From 1107ce8fd8820b30e961dc95844827a168f3dc5f Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Fri, 10 Jun 2022 10:16:02 +0100 Subject: [PATCH] GS: Check whole state before flushing draws --- pcsx2/GS/GSState.cpp | 316 +++++++++++++---------- pcsx2/GS/GSState.h | 11 +- pcsx2/GS/Renderers/Common/GSRenderer.cpp | 2 +- 3 files changed, 192 insertions(+), 137 deletions(-) diff --git a/pcsx2/GS/GSState.cpp b/pcsx2/GS/GSState.cpp index 8256893d55..0827038eee 100644 --- a/pcsx2/GS/GSState.cpp +++ b/pcsx2/GS/GSState.cpp @@ -134,8 +134,6 @@ GSState::GSState() PRIM = &m_env.PRIM; //CSR->rREV = 0x20; m_env.PRMODECONT.AC = 1; - m_last_prim.U32[0] = PRIM->U32[0]; - Reset(false); ResetHandlers(); @@ -185,6 +183,10 @@ void GSState::Reset(bool hardware_reset) m_vertex.next = 0; m_index.tail = 0; m_scanmask_used = false; + + m_reg_draw_dirty = false; + m_reg_texture_dirty = false; + memcpy(&m_prev_env, &m_env, sizeof(m_prev_env)); } template<bool auto_flush, bool index_swap> @@ -701,8 +703,13 @@ void GSState::DumpVertices(const std::string& filename) __inline void GSState::CheckFlushes() { - if (m_primflush) - Flush(); + if (m_index.tail > 0) + { + if (TestDrawChanged()) + { + Flush(true); + } + } if ((m_context->FRAME.FBMSK & GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk) != GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk) m_mem.m_clut.Invalidate(m_context->FRAME.Block()); @@ -895,29 +902,14 @@ __forceinline void GSState::ApplyPRIM(u32 prim) m_env.PRIM.PRIM = prim & 0x7; } - m_primflush = false; - u32 prim_mask = 0x7ff; - - // Same class of draw so we don't need to flush - if (GSUtil::GetPrimClass(m_last_prim.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM)) - prim_mask &= ~0x7; - - if (GSConfig.UseHardwareRenderer() && GSUtil::GetPrimClass(prim & 7) == GS_TRIANGLE_CLASS) - prim_mask &= ~0x80; // Mask out AA1. - - if ((m_last_prim.U32[0] ^ m_env.PRIM.U32[0]) & prim_mask) - m_primflush = true; + m_reg_draw_dirty = true; UpdateVertexKick(); ASSERT(m_index.tail == 0 || !g_gs_device->Features().provoking_vertex_last || m_index.buff[m_index.tail - 1] + 1 == m_vertex.next); if (m_index.tail == 0) - { m_vertex.next = 0; - m_primflush = false; - m_last_prim.U32[0] = m_env.PRIM.U32[0]; - } m_vertex.head = m_vertex.tail = m_vertex.next; // remove unused vertices from the end of the vertex buffer } @@ -1005,6 +997,9 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0) // extremely broken for the same reasons as MLB Power Pros in that it spams TEX0 with // complete garbage making for a nice 1G heap of GSOffset. + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; + GL_REG("Apply TEX0_%d = 0x%x_%x", i, TEX0.U32[1], TEX0.U32[0]); // even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing @@ -1014,8 +1009,8 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0) constexpr u64 mask = 0x1f78001fffffffffull; // TBP0 TBW PSM TW TH TCC TFX CPSM CSA - if (wt || (PRIM->CTXT == i || m_primflush) && ((TEX0.U64 ^ m_env.CTXT[i].TEX0.U64) & mask)) - Flush(); + if (wt && (TEX0.PSM & 0x30)) + Flush(true); TEX0.CPSM &= 0xa; // 1010b @@ -1131,9 +1126,6 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r) temp_MIPTBP1.TBP3 = bp; temp_MIPTBP1.TBW3 = bw; - if (temp_MIPTBP1 != m_env.CTXT[i].MIPTBP1) - Flush(); - MTBAReloaded = true; } @@ -1148,8 +1140,8 @@ void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r) { GL_REG("CLAMP_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); - if ((PRIM->CTXT == i || m_primflush) && r->CLAMP != m_env.CTXT[i].CLAMP) - Flush(); + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP; } @@ -1168,8 +1160,8 @@ void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r) { GL_REG("TEX1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); - if ((PRIM->CTXT == i || m_primflush) && r->TEX1 != m_env.CTXT[i].TEX1) - Flush(); + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1; } @@ -1201,8 +1193,7 @@ void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r) const GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff(); - if (!o.eq(m_env.CTXT[i].XYOFFSET)) - Flush(); + m_reg_draw_dirty = true; m_env.CTXT[i].XYOFFSET = o; @@ -1230,24 +1221,7 @@ void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r) m_env.PRIM = (GSVector4i)r->PRMODE; m_env.PRIM.PRIM = _PRIM; - u32 prim_mask = 0x7ff; - - // Same class of draw so we don't need to flush - if (GSUtil::GetPrimClass(m_last_prim.