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/* PCSX2 - PS2 Emulator for PCs
* Copyright ( C ) 2002 - 2022 PCSX2 Dev Team
*
* PCSX2 is free software : you can redistribute it and / or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found -
* ation , either version 3 of the License , or ( at your option ) any later version .
*
* PCSX2 is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE . See the GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License along with PCSX2 .
* If not , see < http : //www.gnu.org/licenses/>.
*/
# include "PrecompiledHeader.h"
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# include "common/FileSystem.h"
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# include "common/Path.h"
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# include "common/StringUtil.h"
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# include "pcsx2/Frontend/GameList.h"
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# include "pcsx2/HostSettings.h"
# include "pcsx2/INISettingsInterface.h"
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# include "MainWindow.h"
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# include "QtHost.h"
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# include "QtUtils.h"
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# include "SettingsDialog.h"
# include "AdvancedSystemSettingsWidget.h"
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# include "AudioSettingsWidget.h"
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# include "BIOSSettingsWidget.h"
# include "EmulationSettingsWidget.h"
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# include "GameSummaryWidget.h"
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# include "GameFixSettingsWidget.h"
# include "GameListSettingsWidget.h"
# include "GraphicsSettingsWidget.h"
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# include "DEV9SettingsWidget.h"
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# include "FolderSettingsWidget.h"
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# include "HotkeySettingsWidget.h"
# include "InterfaceSettingsWidget.h"
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# include "MemoryCardSettingsWidget.h"
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# include "SystemSettingsWidget.h"
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# ifdef ENABLE_ACHIEVEMENTS
# include "AchievementSettingsWidget.h"
# include "pcsx2/Frontend/Achievements.h"
# endif
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# include <QtWidgets/QMessageBox>
# include <QtWidgets/QTextEdit>
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static QList < SettingsDialog * > s_open_game_properties_dialogs ;
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SettingsDialog : : SettingsDialog ( QWidget * parent )
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: QDialog ( parent )
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, m_game_crc ( 0 )
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{
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setupUi ( nullptr ) ;
}
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SettingsDialog : : SettingsDialog ( QWidget * parent , std : : unique_ptr < SettingsInterface > sif , const GameList : : Entry * game , u32 game_crc )
: QDialog ( parent )
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, m_sif ( std : : move ( sif ) )
, m_game_crc ( game_crc )
{
setupUi ( game ) ;
s_open_game_properties_dialogs . push_back ( this ) ;
}
void SettingsDialog : : setupUi ( const GameList : : Entry * game )
{
const bool show_advanced_settings = true ;
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m_ui . setupUi ( this ) ;
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setWindowFlags ( windowFlags ( ) & ~ Qt : : WindowContextHelpButtonHint ) ;
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// We don't include interface/game list/bios settings from per-game settings.
if ( ! isPerGameSettings ( ) )
{
addWidget ( m_interface_settings = new InterfaceSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Interface " ) ,
QStringLiteral ( " settings-3-line " ) ,
tr ( " <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for "
" additional information. " ) ) ;
addWidget ( m_game_list_settings = new GameListSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Game List " ) ,
QStringLiteral ( " folder-settings-line " ) ,
tr ( " <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
" list. Search directories can be added, removed, and switched to recursive/non-recursive. " ) ) ;
addWidget ( m_bios_settings = new BIOSSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " BIOS " ) , QStringLiteral ( " hard-drive-2-line " ) ,
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tr ( " <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. " ) ) ;
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}
else
{
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if ( game )
{
addWidget ( new GameSummaryWidget ( game , this , m_ui . settingsContainer ) , tr ( " Summary " ) , QStringLiteral ( " file-list-line " ) ,
tr ( " <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. " ) ) ;
}
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m_ui . restoreDefaultsButton - > setVisible ( false ) ;
}
// Common to both per-game and global settings.
