GSdx-gui: Remove Direct3D9 option from the gui.

D3D9 will be broken once #2756 is merged so let's disable it to avoid
any potential crashing if the render is selected.

Complete D3D9 purge will shortly follow afterwards.
This commit is contained in:
lightningterror 2018-12-19 17:17:39 +01:00
parent 1a61148b00
commit 1ad71a9b85
1 changed files with 0 additions and 2 deletions

View File

@ -200,10 +200,8 @@ void GSdxApp::Init()
m_section = "Settings"; m_section = "Settings";
#ifdef _WIN32 #ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D 9", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D 11", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D 11", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D 9", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D 11", "Software")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D 11", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software")); m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
#else // Linux #else // Linux