glsl: fix bad copy/past

Thanks  @turtleli
This commit is contained in:
Gregory Hainaut 2015-06-07 10:02:39 +02:00
parent 880900d306
commit 1bd15a0d2b
1 changed files with 6 additions and 6 deletions

View File

@ -89,7 +89,7 @@ layout(std140, binding = 14) uniform cb10
#define matrix4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \
float4x4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3);
#define matrix3(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \
#define matrix3(a0, a1, a2, b0, b1, b2, c0, c1, c2) \
float3x3(a0, a1, a2, b0, b1, b2, c0, c1, c2);
#define matrix4x3(v0, v1, v2, v3) \