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Bleh
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@ -383,7 +383,7 @@ namespace GLLoader {
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
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fprintf(stderr, "Note: the maximum supported supported by GSdx is 3.3 (even if you driver supports more)!\n");
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fprintf(stderr, "Note: the maximum version supported by GSdx is 3.3 (even if you driver supports more)!\n");
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// Name change but driver is still bad!
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// Name change but driver is still bad!
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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