mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
This commit is contained in:
parent
2693544faa
commit
0c708e8c1e
|
@ -5040,6 +5040,8 @@ SCES-52529:
|
|||
SCES-52530:
|
||||
name: "Crisis Zone"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes Grassmarket district boss model.
|
||||
SCES-52564:
|
||||
name: "SingStar"
|
||||
region: "PAL-F"
|
||||
|
@ -6516,6 +6518,8 @@ SCKA-20037:
|
|||
SCKA-20038:
|
||||
name: "Time Crisis - Crisis Zone"
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes Grassmarket district boss model.
|
||||
SCKA-20039:
|
||||
name: "Tekken Nina Williams In Death By Degree"
|
||||
region: "NTSC-K"
|
||||
|
@ -14184,10 +14188,12 @@ SLES-50731:
|
|||
name: "Need for Speed - Hot Pursuit 2"
|
||||
region: "PAL-M6"
|
||||
compat: 5
|
||||
speedHacks:
|
||||
eeCycleRate: 3 # Fixes intro audio desync.
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLES-50735:
|
||||
name: "Jade Cocoon 2"
|
||||
region: "PAL-E"
|
||||
|
@ -19461,6 +19467,7 @@ SLES-52877:
|
|||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
SLES-52882:
|
||||
name: "Stolen"
|
||||
|
@ -21533,6 +21540,8 @@ SLES-53561:
|
|||
recommendedBlendingLevel: 2 # Fixes door transitions.
|
||||
halfPixelOffset: 4 # Reduces ghosting.
|
||||
roundSprite: 2 # Reduces ghosting.
|
||||
mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
SLES-53563:
|
||||
name: "Nickelodeon SpongeBob SquarePants and Friends Unite!"
|
||||
region: "PAL-M6"
|
||||
|
@ -40329,7 +40338,9 @@ SLPM-65913:
|
|||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
SLPM-65914:
|
||||
name: NANA
|
||||
|
@ -44650,7 +44661,9 @@ SLPM-66638:
|
|||
name-en: "Demento [CapKore]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
SLPM-66639:
|
||||
name: ストリートファイターIII 3rd STRIKE Fight for the future カプコレ
|
||||
|
@ -46891,10 +46904,12 @@ SLPM-67527:
|
|||
name: "Need for Speed - Hot Pursuit 2"
|
||||
region: "NTSC-K"
|
||||
compat: 5
|
||||
speedHacks:
|
||||
eeCycleRate: 3 # Fixes intro audio desync.
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLPM-67528:
|
||||
name: "Hajime no Ippo - Victorious Boxers [Championship Edition]"
|
||||
region: "NTSC-K"
|
||||
|
@ -54917,6 +54932,8 @@ SLPS-25879:
|
|||
recommendedBlendingLevel: 2 # Fixes door transitions.
|
||||
halfPixelOffset: 4 # Reduces ghosting.
|
||||
roundSprite: 2 # Reduces ghosting.
|
||||
mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
SLPS-25880:
|
||||
name: "True Fortune"
|
||||
region: "NTSC-J"
|
||||
|
@ -55218,6 +55235,8 @@ SLPS-25950:
|
|||
recommendedBlendingLevel: 2 # Fixes door transitions.
|
||||
halfPixelOffset: 4 # Reduces ghosting.
|
||||
roundSprite: 2 # Reduces ghosting.
|
||||
mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
SLPS-25953:
|
||||
name: "Daisenryaku VII - Exceed"
|
||||
region: "NTSC-J"
|
||||
|
@ -57780,10 +57799,12 @@ SLUS-20362:
|
|||
name: "Need for Speed - Hot Pursuit 2"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
speedHacks:
|
||||
eeCycleRate: 3 # Fixes intro audio desync.
|
||||
clampModes:
|
||||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
halfPixelOffset: 2 # Fixes depth line and blur.
|
||||
SLUS-20363:
|
||||
name: "Sled Storm"
|
||||
region: "NTSC-U"
|
||||
|
@ -60767,6 +60788,8 @@ SLUS-20927:
|
|||
name: "Time Crisis - Crisis Zone"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 2 # Fixes Grassmarket district boss model.
|
||||
SLUS-20928:
|
||||
name: "Echo Night - Beyond"
|
||||
region: "NTSC-U"
|
||||
|
@ -61632,6 +61655,7 @@ SLUS-21075:
|
|||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Reduces blurriness. Normal Vertex works better, but causes some lights to disappear.
|
||||
roundSprite: 1 # Further reduces blurriness.
|
||||
bilinearUpscale: 1 # Smooths out fire textures.
|
||||
beforeDraw: "OI_HauntingGround" # Fix bloom.
|
||||
SLUS-21076:
|
||||
name: "Atari Anthology"
|
||||
|
@ -62776,6 +62800,8 @@ SLUS-21269:
|
|||
recommendedBlendingLevel: 2 # Fixes door transitions.
|
||||
halfPixelOffset: 4 # Reduces ghosting.
|
||||
roundSprite: 2 # Reduces ghosting.
|
||||
mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer.
|
||||
trilinearFiltering: 1
|
||||
SLUS-21270:
|
||||
name: "MS Saga - A New Dawn"
|
||||
region: "NTSC-U"
|
||||
|
@ -65805,6 +65831,8 @@ SLUS-21834:
|
|||
name: "Goosebumps Horrorland - Happy Halloween"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 3 # Needs both vu0 and vu1 extra+sign clamping to fix crash on flume ride.
|
||||
SLUS-21835:
|
||||
name: "History Channel - Civil War Secret Mission"
|
||||
region: "NTSC-U"
|
||||
|
|
Loading…
Reference in New Issue