diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 84622de749..9f79c3d38e 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -8734,6 +8734,8 @@ SLAJ-25078: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. SLAJ-25079: name: "Shin Sangoku Musou 4 - Empires" region: "NTSC-Unk" @@ -9017,6 +9019,8 @@ SLED-53937: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. SLED-53951: name: "Honda Demo [Demo]" region: "PAL-E" @@ -17663,6 +17667,8 @@ SLES-53886: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. patches: ADDFF505: content: |- @@ -17993,6 +17999,8 @@ SLES-54030: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. patches: CAA04879: content: |- @@ -30671,6 +30679,8 @@ SLPM-66354: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. patches: B3A9F9ED: content: |- @@ -32069,6 +32079,8 @@ SLPM-66731: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-66732: name: "Iinazuke [Limited Edition]" region: "NTSC-J" @@ -32817,6 +32829,8 @@ SLPM-66961: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-66962: name: "Burnout 3 - Takedown [EA-SY! 1980]" region: "NTSC-J" @@ -45190,6 +45204,8 @@ SLUS-21376: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. patches: 5C891FF1: content: |- @@ -48432,6 +48448,8 @@ SLUS-29180: gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. + mipmap: 2 # Fixes over sharpening. + trilinearFiltering: 1 # Smoothes out mipmapping. SLUS-29183: name: "Fight Night - Round 3 [Demo]" region: "NTSC-U"