addWidget ( m_emulation_settings = new EmulationSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Emulation " ) , QStringLiteral ( " dashboard-line " ) ,
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tr ( " <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. " ) ) ;
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addWidget ( m_system_settings = new SystemSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " System " ) , QStringLiteral ( " artboard-2-line " ) ,
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tr ( " <strong>System Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. " ) ) ;
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if ( show_advanced_settings )
{
addWidget ( m_advanced_system_settings = new AdvancedSystemSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Advanced System " ) ,
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QStringLiteral ( " artboard-2-line " ) , tr ( " <strong>Advanced System Settings</strong><hr>These are Advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. " ) ) ;
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// Only show the game fixes for per-game settings, there's really no reason to be setting them globally.
if ( isPerGameSettings ( ) )
{
addWidget ( m_game_fix_settings_widget = new GameFixSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Game Fix " ) ,
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QStringLiteral ( " close-line " ) , tr ( " <strong>Game Fix Settings</strong><hr>Gamefixes can work around incorrect emulation in some titles<br>however they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. " ) ) ;
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}
}
addWidget ( m_graphics_settings = new GraphicsSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Graphics " ) , QStringLiteral ( " brush-line " ) ,
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tr ( " <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. " ) ) ;
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addWidget ( m_audio_settings = new AudioSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Audio " ) , QStringLiteral ( " volume-up-line " ) ,
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tr ( " <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. " ) ) ;
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// for now, memory cards aren't settable per-game
if ( ! isPerGameSettings ( ) )
{
addWidget ( m_memory_card_settings = new MemoryCardSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Memory Cards " ) ,
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QStringLiteral ( " sd-card-line " ) , tr ( " <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. " ) ) ;
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}
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addWidget ( m_dev9_settings = new DEV9SettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Network & HDD " ) , QStringLiteral ( " dashboard-line " ) ,
tr ( " <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br> "
" Mouse over an option for additional information. " ) ) ;
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if ( ! isPerGameSettings ( ) )
{
addWidget ( m_folder_settings = new FolderSettingsWidget ( this , m_ui . settingsContainer ) , tr ( " Folders " ) , QStringLiteral ( " folder-open-line " ) ,
tr ( " <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. " ) ) ;
}
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{
QString title = tr ( " Achievements " ) ;
QString icon_text ( QStringLiteral ( " trophy-line " ) ) ;
QString help_text = tr (
" <strong>Achievements Settings</strong><hr> "
" These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. " ) ;
# ifdef ENABLE_ACHIEVEMENTS
if ( Achievements : : IsUsingRAIntegration ( ) )
{
QLabel * placeholder_label =
new QLabel ( tr ( " RAIntegration is being used, built-in RetroAchievements support is disabled. " ) ,
m_ui . settingsContainer ) ;
placeholder_label - > setAlignment ( Qt : : AlignLeft | Qt : : AlignTop ) ;
addWidget ( placeholder_label , std : : move ( title ) , std : : move ( icon_text ) , std : : move ( help_text ) ) ;
}
else
{
addWidget ( ( m_achievement_settings = new AchievementSettingsWidget ( this , m_ui . settingsContainer ) ) ,
std : : move ( title ) , std : : move ( icon_text ) , std : : move ( help_text ) ) ;
}
# else
QLabel * placeholder_label =
new QLabel ( tr ( " This PCSX2 build was not compiled with RetroAchievements support. " ) , m_ui . settingsContainer ) ;
placeholder_label - > setAlignment ( Qt : : AlignLeft | Qt : : AlignTop ) ;
addWidget ( placeholder_label , std : : move ( title ) , std : : move ( icon_text ) , std : : move ( help_text ) ) ;
# endif
}
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m_ui . settingsCategory - > setSizePolicy ( QSizePolicy : : Minimum , QSizePolicy : : Minimum ) ;
m_ui . settingsCategory - > setCurrentRow ( 0 ) ;
m_ui . settingsContainer - > setCurrentIndex ( 0 ) ;
m_ui . helpText - > setText ( m_category_help_text [ 0 ] ) ;
connect ( m_ui . settingsCategory , & QListWidget : : currentRowChanged , this , & SettingsDialog : : onCategoryCurrentRowChanged ) ;
connect ( m_ui . closeButton , & QPushButton : : clicked , this , & SettingsDialog : : accept ) ;
connect ( m_ui . restoreDefaultsButton , & QPushButton : : clicked , this , & SettingsDialog : : onRestoreDefaultsClicked ) ;
}
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SettingsDialog : : ~ SettingsDialog ( )
{
if ( isPerGameSettings ( ) )
s_open_game_properties_dialogs . removeOne ( this ) ;
}
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void SettingsDialog : : closeEvent ( QCloseEvent * )
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{
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// we need to clean up ourselves, since we're not modal
if ( isPerGameSettings ( ) )
deleteLater ( ) ;
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}
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QString SettingsDialog : : getCategory ( ) const
{
return m_ui . settingsCategory - > item ( m_ui . settingsCategory - > currentRow ( ) ) - > text ( ) ;
}
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void SettingsDialog : : setCategory ( const char * category )
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{
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// the titles in the category list will be translated.
