mirror of https://github.com/PCSX2/pcsx2.git
[ci skip] Qt: Update Base Translation.
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@ -7400,6 +7400,8 @@ TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Level");
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TRANSLATE_NOOP("FullscreenUI", "Determines filter level for CPU sprite render.");
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TRANSLATE_NOOP("FullscreenUI", "Software CLUT Render");
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TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture CLUT points/sprites.");
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TRANSLATE_NOOP("FullscreenUI", "GPU Target CLUT");
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TRANSLATE_NOOP("FullscreenUI", "Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.");
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TRANSLATE_NOOP("FullscreenUI", "Skip Draw Start");
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TRANSLATE_NOOP("FullscreenUI", "Object range to skip drawing.");
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TRANSLATE_NOOP("FullscreenUI", "Skip Draw End");
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@ -7874,6 +7876,8 @@ TRANSLATE_NOOP("FullscreenUI", "Force Nearest");
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TRANSLATE_NOOP("FullscreenUI", "Disabled (Default)");
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TRANSLATE_NOOP("FullscreenUI", "Enabled (Sprites Only)");
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TRANSLATE_NOOP("FullscreenUI", "Enabled (All Primitives)");
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TRANSLATE_NOOP("FullscreenUI", "Enabled (Exact Match)");
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TRANSLATE_NOOP("FullscreenUI", "Enabled (Check Inside Target)");
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TRANSLATE_NOOP("FullscreenUI", "None (Default)");
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TRANSLATE_NOOP("FullscreenUI", "Sharpen Only (Internal Resolution)");
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TRANSLATE_NOOP("FullscreenUI", "Sharpen and Resize (Display Resolution)");
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