From 1b3e2f6f041ef033dd34e5c32c83847496265ae2 Mon Sep 17 00:00:00 2001 From: cottonvibes Date: Fri, 29 Aug 2008 18:29:27 +0000 Subject: [PATCH] reverted some minor changes; note: SVN r4 is what breaks 64bit Linux builds, not entirely sure what the main problem is. when reverting some files in the x86 folder, games semi-work on x64 linux, but then crash at one point. they also crash on x86 windows when reverting those files, so this needs some debugging. git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@68 a6443dda-0b58-4228-96e9-037be469359c --- pcsx2/Memory.c | 2 +- pcsx2/System.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/Memory.c b/pcsx2/Memory.c index 5ece870e7e..a080322641 100644 --- a/pcsx2/Memory.c +++ b/pcsx2/Memory.c @@ -132,7 +132,7 @@ PSMEMORYMAP initMemoryMap(ULONG_PTR* aPFNs, ULONG_PTR* aVFNs) // only do vm hack for release #ifndef PCSX2_DEVBUILD -//#define VM_HACK +#define VM_HACK #endif // virtual memory blocks diff --git a/pcsx2/System.h b/pcsx2/System.h index 3af3d3417a..4ca37ea18a 100644 --- a/pcsx2/System.h +++ b/pcsx2/System.h @@ -39,7 +39,7 @@ typedef struct _PSMEMORYBLOCK { #ifdef _WIN32 int NumberPages; - PULONG_PTR aPFNs; + uptr* aPFNs; uptr* aVFNs; // virtual pages that own the physical pages #else int fd; // file descriptor