From 17d2fb18581b3cd0ce88e08cbb3d4d42fde346fa Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Tue, 29 Aug 2023 23:33:01 +0100 Subject: [PATCH] GameDB: Remove Tex in RT for Dragon Quest VIII --- bin/resources/GameIndex.yaml | 6 ------ 1 file changed, 6 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 6341507534..375eaba1ad 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -21301,7 +21301,6 @@ SLES-53974: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. @@ -31170,7 +31169,6 @@ SLPM-62490: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. @@ -35446,7 +35444,6 @@ SLPM-65888: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. @@ -37904,7 +37901,6 @@ SLPM-66481: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. @@ -52663,7 +52659,6 @@ SLUS-21207: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. @@ -57258,7 +57253,6 @@ SLUS-29157: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes missing bloom from surfaces like windows. - textureInsideRT: 1 # Fixes corruption. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts.