diff --git a/bin/resources/shaders/dx11/present.fx b/bin/resources/shaders/dx11/present.fx index 043097d240..ca682a9f20 100644 --- a/bin/resources/shaders/dx11/present.fx +++ b/bin/resources/shaders/dx11/present.fx @@ -29,7 +29,6 @@ cbuffer cb0 : register(b0) float2 u_source_resolution; float2 u_rcp_source_resolution; // 1 / u_source_resolution float u_time; - float3 cb0_pad0; }; Texture2D Texture; diff --git a/bin/resources/shaders/opengl/present.glsl b/bin/resources/shaders/opengl/present.glsl index 87c157bb2a..ce713965e0 100644 --- a/bin/resources/shaders/opengl/present.glsl +++ b/bin/resources/shaders/opengl/present.glsl @@ -40,7 +40,6 @@ uniform vec2 u_rcp_target_resolution; // 1 / u_target_resolution uniform vec2 u_source_resolution; uniform vec2 u_rcp_source_resolution; // 1 / u_source_resolution uniform float u_time; -uniform vec3 cb0_pad0; in vec4 PSin_p; in vec2 PSin_t; diff --git a/bin/resources/shaders/vulkan/present.glsl b/bin/resources/shaders/vulkan/present.glsl index 2f4687b7c8..f03082892e 100644 --- a/bin/resources/shaders/vulkan/present.glsl +++ b/bin/resources/shaders/vulkan/present.glsl @@ -26,7 +26,6 @@ layout(push_constant) uniform cb10 vec2 u_source_resolution; vec2 u_rcp_source_resolution; // 1 / u_source_resolution float u_time; - vec3 cb0_pad0; }; layout(location = 0) in vec2 v_tex;