GS/HW: Improve half right detection on shuffles

This commit is contained in:
refractionpcsx2 2023-09-18 15:48:29 +01:00
parent eaf3b7943c
commit 1668ec2fc6
1 changed files with 17 additions and 1 deletions

View File

@ -431,7 +431,23 @@ void GSRendererHW::ConvertSpriteTextureShuffle(bool& write_ba, bool& read_ba, GS
// No super source of truth here, since the width can get batted around, the valid is probably our best bet. // No super source of truth here, since the width can get batted around, the valid is probably our best bet.
const int tex_width = tex->m_target ? tex->m_from_target->m_valid.z : (tex->m_TEX0.TBW * 64); const int tex_width = tex->m_target ? tex->m_from_target->m_valid.z : (tex->m_TEX0.TBW * 64);
const int tex_tbw = tex->m_target ? tex->m_from_target_TEX0.TBW : tex->m_TEX0.TBW; const int tex_tbw = tex->m_target ? tex->m_from_target_TEX0.TBW : tex->m_TEX0.TBW;
if ((static_cast<int>(m_cached_ctx.TEX0.TBW * 64) >= std::min(tex_width * 2, 1024) && tex_tbw != m_cached_ctx.TEX0.TBW) || (m_cached_ctx.TEX0.TBW * 64) < floor(m_vt.m_max.t.x)) const int clamp_minu = m_context->CLAMP.MINU;
const int clamp_maxu = m_context->CLAMP.MAXU;
int max_tex_draw_width = std::min(static_cast<int>(m_vt.m_max.t.x), 1 << m_cached_ctx.TEX0.TW);
switch (m_context->CLAMP.WMS)
{
case CLAMP_REGION_CLAMP:
max_tex_draw_width = std::min(max_tex_draw_width, clamp_maxu);
break;
case CLAMP_REGION_REPEAT:
max_tex_draw_width = std::min(max_tex_draw_width, (clamp_maxu | clamp_minu));
break;
default:
break;
}
if ((static_cast<int>(m_cached_ctx.TEX0.TBW * 64) >= std::min(tex_width * 2, 1024) && tex_tbw != m_cached_ctx.TEX0.TBW) || (m_cached_ctx.TEX0.TBW * 64) < floor(max_tex_draw_width))
{ {
half_right_uv = false; half_right_uv = false;
half_right_vert = false; half_right_vert = false;