mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Remove unused function.
CopyGlobalControllerSettingsToGame.
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@ -327,7 +327,6 @@ namespace FullscreenUI
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static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
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static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
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static void DoCopyGameSettings();
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static void DoCopyGameSettings();
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static void DoClearGameSettings();
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static void DoClearGameSettings();
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static void CopyGlobalControllerSettingsToGame();
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static void ResetControllerSettings();
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static void ResetControllerSettings();
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static void DoLoadInputProfile();
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static void DoLoadInputProfile();
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static void DoSaveInputProfile();
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static void DoSaveInputProfile();
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@ -4142,18 +4141,6 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
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EndMenuButtons();
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EndMenuButtons();
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}
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}
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void FullscreenUI::CopyGlobalControllerSettingsToGame()
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{
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SettingsInterface* dsi = GetEditingSettingsInterface(true);
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SettingsInterface* ssi = GetEditingSettingsInterface(false);
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Pad::CopyConfiguration(dsi, *ssi, true, true, false);
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USB::CopyConfiguration(dsi, *ssi, true, true);
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SetSettingsChanged(dsi);
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ShowToast(std::string(), FSUI_STR("Per-game controller configuration initialized with global settings."));
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}
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void FullscreenUI::ResetControllerSettings()
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void FullscreenUI::ResetControllerSettings()
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{
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{
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SettingsInterface* dsi = GetEditingSettingsInterface();
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SettingsInterface* dsi = GetEditingSettingsInterface();
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