mirror of https://github.com/PCSX2/pcsx2.git
parent
880900d306
commit
1bd15a0d2b
|
@ -89,7 +89,7 @@ layout(std140, binding = 14) uniform cb10
|
||||||
#define matrix4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \
|
#define matrix4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \
|
||||||
float4x4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3);
|
float4x4(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3);
|
||||||
|
|
||||||
#define matrix3(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3) \
|
#define matrix3(a0, a1, a2, b0, b1, b2, c0, c1, c2) \
|
||||||
float3x3(a0, a1, a2, b0, b1, b2, c0, c1, c2);
|
float3x3(a0, a1, a2, b0, b1, b2, c0, c1, c2);
|
||||||
|
|
||||||
#define matrix4x3(v0, v1, v2, v3) \
|
#define matrix4x3(v0, v1, v2, v3) \
|
||||||
|
|
Loading…
Reference in New Issue