pcsx2/common/Windows/WinHostSys.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#if defined(_WIN32)
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#include "common/RedtapeWindows.h"
#include "common/PageFaultSource.h"
static long DoSysPageFaultExceptionFilter(EXCEPTION_POINTERS *eps)
{
if (eps->ExceptionRecord->ExceptionCode != EXCEPTION_ACCESS_VIOLATION)
return EXCEPTION_CONTINUE_SEARCH;
// Note: This exception can be accessed by the EE or MTVU thread
// Source_PageFault is a global variable with its own state information
// so for now we lock this exception code unless someone can fix this better...
Threading::ScopedLock lock(PageFault_Mutex);
Source_PageFault->Dispatch(PageFaultInfo((uptr)eps->ExceptionRecord->ExceptionInformation[1]));
return Source_PageFault->WasHandled() ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_CONTINUE_SEARCH;
}
long __stdcall SysPageFaultExceptionFilter(EXCEPTION_POINTERS *eps)
{
// Prevent recursive exception filtering by catching the exception from the filter here.
// In the event that the filter causes an access violation (happened during shutdown
// because Source_PageFault was deallocated), this will allow the debugger to catch the
// exception.
// TODO: find a reliable way to debug the filter itself, I've come up with a few ways that
// work but I don't fully understand why some do and some don't.
__try {
return DoSysPageFaultExceptionFilter(eps);
} __except (GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
return EXCEPTION_CONTINUE_SEARCH;
}
}
void _platform_InstallSignalHandler()
{
#ifdef _WIN64 // We don't handle SEH properly on Win64 so use a vectored exception handler instead
AddVectoredExceptionHandler(true, SysPageFaultExceptionFilter);
#endif
}
static DWORD ConvertToWinApi(const PageProtectionMode &mode)
{
DWORD winmode = PAGE_NOACCESS;
// Windows has some really bizarre memory protection enumeration that uses bitwise
// numbering (like flags) but is in fact not a flag value. *Someone* from the early
// microsoft days wasn't a very good coder, me thinks. --air
if (mode.CanExecute()) {
winmode = mode.CanWrite() ? PAGE_EXECUTE_READWRITE : PAGE_EXECUTE_READ;
} else if (mode.CanRead()) {
winmode = mode.CanWrite() ? PAGE_READWRITE : PAGE_READONLY;
}
return winmode;
}
void *HostSys::MmapReservePtr(void *base, size_t size)
{
return VirtualAlloc(base, size, MEM_RESERVE, PAGE_NOACCESS);
}
bool HostSys::MmapCommitPtr(void *base, size_t size, const PageProtectionMode &mode)
{
void *result = VirtualAlloc(base, size, MEM_COMMIT, ConvertToWinApi(mode));
if (result)
return true;
const DWORD errcode = GetLastError();
if (errcode == ERROR_COMMITMENT_MINIMUM) {
Console.Warning("(MmapCommit) Received windows error %u {Virtual Memory Minimum Too Low}.", ERROR_COMMITMENT_MINIMUM);
Sleep(1000); // Cut windows some time to rework its memory...
} else if (errcode != ERROR_NOT_ENOUGH_MEMORY && errcode != ERROR_OUTOFMEMORY) {
pxFailDev(L"VirtualAlloc COMMIT failed: " + Exception::WinApiError().GetMsgFromWindows());
return false;
}
if (!pxDoOutOfMemory)
return false;
pxDoOutOfMemory(size);
return VirtualAlloc(base, size, MEM_COMMIT, ConvertToWinApi(mode)) != NULL;
}
void HostSys::MmapResetPtr(void *base, size_t size)
{
VirtualFree(base, size, MEM_DECOMMIT);
}
void *HostSys::MmapReserve(uptr base, size_t size)
{
return MmapReservePtr((void *)base, size);
}
bool HostSys::MmapCommit(uptr base, size_t size, const PageProtectionMode &mode)
{
return MmapCommitPtr((void *)base, size, mode);
}
void HostSys::MmapReset(uptr base, size_t size)
{
MmapResetPtr((void *)base, size);
}
void *HostSys::Mmap(uptr base, size_t size)
{
return VirtualAlloc((void *)base, size, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
}
void HostSys::Munmap(uptr base, size_t size)
{
if (!base)
return;
//VirtualFree((void*)base, size, MEM_DECOMMIT);
VirtualFree((void *)base, 0, MEM_RELEASE);
}
void HostSys::MemProtect(void *baseaddr, size_t size, const PageProtectionMode &mode)
{
pxAssertDev(((size & (__pagesize - 1)) == 0), pxsFmt(
L"Memory block size must be a multiple of the target platform's page size.\n"
L"\tPage Size: 0x%04x (%d), Block Size: 0x%04x (%d)",
__pagesize, __pagesize, size, size));
DWORD OldProtect; // enjoy my uselessness, yo!
if (!VirtualProtect(baseaddr, size, ConvertToWinApi(mode), &OldProtect)) {
Exception::WinApiError apiError;
apiError.SetDiagMsg(
pxsFmt(L"VirtualProtect failed @ 0x%08X -> 0x%08X (mode=%s)",
baseaddr, (uptr)baseaddr + size, mode.ToString().c_str()));
pxFailDev(apiError.FormatDiagnosticMessage());
}
}
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#endif