pcsx2/plugins/GSdx/GSdx.icc.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="GSdx" />
<Option pch_mode="2" />
<Option compiler="icc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/libGSdx" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option compiler="icc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O0" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="../../deps/debug/libSDL-1.3.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/libGSdx" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option compiler="icc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-msse2" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add library="../../deps/release/libSDL-1.3.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-fno-operator-names" />
<Add option="-Zp16" />
<Add option="-fno-rtti" />
<Add option="-restrict" />
<Add option="-msse2" />
<Add option="-Wall" />
<Add option="-D_LINUX" />
</Compiler>
<Unit filename="GPU.cpp" />
<Unit filename="GPU.h" />
<Unit filename="GPUDrawScanline.cpp" />
<Unit filename="GPUDrawScanline.h" />
<Unit filename="GPUDrawScanlineCodeGenerator.cpp" />
<Unit filename="GPUDrawScanlineCodeGenerator.h" />
<Unit filename="GPUDrawingEnvironment.h" />
<Unit filename="GPULocalMemory.cpp" />
<Unit filename="GPULocalMemory.h" />
<Unit filename="GPURenderer.cpp" />
<Unit filename="GPURenderer.h" />
<Unit filename="GPURendererSW.cpp" />
<Unit filename="GPURendererSW.h" />
<Unit filename="GPUScanlineEnvironment.h" />
<Unit filename="GPUSetupPrimCodeGenerator.cpp" />
<Unit filename="GPUSetupPrimCodeGenerator.h" />
<Unit filename="GPUState.cpp" />
<Unit filename="GPUState.h" />
<Unit filename="GPUVertex.h" />
<Unit filename="GS.cpp" />
<Unit filename="GS.h" />
<Unit filename="GSAlignedClass.cpp" />
<Unit filename="GSAlignedClass.h" />
<Unit filename="GSBlock.cpp" />
<Unit filename="GSBlock.h" />
<Unit filename="GSCapture.cpp" />
<Unit filename="GSCapture.h" />
<Unit filename="GSClut.cpp" />
<Unit filename="GSClut.h" />
<Unit filename="GSCodeBuffer.cpp" />
<Unit filename="GSCodeBuffer.h" />
<Unit filename="GSCrc.cpp" />
<Unit filename="GSCrc.h" />
<Unit filename="GSDevice.cpp" />
<Unit filename="GSDevice.h" />
<Unit filename="GSDeviceNull.cpp" />
<Unit filename="GSDeviceNull.h" />
<Unit filename="GSDeviceSDL.cpp" />
<Unit filename="GSDeviceSDL.h" />
<Unit filename="GSDeviceSW.cpp" />
<Unit filename="GSDeviceSW.h" />
<Unit filename="GSDirtyRect.cpp" />
<Unit filename="GSDirtyRect.h" />
<Unit filename="GSDrawScanline.cpp" />
<Unit filename="GSDrawScanline.h" />
<Unit filename="GSDrawScanlineCodeGenerator.cpp" />
<Unit filename="GSDrawScanlineCodeGenerator.h" />
<Unit filename="GSDrawingContext.h" />
<Unit filename="GSDrawingEnvironment.h" />
<Unit filename="GSDump.cpp" />
<Unit filename="GSDump.h" />
<Unit filename="GSFunctionMap.cpp" />
<Unit filename="GSFunctionMap.h" />
<Unit filename="GSLocalMemory.cpp" />
<Unit filename="GSLocalMemory.h" />
<Unit filename="GSPerfMon.cpp" />
<Unit filename="GSPerfMon.h" />
<Unit filename="GSRasterizer.cpp" />
<Unit filename="GSRasterizer.h" />
<Unit filename="GSRenderer.cpp" />
<Unit filename="GSRenderer.h" />
<Unit filename="GSRendererNull.cpp" />
<Unit filename="GSRendererNull.h" />
<Unit filename="GSRendererSW.cpp" />
<Unit filename="GSRendererSW.h" />
<Unit filename="GSScanlineEnvironment.h" />
<Unit filename="GSSetting.cpp" />
<Unit filename="GSSetting.h" />
<Unit filename="GSSetupPrimCodeGenerator.cpp" />
<Unit filename="GSSetupPrimCodeGenerator.h" />
<Unit filename="GSState.cpp" />
<Unit filename="GSState.h" />
<Unit filename="GSTables.cpp" />
<Unit filename="GSTables.h" />
<Unit filename="GSTexture.cpp" />
<Unit filename="GSTexture.h" />
<Unit filename="GSTextureCache.cpp" />
<Unit filename="GSTextureCache.h" />
<Unit filename="GSTextureCacheSW.cpp" />
<Unit filename="GSTextureCacheSW.h" />
<Unit filename="GSTextureNull.cpp" />
<Unit filename="GSTextureNull.h" />
<Unit filename="GSTextureSW.cpp" />
<Unit filename="GSTextureSW.h" />
<Unit filename="GSThread.cpp" />
<Unit filename="GSThread.h" />
<Unit filename="GSUtil.cpp" />
<Unit filename="GSUtil.h" />
<Unit filename="GSVector.cpp" />
<Unit filename="GSVector.h" />
<Unit filename="GSVertex.h" />
<Unit filename="GSVertexHW.h" />
<Unit filename="GSVertexList.h" />
<Unit filename="GSVertexSW.h" />
<Unit filename="GSVertexTrace.cpp" />
<Unit filename="GSVertexTrace.h" />
<Unit filename="GSWnd.cpp" />
<Unit filename="GSWnd.h" />
<Unit filename="GSdx.cpp" />
<Unit filename="GSdx.h" />
<Unit filename="stdafx.cpp" />
<Unit filename="stdafx.h" />
<Unit filename="svnrev.h" />
<Unit filename="xbyak/xbyak.h" />
<Unit filename="xbyak/xbyak_bin2hex.h" />
<Unit filename="xbyak/xbyak_mnemonic.h" />
<Unit filename="xbyak/xbyak_util.h" />
<Extensions>
<envvars />
<code_completion />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>