diff --git a/bin/shaders/GSdx.fx b/bin/shaders/GSdx.fx index a3b2bd2bf9..1c0df624cc 100644 --- a/bin/shaders/GSdx.fx +++ b/bin/shaders/GSdx.fx @@ -49,10 +49,10 @@ #define SamplerState sampler2D #define matrix4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \ - mat4(a0, b0, c0, d0, a1, b1, c1, d1, a2, b2, c2, d2, a3, b3, c3, d3); + mat4(a0, b0, c0, d0, a1, b1, c1, d1, a2, b2, c2, d2, a3, b3, c3, d3); #define matrix3(a0, a1, a2, b0, b1, b2, c0, c1, c2) \ - mat3(a0, b0, c0, a1, b1, c1, a2, b2, c2); + mat3(a0, b0, c0, a1, b1, c1, a2, b2, c2); // Yes it sucks! #define matrix4x3(v0, v1, v2, v3) \ @@ -87,13 +87,13 @@ layout(std140, binding = 14) uniform cb10 #else #define matrix4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \ - float4x4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3); + float4x4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3); -#define matrix3(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \ - float3x3(a0, a1, a2, b0, b1, b2, c0, c1, c2); +#define matrix3(a0, a1, a2, b0, b1, b2, c0, c1, c2) \ + float3x3(a0, a1, a2, b0, b1, b2, c0, c1, c2); #define matrix4x3(v0, v1, v2, v3) \ - float4x3(v0, v1, v2, v3); + float4x3(v0, v1, v2, v3); Texture2D Texture : register(t0); SamplerState TextureSampler : register(s0);