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM)) - prim_mask &= ~0x7; - - if (GSConfig.UseHardwareRenderer() && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS) - prim_mask &= ~0x80; // Mask out AA1. - - m_primflush = false; - if ((m_last_prim.U32[0] ^ m_env.PRIM.U32[0]) & prim_mask) - m_primflush = true; - - if (m_index.tail == 0) - { - m_primflush = false; - m_last_prim.U32[0] = m_env.PRIM.U32[0]; - } + m_reg_draw_dirty = true; UpdateContext(); } @@ -1256,16 +1230,12 @@ void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r) { GL_REG("TEXCLUT = 0x%x_%x", r->U32[1], r->U32[0]); - if (r->TEXCLUT != m_env.TEXCLUT) - Flush(); - m_env.TEXCLUT = (GSVector4i)r->TEXCLUT; } void GSState::GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r) { - if (r->SCANMSK != m_env.SCANMSK) - Flush(); + m_reg_draw_dirty = true; m_env.SCANMSK = (GSVector4i)r->SCANMSK; if (m_env.SCANMSK.MSK & 2) @@ -1277,8 +1247,8 @@ void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r) { GL_REG("MIPTBP1_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); - if ((PRIM->CTXT == i || m_primflush) && r->MIPTBP1 != m_env.CTXT[i].MIPTBP1) - Flush(); + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1; } @@ -1288,8 +1258,8 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r) { GL_REG("MIPTBP2_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); - if ((PRIM->CTXT == i || m_primflush) && r->MIPTBP2 != m_env.CTXT[i].MIPTBP2) - Flush(); + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2; } @@ -1297,8 +1267,9 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r) void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r) { GL_REG("TEXA = 0x%x_%x", r->U32[1], r->U32[0]); - if (r->TEXA != m_env.TEXA) - Flush(); + + m_reg_texture_dirty = true; + m_reg_draw_dirty = true; m_env.TEXA = (GSVector4i)r->TEXA; } @@ -1307,8 +1278,7 @@ void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r) { GL_REG("FOGCOL = 0x%x_%x", r->U32[1], r->U32[0]); - if (r->FOGCOL != m_env.FOGCOL) - Flush(); + m_reg_draw_dirty = true; m_env.FOGCOL = (GSVector4i)r->FOGCOL; } @@ -1321,16 +1291,14 @@ void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r) // This won't get picked up by the new autoflush logic (which checks for page crossings for the PS2 Texture Cache flush) // so we need to do it here. if (IsAutoFlushEnabled()) - Flush(); + Flush(true); } template <int i> void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r) { - if ((PRIM->CTXT == i || m_primflush) && r->SCISSOR != m_env.CTXT[i].SCISSOR) - Flush(); - m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR; + m_reg_draw_dirty = true; m_env.CTXT[i].UpdateScissor(); @@ -1341,8 +1309,8 @@ template <int i> void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r) { GL_REG("ALPHA = 0x%x_%x", r->U32[1], r->U32[0]); - if ((PRIM->CTXT == i || m_primflush) && r->ALPHA != m_env.CTXT[i].ALPHA) - Flush(); + + m_reg_draw_dirty = true; m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA; @@ -1358,12 +1326,10 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r) { bool update = false; - if (r->DIMX != m_env.DIMX) - { - Flush(); + m_reg_draw_dirty = true; + if (r->DIMX != m_env.DIMX) update = true; - } m_env.DIMX = (GSVector4i)r->DIMX; @@ -1373,16 +1339,14 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r) void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r) { - if (r->DTHE != m_env.DTHE) - Flush(); + m_reg_draw_dirty = true; m_env.DTHE = (GSVector4i)r->DTHE; } void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r) { - if (r->COLCLAMP != m_env.COLCLAMP) - Flush(); + m_reg_draw_dirty = true; m_env.COLCLAMP = (GSVector4i)r->COLCLAMP; } @@ -1390,16 +1354,14 @@ void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r) template <int i> void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r) { - if ((PRIM->CTXT == i || m_primflush) && r->TEST != m_env.CTXT[i].TEST) - Flush(); + m_reg_draw_dirty = true; m_env.CTXT[i].TEST = (GSVector4i)r->TEST; } void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r) { - if (r->PABE != m_env.PABE) - Flush(); + m_reg_draw_dirty = true; m_env.PABE = (GSVector4i)r->PABE; } @@ -1407,8 +1369,7 @@ void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r) template <int i> void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r) { - if ((PRIM->CTXT == i || m_primflush) && r->FBA != m_env.CTXT[i].FBA) - Flush(); + m_reg_draw_dirty = true; m_env.CTXT[i].FBA = (GSVector4i)r->FBA; } @@ -1418,27 +1379,18 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r) { GL_REG("FRAME_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); + m_reg_draw_dirty = true; + GIFRegFRAME NewFrame = r->FRAME; // FBW is clamped between 1 and 32, however this is wrong, FBW of 0 *should* work and does on Dobiestation // However there is some issues so even software mode is incorrect on PCSX2, but this works better.. NewFrame.FBW = std::clamp(NewFrame.FBW, 1U, 32U); - if ((PRIM->CTXT == i || m_primflush) && NewFrame != m_env.CTXT[i].FRAME) - Flush(); - if ((NewFrame.PSM & 0x30) == 0x30) m_env.CTXT[i].ZBUF.PSM &= ~0x30; else m_env.CTXT[i].ZBUF.PSM |= 0x30; - if ((m_env.CTXT[i].FRAME.U32[0] ^ NewFrame.U32[0]) & 0x3f3f01ff) // FBP FBW PSM - { - m_env.CTXT[i].offset.fb = m_mem.GetOffset(NewFrame.Block(), NewFrame.FBW, NewFrame.PSM); - m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), NewFrame.FBW, m_env.CTXT[i].ZBUF.PSM); - m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(NewFrame, m_env.CTXT[i].ZBUF); - m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(NewFrame, m_env.CTXT[i].ZBUF); - } - m_env.CTXT[i].FRAME = (GSVector4i)NewFrame; switch (m_env.CTXT[i].FRAME.PSM) @@ -1469,6 +1421,8 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r) { GL_REG("ZBUF_%d = 0x%x_%x", i, r->U32[1], r->U32[0]); + m_reg_draw_dirty = true; + GIFRegZBUF ZBUF = r->ZBUF; // We tested this on the PS2 and it seems to be that when the FRAME is a Z format, @@ -1482,16 +1436,6 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r) else ZBUF.PSM |= 0x30; - if ((PRIM->CTXT == i || m_primflush) && ZBUF != m_env.CTXT[i].ZBUF) - Flush(); - - if ((m_env.CTXT[i].ZBUF.U32[0] ^ ZBUF.U32[0]) & 0x3f0001ff) // ZBP PSM - { - m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM); - m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, ZBUF); - m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF); - } - m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF; } @@ -1538,7 +1482,7 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r) { GL_REG("TRXDIR = 0x%x_%x", r->U32[1], r->U32[0]); - Flush(); + Flush(true); m_env.TRXDIR = (GSVector4i)r->TRXDIR; @@ -1570,10 +1514,42 @@ void GSState::GIFRegHandlerHWREG(const GIFReg* RESTRICT r) Write(reinterpret_cast<const u8*>(r), 8); // haunting ground } -void GSState::Flush() +void GSState::Flush(bool forced) { FlushWrite(); - FlushPrim(); + if (m_index.tail > 0) + { + const int ctx = m_prev_env.PRIM.CTXT; + + memcpy(&m_backup_env, &m_env, 88); + memcpy(&m_backup_env.CTXT[ctx], &m_env.CTXT[ctx], 96); + m_backup_env.CTXT[ctx].m_fixed_tex0 = m_env.CTXT[ctx].m_fixed_tex0; + + memcpy(&m_env, &m_prev_env, 88); + memcpy(&m_env.CTXT[ctx], &m_prev_env.CTXT[ctx], 96); + m_env.CTXT[ctx].m_fixed_tex0 = m_prev_env.CTXT[ctx].m_fixed_tex0; + + m_env.CTXT[ctx].offset.fb = m_mem.GetOffset(m_env.CTXT[ctx].FRAME.