From 1d449e96753c0c528123f3c6e2ed51d2a45a91e6 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Tue, 17 Sep 2024 20:02:33 +0200 Subject: [PATCH] FullscreenUI: Remove unused function. CopyGlobalControllerSettingsToGame. --- pcsx2/ImGui/FullscreenUI.cpp | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 08625a75ad..67b9974e8f 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -327,7 +327,6 @@ namespace FullscreenUI static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value); static void DoCopyGameSettings(); static void DoClearGameSettings(); - static void CopyGlobalControllerSettingsToGame(); static void ResetControllerSettings(); static void DoLoadInputProfile(); static void DoSaveInputProfile(); @@ -4142,18 +4141,6 @@ void FullscreenUI::DrawMemoryCardSettingsPage() EndMenuButtons(); } -void FullscreenUI::CopyGlobalControllerSettingsToGame() -{ - SettingsInterface* dsi = GetEditingSettingsInterface(true); - SettingsInterface* ssi = GetEditingSettingsInterface(false); - - Pad::CopyConfiguration(dsi, *ssi, true, true, false); - USB::CopyConfiguration(dsi, *ssi, true, true); - SetSettingsChanged(dsi); - - ShowToast(std::string(), FSUI_STR("Per-game controller configuration initialized with global settings.")); -} - void FullscreenUI::ResetControllerSettings() { SettingsInterface* dsi = GetEditingSettingsInterface();