mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Purge some crc hacks for GSC_BurnoutGames.
Purge hacks that removed texture shuffle effects only.
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@ -680,20 +680,6 @@ bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip)
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// 0x01dc0 ntsc, 0x01f00 ntsc progressive
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skip = 4;
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}
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else if(fi.TME && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) // fog
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{
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if (!Dx_only) return false;
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if(fi.FBP == 0x00a00 && fi.TBP0 == 0x01e00)
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{
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skip = 4; // pal
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}
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if((fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x01a40 || fi.TBP0 == 0x01b80))
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{
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// 0x00a00 and 0x01b80 ntsc progressive
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skip = 3; // ntsc
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}
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}
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else if (fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x033a0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x02d60 || fi.TBP0 == 0x033a0) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0)
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{
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skip = 2; // impact screen
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