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].FRAME.PSM); + m_env.CTXT[ctx].offset.zb = m_mem.GetOffset(m_env.CTXT[ctx].ZBUF.Block(), m_env.CTXT[ctx].FRAME.FBW, m_env.CTXT[ctx].ZBUF.PSM); + m_env.CTXT[ctx].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF); + m_env.CTXT[ctx].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[ctx].FRAME, m_env.CTXT[ctx].ZBUF); + + m_env.UpdateDIMX(); + m_env.CTXT[ctx].UpdateScissor(); + UpdateContext(); + + FlushPrim(forced); + + memcpy(&m_env, &m_backup_env, 88); + memcpy(&m_env.CTXT[ctx], &m_backup_env.CTXT[ctx], 96); + m_env.CTXT[ctx].m_fixed_tex0 = m_backup_env.CTXT[ctx].m_fixed_tex0; + + m_env.CTXT[ctx].UpdateScissor(); + UpdateContext(); + + m_reg_draw_dirty = false; + m_reg_texture_dirty = false; + } } void GSState::FlushWrite() @@ -1601,17 +1577,95 @@ void GSState::FlushWrite() g_perfmon.Put(GSPerfMon::Swizzle, len); } -void GSState::FlushPrim() +inline bool GSState::TestDrawChanged() +{ + if (!m_reg_draw_dirty) + return false; + + m_reg_draw_dirty = false; + // Check if PRIM has changed (if so then it's defo a different draw) + u32 prim_mask = 0x7ff; + + if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM)) + prim_mask &= ~0x7; + + if (GSConfig.UseHardwareRenderer() && (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GS_TRIANGLE_CLASS && GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GS_TRIANGLE_CLASS)) + prim_mask &= ~0x80; // Mask out AA1. + + if ((m_env.PRIM.U32[0] & prim_mask) != (m_prev_env.PRIM.U32[0] & prim_mask)) + return true; + + const int context = m_env.PRIM.CTXT; + + if (m_env.CTXT[context].TEST != m_prev_env.CTXT[context].TEST) + return true; + + // If the frame is getting updated check the FRAME, otherwise, we can ignore it + if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || (m_env.CTXT[context].TEST.AFAIL & 1) || m_env.CTXT[context].TEST.DATE) + { + if (m_env.CTXT[context].FRAME != m_prev_env.CTXT[context].FRAME) + return true; + + if (m_env.COLCLAMP != m_prev_env.COLCLAMP) + return true; + + if (m_env.CTXT[context].FBA != m_prev_env.CTXT[context].FBA) + return true; + } + + if (!m_env.CTXT[context].TEST.ATE || (m_env.CTXT[context].TEST.ATST != ATST_NEVER) || m_env.CTXT[context].TEST.AFAIL == AFAIL_ZB_ONLY) + { + if (m_env.CTXT[context].ZBUF != m_prev_env.CTXT[context].ZBUF) + return true; + } + + if (m_env.CTXT[context].SCISSOR != m_prev_env.CTXT[context].SCISSOR) + return true; + + if (m_reg_texture_dirty && m_env.PRIM.TME) + { + m_reg_texture_dirty = false; + + if (m_env.CTXT[context].CLAMP != m_prev_env.CTXT[context].CLAMP) + return true; + + if (memcmp(&m_env.CTXT[context].TEX0, &m_prev_env.CTXT[context].TEX0, 16)) // TEX0 and TEX1 + return true; + + // Don't need to test TEXA if 32bit colour used. + if (m_env.CTXT[context].TEX0.PSM == 0 || m_env.CTXT[context].TEX0.CPSM == 0) + { + // Do nothing. + } + else if (m_env.TEXA != m_prev_env.TEXA) + return true; + + if(m_env.CTXT[context].TEX1.MXL > 0 && memcmp(&m_env.CTXT[context].MIPTBP1, &m_prev_env.CTXT[context].MIPTBP1, 16)) // MIPTBP1 and MIPTBP2 + return true; + } + + if (m_env.PRIM.ABE && (m_env.CTXT[context].ALPHA != m_prev_env.CTXT[context].ALPHA)) + return true; + else + if (m_env.PABE != m_prev_env.PABE) + return true; + + if (m_env.PRIM.FGE && (m_env.FOGCOL != m_prev_env.FOGCOL)) + return true; + + if (m_env.CTXT[context].XYOFFSET != m_prev_env.CTXT[context].XYOFFSET) + return true; + + if (m_env.SCANMSK != m_prev_env.SCANMSK) + return true; + + return false; +} + +void GSState::FlushPrim(bool forced) { const u32 new_prim = PRIM->U32[0]; - if (m_primflush) - { - // We need to restore the old PRIM and update the Context (in case it changed) - m_env.PRIM.U32[0] = m_last_prim.U32[0]; - UpdateContext(); - } - if (m_index.tail > 0) { GL_REG("FlushPrim ctxt %d", PRIM->CTXT); @@ -1719,16 +1773,6 @@ void GSState::FlushPrim() m_vertex.next = 0; } } - - if (m_primflush) - { - // Restore the backup - PRIM->U32[0] = new_prim; - UpdateContext(); - } - - m_primflush = false; - m_last_prim.U32[0] = new_prim; } void GSState::Write(const u8* mem, int len) @@ -1770,8 +1814,9 @@ void GSState::Write(const u8* mem, int len) m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h); - if ((PRIM->TME || (m_primflush && m_last_prim.TME)) && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) // TODO: hmmmm - FlushPrim(); + if ((PRIM->TME && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) || + (m_prev_env.PRIM.TME && (blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0 || blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.CBP))) // TODO: hmmmm + Flush(true); if (m_tr.end == 0 && len >= m_tr.total) { @@ -2068,7 +2113,7 @@ void GSState::SoftReset(u32 mask) void GSState::ReadFIFO(u8* mem, int size) { - Flush(); + Flush(true); size *= 16; @@ -2312,7 +2357,7 @@ int GSState::Freeze(freezeData* fd, bool sizeonly) if (!fd->data || fd->size < m_sssize) return -1; - Flush(); + Flush(true); u8* data = fd->data; @@ -2399,7 +2444,7 @@ int GSState::Defrost(const freezeData* fd) return -1; } - Flush(); + Flush(true); Reset(false); @@ -2808,7 +2853,7 @@ __forceinline void GSState::HandleAutoFlush() area_out = area_out.rintersect(GSVector4i(m_context->scissor.in)); // Intersect with texture if (!area_out.rintersect(tex_rect).rempty()) - Flush(); + Flush(true); } else // Storage of the TEX and FRAME/Z is different, so uhh, just fall back to flushing each page. It's slower, sorry. { @@ -2829,10 +2874,10 @@ __forceinline void GSState::HandleAutoFlush() area_out.w += GSLocalMemory::m_psm[m_context->TEX0.PSM].pgs.y; if (!area_out.rintersect(tex_rect).rempty()) - Flush(); + Flush(true); } else // Page width is different, so it's much more difficult to calculate where it's modifying. - Flush(); + Flush(true); } } } @@ -2992,6 +3037,13 @@ __forceinline void GSState::VertexKick(u32 skip) if (tail >= m_vertex.maxcount) GrowVertexBuffer(); + if (m_index.tail == 0) + { + memcpy(&m_prev_env, &m_env, 88); + memcpy(&m_prev_env.CTXT[m_prev_env.PRIM.CTXT], &m_env.CTXT[m_prev_env.PRIM.CTXT], 96); + m_prev_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0 = m_env.CTXT[m_prev_env.PRIM.CTXT].m_fixed_tex0; + } + u32* RESTRICT buff = &m_index.buff[m_index.tail]; switch (prim) diff --git a/pcsx2/GS/GSState.h b/pcsx2/GS/GSState.h index 0cf7c37e4f..4e28e19f44 100644 --- a/pcsx2/GS/GSState.h +++ b/pcsx2/GS/GSState.h @@ -225,6 +225,8 @@ public: GSPrivRegSet* m_regs; GSLocalMemory m_mem; GSDrawingEnvironment m_env; + GSDrawingEnvironment m_backup_env; + GSDrawingEnvironment m_prev_env; GSDrawingContext* m_context; u32 m_crc; CRC::Game m_game; @@ -232,8 +234,8 @@ public: int m_options; bool m_nativeres; bool m_mipmap; - bool m_primflush; - GIFRegPRIM m_last_prim; + bool m_reg_texture_dirty; + bool m_reg_draw_dirty; static int s_n; bool s_dump; @@ -314,8 +316,9 @@ public: virtual void Reset(bool hardware_reset); virtual void UpdateSettings(const Pcsx2Config::GSOptions& old_config); - void Flush(); - void FlushPrim(); + void Flush(bool forced = false); + void FlushPrim(bool forced); + bool TestDrawChanged(); void FlushWrite(); virtual void Draw() = 0; virtual void PurgePool() = 0; diff --git a/pcsx2/GS/Renderers/Common/GSRenderer.cpp b/pcsx2/GS/Renderers/Common/GSRenderer.cpp index 3808c069c0..26947c0b2f 100644 --- a/pcsx2/GS/Renderers/Common/GSRenderer.cpp +++ b/pcsx2/GS/Renderers/Common/GSRenderer.cpp @@ -504,7 +504,7 @@ static GSVector4 CalculateDrawRect(s32 window_width, s32 window_height, s32 text void GSRenderer::VSync(u32 field, bool registers_written) { - Flush(); + Flush(true); if (s_dump && s_n >= s_saven) {