const QString translated_category ( qApp - > translate ( " SettingsDialog " , category ) ) ;
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for ( int i = 0 ; i < m_ui . settingsCategory - > count ( ) ; i + + )
{
if ( translated_category = = m_ui . settingsCategory - > item ( i ) - > text ( ) )
{
// will also update the visible widget
m_ui . settingsCategory - > setCurrentRow ( i ) ;
break ;
}
}
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}
void SettingsDialog : : onCategoryCurrentRowChanged ( int row )
{
m_ui . settingsContainer - > setCurrentIndex ( row ) ;
m_ui . helpText - > setText ( m_category_help_text [ row ] ) ;
}
void SettingsDialog : : onRestoreDefaultsClicked ( )
{
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QMessageBox msgbox ( this ) ;
msgbox . setIcon ( QMessageBox : : Question ) ;
msgbox . setWindowTitle ( tr ( " Confirm Restore Defaults " ) ) ;
msgbox . setText ( tr ( " Are you sure you want to restore the default settings? Any preferences will be lost. " ) ) ;
QCheckBox * ui_cb = new QCheckBox ( tr ( " Reset UI Settings " ) , & msgbox ) ;
msgbox . setCheckBox ( ui_cb ) ;
msgbox . addButton ( QMessageBox : : Yes ) ;
msgbox . addButton ( QMessageBox : : No ) ;
msgbox . setDefaultButton ( QMessageBox : : Yes ) ;
if ( msgbox . exec ( ) ! = QMessageBox : : Yes )
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return ;
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g_main_window - > resetSettings ( ui_cb - > isChecked ( ) ) ;
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}
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void SettingsDialog : : addWidget ( QWidget * widget , QString title , QString icon , QString help_text )
{
const int index = m_ui . settingsCategory - > count ( ) ;
QListWidgetItem * item = new QListWidgetItem ( m_ui . settingsCategory ) ;
item - > setText ( title ) ;
if ( ! icon . isEmpty ( ) )
item - > setIcon ( QIcon : : fromTheme ( icon ) ) ;
m_ui . settingsContainer - > addWidget ( widget ) ;
m_category_help_text [ index ] = std : : move ( help_text ) ;
}
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void SettingsDialog : : registerWidgetHelp ( QObject * object , QString title , QString recommended_value , QString text )
{
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if ( ! object )
return ;
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// construct rich text with formatted description
QString full_text ;
full_text + = " <table width='100%' cellpadding='0' cellspacing='0'><tr><td><strong> " ;
full_text + = title ;
full_text + = " </strong></td><td align='right'><strong> " ;
full_text + = tr ( " Recommended Value " ) ;
full_text + = " : </strong> " ;
full_text + = recommended_value ;
full_text + = " </td></table><hr> " ;
full_text + = text ;
m_widget_help_text_map [ object ] = std : : move ( full_text ) ;
object - > installEventFilter ( this ) ;
}
bool SettingsDialog : : eventFilter ( QObject * object , QEvent * event )
{
if ( event - > type ( ) = = QEvent : : Enter )
{
auto iter = m_widget_help_text_map . constFind ( object ) ;
if ( iter ! = m_widget_help_text_map . end ( ) )
{
m_current_help_widget = object ;
m_ui . helpText - > setText ( iter . value ( ) ) ;
}
}
else if ( event - > type ( ) = = QEvent : : Leave )
{
if ( m_current_help_widget )
{
m_current_help_widget = nullptr ;
m_ui . helpText - > setText ( m_category_help_text [ m_ui . settingsCategory - > currentRow ( ) ] ) ;
}
}
return QDialog : : eventFilter ( object , event ) ;
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}
bool SettingsDialog : : getEffectiveBoolValue ( const char * section , const char * key , bool default_value ) const
{
bool value ;
if ( m_sif & & m_sif - > GetBoolValue ( section , key , & value ) )
return value ;
else
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return Host : : GetBaseBoolSettingValue ( section , key , default_value ) ;
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}
int SettingsDialog : : getEffectiveIntValue ( const char * section , const char * key , int default_value ) const
{
int value ;
if ( m_sif & & m_sif - > GetIntValue ( section , key , & value ) )
return value ;
else
