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# include <stdio.h>
# include <windows.h>
# include <windowsx.h>
# include "resrc1.h"
# include "GS.h"
# include "Win32.h"
# include <map>
using namespace std ;
extern int g_nPixelShaderVer ;
static int prevbilinearfilter ;
HINSTANCE hInst = NULL ;
void CALLBACK GSkeyEvent ( keyEvent * ev ) {
// switch (ev->event) {
// case KEYPRESS:
// switch (ev->key) {
// case VK_PRIOR:
// if (conf.fps) fpspos++; break;
// case VK_NEXT:
// if (conf.fps) fpspos--; break;
// case VK_END:
// if (conf.fps) fpspress = 1; break;
// case VK_DELETE:
// conf.fps = 1 - conf.fps;
// break;
// }
// break;
// }
}
# include "Win32/resource.h"
BOOL CALLBACK LoggingDlgProc ( HWND hW , UINT uMsg , WPARAM wParam , LPARAM lParam ) {
switch ( uMsg ) {
case WM_INITDIALOG :
if ( conf . log ) CheckDlgButton ( hW , IDC_LOG , TRUE ) ;
return TRUE ;
case WM_COMMAND :
switch ( LOWORD ( wParam ) ) {
case IDCANCEL :
EndDialog ( hW , FALSE ) ;
return TRUE ;
case IDOK :
if ( IsDlgButtonChecked ( hW , IDC_LOG ) )
conf . log = 1 ;
else conf . log = 0 ;
SaveConfig ( ) ;
EndDialog ( hW , FALSE ) ;
return TRUE ;
}
}
return FALSE ;
}
map < int , int > mapConfOpts ;
# define PUT_CONF(id) mapConfOpts[IDC_CONFOPT_##id] = 0x##id;
void OnInitDialog ( HWND hW )
{
if ( ! ( conf . options & GSOPTION_LOADED ) )
LoadConfig ( ) ;
CheckDlgButton ( hW , IDC_CONFIG_INTERLACE , conf . interlace ) ;
CheckDlgButton ( hW , IDC_CONFIG_BILINEAR , conf . bilinear ) ;
CheckDlgButton ( hW , IDC_CONFIG_DEPTHWRITE , conf . mrtdepth ) ;
CheckRadioButton ( hW , IDC_CONFIG_AANONE , IDC_CONFIG_AA4 , IDC_CONFIG_AANONE + conf . aa ) ;
CheckDlgButton ( hW , IDC_CONFIG_WIREFRAME , ( conf . options & GSOPTION_WIREFRAME ) ? 1 : 0 ) ;
CheckDlgButton ( hW , IDC_CONFIG_CAPTUREAVI , ( conf . options & GSOPTION_CAPTUREAVI ) ? 1 : 0 ) ;
//CheckDlgButton(hW, IDC_CONFIG_CACHEFBP, (conf.options&GSOPTION_ALPHACLAMP)?1:0);
CheckDlgButton ( hW , IDC_CONFIG_FULLSCREEN , ( conf . options & GSOPTION_FULLSCREEN ) ? 1 : 0 ) ;
//CheckDlgButton(hW, IDC_CONFIG_FFX, (conf.options&GSOPTION_FFXHACK)?1:0);
CheckDlgButton ( hW , IDC_CONFIG_BMPSS , ( conf . options & GSOPTION_TGASNAP ) ? 1 : 0 ) ;
CheckRadioButton ( hW , IDC_CONF_WIN640 , IDC_CONF_WIN1280 , IDC_CONF_WIN640 + ( ( conf . options & GSOPTION_WINDIMS ) > > 4 ) ) ;
prevbilinearfilter = conf . bilinear ;
mapConfOpts . clear ( ) ;
PUT_CONF ( 00000001 ) ;
PUT_CONF ( 00000002 ) ;
PUT_CONF ( 00000004 ) ;
PUT_CONF ( 0000000 8 ) ;
PUT_CONF ( 00000010 ) ;
PUT_CONF ( 00000020 ) ;
PUT_CONF ( 00000040 ) ;
PUT_CONF ( 000000 80 ) ;
PUT_CONF ( 00000200 ) ;
PUT_CONF ( 00000400 ) ;
PUT_CONF ( 00000 800 ) ;
PUT_CONF ( 00001000 ) ;
PUT_CONF ( 00002000 ) ;
PUT_CONF ( 00004000 ) ;
PUT_CONF ( 0000 8000 ) ;
PUT_CONF ( 00010000 ) ;
PUT_CONF ( 00020000 ) ;
PUT_CONF ( 00040000 ) ;
PUT_CONF ( 000 80000 ) ;
PUT_CONF ( 00100000 ) ;
PUT_CONF ( 00200000 ) ;
PUT_CONF ( 00 800000 ) ;
PUT_CONF ( 01000000 ) ;
PUT_CONF ( 02000000 ) ;
PUT_CONF ( 04000000 ) ;
for ( map < int , int > : : iterator it = mapConfOpts . begin ( ) ; it ! = mapConfOpts . end ( ) ; + + it ) {
CheckDlgButton ( hW , it - > first , ( conf . gamesettings & it - > second ) ? 1 : 0 ) ;
}
}
void OnOK ( HWND hW ) {
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u32 newinterlace = IsDlgButtonChecked ( hW , IDC_CONFIG_INTERLACE ) ;
if ( ! conf . interlace ) conf . interlace = newinterlace ;
else if ( ! newinterlace ) conf . interlace = 2 ; // off
conf . bilinear = IsDlgButtonChecked ( hW , IDC_CONFIG_BILINEAR ) ;
// restore
if ( conf . bilinear & & prevbilinearfilter )
conf . bilinear = prevbilinearfilter ;
//conf.mrtdepth = 1;//IsDlgButtonChecked(hW, IDC_CONFIG_DEPTHWRITE);
