diff --git a/plugins/GSdx/Renderers/HW/GSHwHack.cpp b/plugins/GSdx/Renderers/HW/GSHwHack.cpp index 5a33c60ec5..7bab89fcd5 100644 --- a/plugins/GSdx/Renderers/HW/GSHwHack.cpp +++ b/plugins/GSdx/Renderers/HW/GSHwHack.cpp @@ -680,20 +680,6 @@ bool GSC_BurnoutGames(const GSFrameInfo& fi, int& skip) // 0x01dc0 ntsc, 0x01f00 ntsc progressive skip = 4; } - else if(fi.TME && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) // fog - { - if (!Dx_only) return false; - - if(fi.FBP == 0x00a00 && fi.TBP0 == 0x01e00) - { - skip = 4; // pal - } - if((fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x01a40 || fi.TBP0 == 0x01b80)) - { - // 0x00a00 and 0x01b80 ntsc progressive - skip = 3; // ntsc - } - } else if (fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x033a0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x02d60 || fi.TBP0 == 0x033a0) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0) { skip = 2; // impact screen