gsdx: Move GSTexturecache files from Common to HW renderer.

This commit is contained in:
lightningterror 2019-02-11 17:43:59 +01:00
parent ca002c56e5
commit 19586fdd7f
8 changed files with 13 additions and 13 deletions

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@ -87,13 +87,13 @@ set(GSdxSources
Renderers/Common/GSOsdManager.cpp
Renderers/Common/GSRenderer.cpp
Renderers/Common/GSTexture.cpp
Renderers/Common/GSTextureCache.cpp
Renderers/Common/GSVertexTrace.cpp
Renderers/Null/GSDeviceNull.cpp
Renderers/Null/GSRendererNull.cpp
Renderers/Null/GSTextureNull.cpp
Renderers/HW/GSHwHack.cpp
Renderers/HW/GSRendererHW.cpp
Renderers/HW/GSTextureCache.cpp
Renderers/SW/GSDrawScanline.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
@ -171,7 +171,6 @@ set(GSdxHeaders
Renderers/Common/GSFunctionMap.h
Renderers/Common/GSOsdManager.h
Renderers/Common/GSRenderer.h
Renderers/Common/GSTextureCache.h
Renderers/Common/GSTexture.h
Renderers/Common/GSVertex.h
Renderers/Common/GSVertexList.h
@ -180,6 +179,7 @@ set(GSdxHeaders
Renderers/Null/GSRendererNull.h
Renderers/Null/GSTextureNull.h
Renderers/HW/GSRendererHW.h
Renderers/HW/GSTextureCache.h
Renderers/HW/GSVertexHW.h
Renderers/SW/GSDrawScanlineCodeGenerator.h
Renderers/SW/GSDrawScanline.h

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@ -147,7 +147,7 @@
<ClCompile Include="Renderers\Common\GSTexture.cpp" />
<ClCompile Include="Renderers\DX11\GSTexture11.cpp" />
<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp" />
<ClCompile Include="Renderers\Common\GSTextureCache.cpp" />
<ClCompile Include="Renderers\HW\GSTextureCache.cpp" />
<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp" />
<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp" />
<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp" />
@ -224,7 +224,7 @@
<ClInclude Include="Renderers\Common\GSTexture.h" />
<ClInclude Include="Renderers\DX11\GSTexture11.h" />
<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h" />
<ClInclude Include="Renderers\Common\GSTextureCache.h" />
<ClInclude Include="Renderers\HW\GSTextureCache.h" />
<ClInclude Include="Renderers\DX11\GSTextureCache11.h" />
<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h" />
<ClInclude Include="Renderers\SW\GSTextureCacheSW.h" />

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@ -135,7 +135,7 @@
<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSTextureCache.cpp">
<ClCompile Include="Renderers\HW\GSTextureCache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp">
@ -398,7 +398,7 @@
<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSTextureCache.h">
<ClInclude Include="Renderers\HW\GSTextureCache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\DX11\GSTextureCache11.h">

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@ -21,7 +21,7 @@
#pragma once
#include "Renderers/Common/GSTextureCache.h"
#include "Renderers/HW/GSTextureCache.h"
#include "GSDevice11.h"
class GSTextureCache11 : public GSTextureCache

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@ -21,7 +21,7 @@
#pragma once
#include "Renderers/Common/GSTextureCache.h"
#include "GSTextureCache.h"
#include "Renderers/Common/GSFunctionMap.h"
#include "GSState.h"

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@ -20,7 +20,7 @@
*/
#include "stdafx.h"
#include "Renderers/Common/GSTextureCache.h"
#include "GSTextureCache.h"
#include "GSUtil.h"
bool GSTextureCache::m_disable_partial_invalidation = false;

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@ -21,9 +21,9 @@
#pragma once
#include "GSRenderer.h"
#include "GSFastList.h"
#include "GSDirtyRect.h"
#include "Renderers/Common/GSRenderer.h"
#include "Renderers/Common/GSFastList.h"
#include "Renderers/Common/GSDirtyRect.h"
class GSTextureCache
{

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@ -22,7 +22,7 @@
#pragma once
#include "Renderers/Common/GSTextureCache.h"
#include "Renderers/HW/GSTextureCache.h"
#include "GSDeviceOGL.h"
class GSTextureCacheOGL final : public GSTextureCache