if ( SendDlgItemMessage ( hW , IDC_CONFIG_AANONE , BM_GETCHECK , 0 , 0 ) ) {
conf . aa = 0 ;
}
else if ( SendDlgItemMessage ( hW , IDC_CONFIG_AA2 , BM_GETCHECK , 0 , 0 ) ) {
conf . aa = 1 ;
}
else if ( SendDlgItemMessage ( hW , IDC_CONFIG_AA4 , BM_GETCHECK , 0 , 0 ) ) {
conf . aa = 2 ;
}
else if ( SendDlgItemMessage ( hW , IDC_CONFIG_AA8 , BM_GETCHECK , 0 , 0 ) ) {
conf . aa = 3 ;
}
else if ( SendDlgItemMessage ( hW , IDC_CONFIG_AA16 , BM_GETCHECK , 0 , 0 ) ) {
conf . aa = 4 ;
}
else conf . aa = 0 ;
conf . options = 0 ;
conf . options | = IsDlgButtonChecked ( hW , IDC_CONFIG_CAPTUREAVI ) ? GSOPTION_CAPTUREAVI : 0 ;
conf . options | = IsDlgButtonChecked ( hW , IDC_CONFIG_WIREFRAME ) ? GSOPTION_WIREFRAME : 0 ;
conf . options | = IsDlgButtonChecked ( hW , IDC_CONFIG_FULLSCREEN ) ? GSOPTION_FULLSCREEN : 0 ;
//conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FFX) ? GSOPTION_FFXHACK : 0;
conf . options | = IsDlgButtonChecked ( hW , IDC_CONFIG_BMPSS ) ? GSOPTION_TGASNAP : 0 ;
conf . gamesettings = 0 ;
for ( map < int , int > : : iterator it = mapConfOpts . begin ( ) ; it ! = mapConfOpts . end ( ) ; + + it ) {
if ( IsDlgButtonChecked ( hW , it - > first ) )
conf . gamesettings | = it - > second ;
}
GSsetGameCRC ( g_LastCRC , conf . gamesettings ) ;
if ( SendDlgItemMessage ( hW , IDC_CONF_WIN640 , BM_GETCHECK , 0 , 0 ) ) conf . options | = GSOPTION_WIN640 ;
else if ( SendDlgItemMessage ( hW , IDC_CONF_WIN800 , BM_GETCHECK , 0 , 0 ) ) conf . options | = GSOPTION_WIN800 ;
else if ( SendDlgItemMessage ( hW , IDC_CONF_WIN1024 , BM_GETCHECK , 0 , 0 ) ) conf . options | = GSOPTION_WIN1024 ;
else if ( SendDlgItemMessage ( hW , IDC_CONF_WIN1280 , BM_GETCHECK , 0 , 0 ) ) conf . options | = GSOPTION_WIN1280 ;
SaveConfig ( ) ;
EndDialog ( hW , FALSE ) ;
}
BOOL CALLBACK ConfigureDlgProc ( HWND hW , UINT uMsg , WPARAM wParam , LPARAM lParam ) {
switch ( uMsg ) {
case WM_INITDIALOG :
OnInitDialog ( hW ) ;
return TRUE ;
case WM_COMMAND :
switch ( LOWORD ( wParam ) ) {
case IDCANCEL :
EndDialog ( hW , TRUE ) ;
return TRUE ;
case IDOK :
OnOK ( hW ) ;
return TRUE ;
}
}
return FALSE ;
}
BOOL CALLBACK AboutDlgProc ( HWND hW , UINT uMsg , WPARAM wParam , LPARAM lParam ) {
switch ( uMsg ) {
case WM_INITDIALOG :
//ZeroGS uses floating point render targets because A8R8G8B8 format is not sufficient for ps2 blending and this requires alpha blending on floating point render targets
//There might be a problem with pixel shader precision with older geforce models (textures will look blocky).
return TRUE ;
case WM_COMMAND :
switch ( LOWORD ( wParam ) ) {
case IDOK :
EndDialog ( hW , FALSE ) ;
return TRUE ;
}
}
return FALSE ;
}
s32 CALLBACK GStest ( ) {
return 0 ;
}
void CALLBACK GSabout ( ) {
DialogBox ( hInst ,
MAKEINTRESOURCE ( IDD_ABOUT ) ,
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GetActiveWindow ( ) ,
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( DLGPROC ) AboutDlgProc ) ;
}
BOOL APIENTRY DllMain ( HANDLE hModule , // DLL INIT
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DWORD dwReason ,
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LPVOID lpReserved ) {
hInst = ( HINSTANCE ) hModule ;
return TRUE ; // very quick :)
}
static char * err = " Error Loading Symbol " ;
static int errval ;
void * SysLoadLibrary ( char * lib ) {
return LoadLibrary ( lib ) ;
}
void * SysLoadSym ( void * lib , char * sym ) {
void * tmp = GetProcAddress ( ( HINSTANCE ) lib , sym ) ;
if ( tmp = = NULL ) errval = 1 ;
else errval = 0 ;
return tmp ;
}
char * SysLibError ( ) {
if ( errval ) { errval = 0 ; return err ; }
return NULL ;
}
void SysCloseLibrary ( void * lib ) {
FreeLibrary ( ( HINSTANCE ) lib ) ;
}