revert previous commit

Not better, worst slower.

I'm afraid I will need proper fencing
This commit is contained in:
Gregory Hainaut 2015-04-22 00:32:46 +02:00
parent 8386b427ea
commit 15dcf07b3b
1 changed files with 1 additions and 1 deletions

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@ -44,7 +44,7 @@ namespace PboPool {
// XXX: actually does I really need coherent and barrier???
// As far as I understand glTexSubImage2D is a client-server transfer so no need to make
// the value visible to the server
const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT*/;
// FIXME do I need GL_DYNAMIC_STORAGE_BIT to allow write?
const GLbitfield create_flags = map_flags /*| GL_DYNAMIC_STORAGE_BIT*/ | GL_CLIENT_STORAGE_BIT;
#endif