mirror of https://github.com/PCSX2/pcsx2.git
Reinstated 0x10000000 limit on uninstalled memory map for DMA. Removed scratchpad support from toSPR/fromSPR address translation (this is documented as absent).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2892 96395faa-99c1-11dd-bbfe-3dabce05a288
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0f661e8f47
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74
pcsx2/Dmac.h
74
pcsx2/Dmac.h
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@ -622,83 +622,63 @@ static __forceinline void setDmacStat(u32 num)
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dmacRegs->stat.set_flags(1 << num);
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}
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static __forceinline bool inScratchpad(u32 addr)
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{
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return ((addr >=0x70000000) && (addr <= 0x70003fff));
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}
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// Note: Dma addresses are guaranteed to be aligned to 16 bytes (128 bits)
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static __forceinline tDMA_TAG *SPRdmaGetAddr(u32 addr, bool write)
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{
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// if (addr & 0xf) { DMA_LOG("*PCSX2*: DMA address not 128bit aligned: %8.8x", addr); }
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//Probably dont need these.
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if (DMA_TAG(addr).SPR) return (tDMA_TAG*)&psS[addr & 0x3ff0];
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// Need to check the physical address as well as just the "SPR" flag, as VTLB doesn't seem to handle it.--refraction
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if (inScratchpad(addr))
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{
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//Console.Warning("Writing to the scratchpad without the SPR flag set!");
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return (tDMA_TAG*)&psS[addr & 0x3ff0];
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}
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// if (addr & 0xf) { DMA_LOG("*PCSX2*: DMA address not 128bit aligned: %8.8x", addr); }
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// FIXME: Why??? DMA uses physical addresses
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if ((addr & 0x7ffffff0) >= 0x20000000)
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{
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Console.Error( "*PCSX2*: DMA error: %8.8x", addr);
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return NULL;
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}
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addr &= 0x1ffffff0;
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if (addr < Ps2MemSize::Base)
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{
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return (tDMA_TAG*)&psM[addr];
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}
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if (addr >= 0x11004000 && addr < 0x11010000)
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{
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//Access for VU Memory
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return (tDMA_TAG*)vtlb_GetPhyPtr(addr & 0x1FFFFFF0);
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}
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if (addr > Ps2MemSize::Base)
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if (addr >= Ps2MemSize::Base && addr < 0x10000000)
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{
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return (tDMA_TAG*)(write ? psMHW : psMHR);
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}
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return (tDMA_TAG*)&psM[addr];
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Console.Error( "*PCSX2*: DMA error: %8.8x", addr);
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return NULL;
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}
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// Note: Dma addresses are guaranteed to be aligned to 16 bytes (128 bits)
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static __forceinline tDMA_TAG *dmaGetAddr(u32 addr, bool write)
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static __forceinline tDMA_TAG *dmaGetAddr(u32 addr, bool write)
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{
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// if (addr & 0xf) { DMA_LOG("*PCSX2*: DMA address not 128bit aligned: %8.8x", addr); }
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// if (addr & 0xf) { DMA_LOG("*PCSX2*: DMA address not 128bit aligned: %8.8x", addr); }
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if (DMA_TAG(addr).SPR) return (tDMA_TAG*)&psS[addr & 0x3ff0];
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// Need to check the physical address as well as just the "SPR" flag, as VTLB doesn't seem to handle it.--refraction
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if (inScratchpad(addr))
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{
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//Console.Warning("Writing to the scratchpad without the SPR flag set!");
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return (tDMA_TAG*)&psS[addr & 0x3ff0];
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}
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if (DMA_TAG(addr).SPR) return (tDMA_TAG*)&psS[addr & 0x3ff0];
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// FIXME: Why??? DMA uses physical addresses
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if ((addr & 0x7ffffff0) >= 0x20000000)
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{
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Console.Error( "*PCSX2*: DMA error: %8.8x", addr);
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return NULL;
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}
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addr &= 0x1ffffff0;
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if (addr > Ps2MemSize::Base)
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if (addr < Ps2MemSize::Base)
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{
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return (tDMA_TAG*)&psM[addr];
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}
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// Secret scratchpad address for DMA = end of maximum main memory?
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if (addr >= 0x10000000 && addr < 0x10004000)
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{
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//Console.Warning("Writing to the scratchpad without the SPR flag set!");
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return (tDMA_TAG*)&psS[addr & 0x3ff0];
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}
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if (addr >= Ps2MemSize::Base && addr < 0x10000000)
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{
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return (tDMA_TAG*)(write ? psMHW : psMHR);
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}
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return (tDMA_TAG*)&psM[addr];
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Console.Error( "*PCSX2*: DMA error: %8.8x", addr);
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return NULL;
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}
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void hwIntcIrq(int n);
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