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return Host : : GetBaseIntSettingValue ( section , key , default_value ) ;
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}
float SettingsDialog : : getEffectiveFloatValue ( const char * section , const char * key , float default_value ) const
{
float value ;
if ( m_sif & & m_sif - > GetFloatValue ( section , key , & value ) )
return value ;
else
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return Host : : GetBaseFloatSettingValue ( section , key , default_value ) ;
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}
std : : string SettingsDialog : : getEffectiveStringValue ( const char * section , const char * key , const char * default_value ) const
{
std : : string value ;
if ( ! m_sif | | ! m_sif - > GetStringValue ( section , key , & value ) )
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value = Host : : GetBaseStringSettingValue ( section , key , default_value ) ;
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return value ;
}
std : : optional < bool > SettingsDialog : : getBoolValue ( const char * section , const char * key , std : : optional < bool > default_value ) const
{
std : : optional < bool > value ;
if ( m_sif )
{
bool bvalue ;
if ( m_sif - > GetBoolValue ( section , key , & bvalue ) )
value = bvalue ;
else
value = default_value ;
}
else
{
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value = Host : : GetBaseBoolSettingValue ( section , key , default_value . value_or ( false ) ) ;
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}
return value ;
}
std : : optional < int > SettingsDialog : : getIntValue ( const char * section , const char * key , std : : optional < int > default_value ) const
{
std : : optional < int > value ;
if ( m_sif )
{
int ivalue ;
if ( m_sif - > GetIntValue ( section , key , & ivalue ) )
value = ivalue ;
else
value = default_value ;
}
else
{
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value = Host : : GetBaseIntSettingValue ( section , key , default_value . value_or ( 0 ) ) ;
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}
return value ;
}
std : : optional < float > SettingsDialog : : getFloatValue ( const char * section , const char * key , std : : optional < float > default_value ) const
{
std : : optional < float > value ;
if ( m_sif )
{
float fvalue ;
if ( m_sif - > GetFloatValue ( section , key , & fvalue ) )
value = fvalue ;
else
value = default_value ;
}
else
{
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value = Host : : GetBaseFloatSettingValue ( section , key , default_value . value_or ( 0.0f ) ) ;
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}
return value ;
}
std : : optional < std : : string > SettingsDialog : : getStringValue ( const char * section , const char * key , std : : optional < const char * > default_value ) const
{
std : : optional < std : : string > value ;
if ( m_sif )
{
std : : string svalue ;
if ( m_sif - > GetStringValue ( section , key , & svalue ) )
value = std : : move ( svalue ) ;
else if ( default_value . has_value ( ) )
value = default_value . value ( ) ;
}
else
{
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value = Host : : GetBaseStringSettingValue ( section , key , default_value . value_or ( " " ) ) ;
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}
return value ;
}
void SettingsDialog : : setBoolSettingValue ( const char * section , const char * key , std : : optional < bool > value )
{
if ( m_sif )
{
value . has_value ( ) ? m_sif - > SetBoolValue ( section , key , value . value ( ) ) : m_sif - > DeleteValue ( section , key ) ;
m_sif - > Save ( ) ;
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g_emu_thread - > reloadGameSettings ( ) ;
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}
else
{
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value . has_value ( ) ? Host : : SetBaseBoolSettingValue ( section , key , value . value ( ) ) : Host : : RemoveBaseSettingValue ( section , key ) ;
Host : : CommitBaseSettingChanges ( ) ;
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g_emu_thread - > applySettings ( ) ;
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}
}
