)
Spdif.Info &= ~(4 << Cores[0].Index);
if (!thiscore.IRQEnable)
Spdif.Info &= ~(4 << thiscore.Index);
}
}
break;
@ -869,7 +848,7 @@ u16 V_Core::ReadRegPS1(u32 mem)
//ConLog("voice %d read pitch result = %x\n", voice, value);
break;
case 0x6:
value = Voices[voice].psxStartA;
value = map_spu2to1(Voices[voice].StartA);
//ConLog("voice %d read StartA result = %x\n", voice, value);
break;
case 0x8:
@ -883,7 +862,7 @@ u16 V_Core::ReadRegPS1(u32 mem)
//if (value != 0) ConLog("voice %d read ADSR.Value result = %x\n", voice, value);
break;
case 0xe:
value = Voices[voice].psxLoopStartA;
value = map_spu2to1(Voices[voice].LoopStartA);
//ConLog("voice %d read LoopStartA result = %x\n", voice, value);
break;
@ -916,32 +895,30 @@ u16 V_Core::ReadRegPS1(u32 mem)
case 0x1d9e: value = Regs.ENDX >> 16;
case 0x1da2:
value = psxReverbStartA;
value = map_spu2to1(EffectsStartA);
break;
case 0x1da4:
value = psxIRQA;
ConLog("SPU2-X IRQA read: 0x1da4 = %x , (IRQA = %x)\n", value, IRQA);
value = map_spu2to1(IRQA);
//ConLog("SPU2-X IRQA read: 0x1da4 = %x , (IRQA = %x)\n", value, IRQA);
break;
case 0x1da6:
value = psxTSA;
ConLog("SPU2-X TSA read: 0x1da6 = %x , (TSA = %x)\n", value, TSA);
value = map_spu2to1(TSA);
//ConLog("SPU2-X TSA read: 0x1da6 = %x , (TSA = %x)\n", value, TSA);
break;
case 0x1da8:
value = DmaRead();
show=false;
break;
case 0x1daa:
//value = psxSPUCNT;
value = Cores[0].Regs.ATTR;
ConLog("SPU2-X ps1 reg psxSPUCNT read return value: %x\n", value);
//ConLog("SPU2-X ps1 reg psxSPUCNT read return value: %x\n", value);
break;
case 0x1dac: // 1F801DACh - Sound RAM Data Transfer Control (should be 0004h)
value = psxSoundDataTransferControl;
break;
case 0x1dae:
value = Regs.STATX;
//value = Cores[0].Regs.STATX;
ConLog("SPU2-X ps1 reg REG_P_STATX read return value: %x\n", value);
value = Cores[0].Regs.STATX;
//ConLog("SPU2-X ps1 reg REG_P_STATX read return value: %x\n", value);
break;
}
@ -1114,7 +1091,6 @@ static void __fastcall RegWrite_Core( u16 value )
thiscore.Regs.STATX = 0;
thiscore.Regs.ATTR = value & 0x7fff;
if (!psxmode) {
if (fxenable && !thiscore.FxEnable
&& (thiscore.EffectsStartA != thiscore.ExtEffectsStartA
|| thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
@ -1124,7 +1100,6 @@ static void __fastcall RegWrite_Core( u16 value )
thiscore.ReverbX = 0;
thiscore.RevBuffers.NeedsUpdated = true;
}
}
if(oldDmaMode != thiscore.DmaMode)
{
// FIXME... maybe: if this mode was cleared in the middle of a DMA, should we interrupt it?
@ -1320,24 +1295,22 @@ static void __fastcall RegWrite_Core( u16 value )
case REG_S_ADMAS:
if ( MsgToConsole() ) ConLog("* SPU2-X: Core %d AutoDMAControl set to %d (at cycle %d)\n",core,value, Cycles);
if (psxmode) ConLog("* SPU2-X: Writing to REG_S_ADMAS while in PSX mode! value: %x",value);
// hack for ps1driver which writes -1 (and never turns the adma off after psxlogo).
// adma isn't available in psx mode either
if (value == 32767) {
if (value == 32767 && PSXUNLIKELYHACKS) {
psxmode = true;
//memset(spu2regs, 0, 0x010000);
memset(_spu2mem, 0, 0x200000);
Cores[0].EffectsStartA = 0x7FFF8;
Cores[0].EffectsEndA = 0x7FFFF;
Cores[0].ReverbX = 0;
Cores[0].RevBuffers.NeedsUpdated = true;
Cores[1].EffectsStartA = 0xFFFF8; // park core1 effect area in high mem
Cores[1].EffectsEndA = 0xFFFFF;
//memset(_spu2mem, 0, 0x200000);
Cores[1].FxEnable = 0;
Cores[1].ExtEffectsStartA = 0xFFFF8; // park core1 ext effect area in high mem
Cores[1].ExtEffectsStartA = 0xFFFFF;
Cores[1].EffectsStartA = 0x7FFF8; // park core1 effect area in inaccessible mem
Cores[1].EffectsEndA = 0x7FFFF;
Cores[1].ExtEffectsStartA = 0x7FFF8; // park core1 ext effect area in high mem
Cores[1].ExtEffectsStartA = 0x7FFFF;
Cores[1].ReverbX = 0;
Cores[1].RevBuffers.NeedsUpdated = true;
Cores[1].Mute = 1; // silence core1 in psxmode
Cores[0].ReverbX = 0;
Cores[0].RevBuffers.NeedsUpdated = true;
for (uint v = 0; v < 24; ++v)
{
Cores[1].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
@ -1346,9 +1319,9 @@ static void __fastcall RegWrite_Core( u16 value )
Cores[1].Voices[v].ADSR.Value = 0;
Cores[1].Voices[v].ADSR.Phase = 0;
Cores[1].Voices[v].Pitch = 0x0;
Cores[1].Voices[v].NextA = 0xBFFFF;
Cores[1].Voices[v].StartA = 0xBFFFF;
Cores[1].Voices[v].LoopStartA = 0xBFFFF;
Cores[1].Voices[v].NextA = 0x6FFFF;
Cores[1].Voices[v].StartA = 0x6FFFF;
Cores[1].Voices[v].LoopStartA = 0x6FFFF;
Cores[1].Voices[v].Modulated = 0;
}
return;