mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Move GSTexturecache files from Common to HW renderer.
This commit is contained in:
parent
ca002c56e5
commit
19586fdd7f
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@ -87,13 +87,13 @@ set(GSdxSources
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Renderers/Common/GSOsdManager.cpp
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Renderers/Common/GSOsdManager.cpp
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Renderers/Common/GSRenderer.cpp
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Renderers/Common/GSRenderer.cpp
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Renderers/Common/GSTexture.cpp
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Renderers/Common/GSTexture.cpp
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Renderers/Common/GSTextureCache.cpp
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Renderers/Common/GSVertexTrace.cpp
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Renderers/Common/GSVertexTrace.cpp
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Renderers/Null/GSDeviceNull.cpp
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Renderers/Null/GSDeviceNull.cpp
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Renderers/Null/GSRendererNull.cpp
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Renderers/Null/GSRendererNull.cpp
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Renderers/Null/GSTextureNull.cpp
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Renderers/Null/GSTextureNull.cpp
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Renderers/HW/GSHwHack.cpp
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Renderers/HW/GSHwHack.cpp
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Renderers/HW/GSRendererHW.cpp
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Renderers/HW/GSRendererHW.cpp
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Renderers/HW/GSTextureCache.cpp
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Renderers/SW/GSDrawScanline.cpp
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Renderers/SW/GSDrawScanline.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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@ -171,7 +171,6 @@ set(GSdxHeaders
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Renderers/Common/GSFunctionMap.h
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Renderers/Common/GSFunctionMap.h
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Renderers/Common/GSOsdManager.h
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Renderers/Common/GSOsdManager.h
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Renderers/Common/GSRenderer.h
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Renderers/Common/GSRenderer.h
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Renderers/Common/GSTextureCache.h
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Renderers/Common/GSTexture.h
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Renderers/Common/GSTexture.h
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Renderers/Common/GSVertex.h
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Renderers/Common/GSVertex.h
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Renderers/Common/GSVertexList.h
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Renderers/Common/GSVertexList.h
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@ -180,6 +179,7 @@ set(GSdxHeaders
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Renderers/Null/GSRendererNull.h
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Renderers/Null/GSRendererNull.h
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Renderers/Null/GSTextureNull.h
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Renderers/Null/GSTextureNull.h
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Renderers/HW/GSRendererHW.h
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Renderers/HW/GSRendererHW.h
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Renderers/HW/GSTextureCache.h
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Renderers/HW/GSVertexHW.h
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Renderers/HW/GSVertexHW.h
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Renderers/SW/GSDrawScanlineCodeGenerator.h
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Renderers/SW/GSDrawScanlineCodeGenerator.h
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Renderers/SW/GSDrawScanline.h
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Renderers/SW/GSDrawScanline.h
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@ -147,7 +147,7 @@
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<ClCompile Include="Renderers\Common\GSTexture.cpp" />
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<ClCompile Include="Renderers\Common\GSTexture.cpp" />
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<ClCompile Include="Renderers\DX11\GSTexture11.cpp" />
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<ClCompile Include="Renderers\DX11\GSTexture11.cpp" />
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<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp" />
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<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp" />
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<ClCompile Include="Renderers\Common\GSTextureCache.cpp" />
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<ClCompile Include="Renderers\HW\GSTextureCache.cpp" />
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<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp" />
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<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp" />
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<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp" />
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<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp" />
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<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp" />
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<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp" />
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@ -224,7 +224,7 @@
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<ClInclude Include="Renderers\Common\GSTexture.h" />
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<ClInclude Include="Renderers\Common\GSTexture.h" />
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<ClInclude Include="Renderers\DX11\GSTexture11.h" />
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<ClInclude Include="Renderers\DX11\GSTexture11.h" />
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<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h" />
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<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h" />
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<ClInclude Include="Renderers\Common\GSTextureCache.h" />
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<ClInclude Include="Renderers\HW\GSTextureCache.h" />
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<ClInclude Include="Renderers\DX11\GSTextureCache11.h" />
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<ClInclude Include="Renderers\DX11\GSTextureCache11.h" />
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<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h" />
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<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h" />
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<ClInclude Include="Renderers\SW\GSTextureCacheSW.h" />
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<ClInclude Include="Renderers\SW\GSTextureCacheSW.h" />
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@ -135,7 +135,7 @@
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<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp">
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<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Renderers\Common\GSTextureCache.cpp">
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<ClCompile Include="Renderers\HW\GSTextureCache.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp">
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<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp">
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@ -398,7 +398,7 @@
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<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h">
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<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Renderers\Common\GSTextureCache.h">
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<ClInclude Include="Renderers\HW\GSTextureCache.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Renderers\DX11\GSTextureCache11.h">
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<ClInclude Include="Renderers\DX11\GSTextureCache11.h">
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@ -21,7 +21,7 @@
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#pragma once
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#pragma once
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#include "Renderers/Common/GSTextureCache.h"
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#include "Renderers/HW/GSTextureCache.h"
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#include "GSDevice11.h"
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#include "GSDevice11.h"
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class GSTextureCache11 : public GSTextureCache
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class GSTextureCache11 : public GSTextureCache
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@ -21,7 +21,7 @@
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#pragma once
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#pragma once
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#include "Renderers/Common/GSTextureCache.h"
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#include "GSTextureCache.h"
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#include "Renderers/Common/GSFunctionMap.h"
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#include "Renderers/Common/GSFunctionMap.h"
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#include "GSState.h"
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#include "GSState.h"
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@ -20,7 +20,7 @@
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*/
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*/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Renderers/Common/GSTextureCache.h"
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#include "GSTextureCache.h"
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#include "GSUtil.h"
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#include "GSUtil.h"
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bool GSTextureCache::m_disable_partial_invalidation = false;
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bool GSTextureCache::m_disable_partial_invalidation = false;
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@ -21,9 +21,9 @@
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#pragma once
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#pragma once
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#include "GSRenderer.h"
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#include "Renderers/Common/GSRenderer.h"
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#include "GSFastList.h"
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#include "Renderers/Common/GSFastList.h"
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#include "GSDirtyRect.h"
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#include "Renderers/Common/GSDirtyRect.h"
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class GSTextureCache
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class GSTextureCache
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{
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{
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@ -22,7 +22,7 @@
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#pragma once
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#pragma once
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#include "Renderers/Common/GSTextureCache.h"
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#include "Renderers/HW/GSTextureCache.h"
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#include "GSDeviceOGL.h"
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#include "GSDeviceOGL.h"
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class GSTextureCacheOGL final : public GSTextureCache
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class GSTextureCacheOGL final : public GSTextureCache
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