FullscreenUI: Remove unused function.

CopyGlobalControllerSettingsToGame.
This commit is contained in:
lightningterror 2024-09-17 20:02:33 +02:00
parent c82671fce4
commit 1d449e9675
1 changed files with 0 additions and 13 deletions

View File

@ -327,7 +327,6 @@ namespace FullscreenUI
static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value); static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
static void DoCopyGameSettings(); static void DoCopyGameSettings();
static void DoClearGameSettings(); static void DoClearGameSettings();
static void CopyGlobalControllerSettingsToGame();
static void ResetControllerSettings(); static void ResetControllerSettings();
static void DoLoadInputProfile(); static void DoLoadInputProfile();
static void DoSaveInputProfile(); static void DoSaveInputProfile();
@ -4142,18 +4141,6 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
EndMenuButtons(); EndMenuButtons();
} }
void FullscreenUI::CopyGlobalControllerSettingsToGame()
{
SettingsInterface* dsi = GetEditingSettingsInterface(true);
SettingsInterface* ssi = GetEditingSettingsInterface(false);
Pad::CopyConfiguration(dsi, *ssi, true, true, false);
USB::CopyConfiguration(dsi, *ssi, true, true);
SetSettingsChanged(dsi);
ShowToast(std::string(), FSUI_STR("Per-game controller configuration initialized with global settings."));
}
void FullscreenUI::ResetControllerSettings() void FullscreenUI::ResetControllerSettings()
{ {
SettingsInterface* dsi = GetEditingSettingsInterface(); SettingsInterface* dsi = GetEditingSettingsInterface();