void SettingsDialog : : setIntSettingValue ( const char * section , const char * key , std : : optional < int > value )
{
if ( m_sif )
{
value . has_value ( ) ? m_sif - > SetIntValue ( section , key , value . value ( ) ) : m_sif - > DeleteValue ( section , key ) ;
m_sif - > Save ( ) ;
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g_emu_thread - > reloadGameSettings ( ) ;
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}
else
{
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value . has_value ( ) ? Host : : SetBaseIntSettingValue ( section , key , value . value ( ) ) : Host : : RemoveBaseSettingValue ( section , key ) ;
Host : : CommitBaseSettingChanges ( ) ;
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g_emu_thread - > applySettings ( ) ;
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}
}
void SettingsDialog : : setFloatSettingValue ( const char * section , const char * key , std : : optional < float > value )
{
if ( m_sif )
{
value . has_value ( ) ? m_sif - > SetFloatValue ( section , key , value . value ( ) ) : m_sif - > DeleteValue ( section , key ) ;
m_sif - > Save ( ) ;
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g_emu_thread - > reloadGameSettings ( ) ;
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}
else
{
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value . has_value ( ) ? Host : : SetBaseFloatSettingValue ( section , key , value . value ( ) ) : Host : : RemoveBaseSettingValue ( section , key ) ;
Host : : CommitBaseSettingChanges ( ) ;
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g_emu_thread - > applySettings ( ) ;
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}
}
void SettingsDialog : : setStringSettingValue ( const char * section , const char * key , std : : optional < const char * > value )
{
if ( m_sif )
{
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value . has_value ( ) ? m_sif - > SetStringValue ( section , key , value . value ( ) ) : m_sif - > DeleteValue ( section , key ) ;
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m_sif - > Save ( ) ;
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g_emu_thread - > reloadGameSettings ( ) ;
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}
else
{
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value . has_value ( ) ? Host : : SetBaseStringSettingValue ( section , key , value . value ( ) ) : Host : : RemoveBaseSettingValue ( section , key ) ;
Host : : CommitBaseSettingChanges ( ) ;
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g_emu_thread - > applySettings ( ) ;
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}
}
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void SettingsDialog : : openGamePropertiesDialog ( const GameList : : Entry * game , const std : : string_view & serial , u32 crc )
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{
// check for an existing dialog with this crc
for ( SettingsDialog * dialog : s_open_game_properties_dialogs )
{
if ( dialog - > m_game_crc = = crc )
{
dialog - > show ( ) ;
dialog - > setFocus ( ) ;
return ;
}
}
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std : : string filename ( VMManager : : GetGameSettingsPath ( serial , crc ) ) ;
std : : unique_ptr < INISettingsInterface > sif = std : : make_unique < INISettingsInterface > ( std : : move ( filename ) ) ;
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if ( FileSystem : : FileExists ( sif - > GetFileName ( ) . c_str ( ) ) )
sif - > Load ( ) ;
const QString window_title ( tr ( " %1 [%2] " )
. arg ( game ? QtUtils : : StringViewToQString ( game - > title ) : QStringLiteral ( " <UNKNOWN> " ) )
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. arg ( QtUtils : : StringViewToQString ( Path : : GetFileName ( sif - > GetFileName ( ) ) ) ) ) ;
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SettingsDialog * dialog = new SettingsDialog ( g_main_window , std : : move ( sif ) , game , crc ) ;
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dialog - > setWindowTitle ( window_title ) ;
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dialog - > setModal ( false ) ;
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dialog - > show ( ) ;
}