pcsx2/plugins/zerogs/opengl/Win32/Win32.cpp

247 lines
6.7 KiB
C++
Raw Normal View History

#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#include "resrc1.h"
#include "GS.h"
#include "Win32.h"
#include <map>
using namespace std;
extern int g_nPixelShaderVer;
static int prevbilinearfilter;
HINSTANCE hInst=NULL;
void CALLBACK GSkeyEvent(keyEvent *ev) {
// switch (ev->event) {
// case KEYPRESS:
// switch (ev->key) {
// case VK_PRIOR:
// if (conf.fps) fpspos++; break;
// case VK_NEXT:
// if (conf.fps) fpspos--; break;
// case VK_END:
// if (conf.fps) fpspress = 1; break;
// case VK_DELETE:
// conf.fps = 1 - conf.fps;
// break;
// }
// break;
// }
}
#include "Win32/resource.h"
BOOL CALLBACK LoggingDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch(uMsg) {
case WM_INITDIALOG:
if (conf.log) CheckDlgButton(hW, IDC_LOG, TRUE);
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDCANCEL:
EndDialog(hW, FALSE);
return TRUE;
case IDOK:
if (IsDlgButtonChecked(hW, IDC_LOG))
conf.log = 1;
else conf.log = 0;
SaveConfig();
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
map<int, int> mapConfOpts;
#define PUT_CONF(id) mapConfOpts[IDC_CONFOPT_##id] = 0x##id;
void OnInitDialog(HWND hW)
{
if( !(conf.options & GSOPTION_LOADED) )
LoadConfig();
CheckDlgButton(hW, IDC_CONFIG_INTERLACE, conf.interlace);
CheckDlgButton(hW, IDC_CONFIG_BILINEAR, conf.bilinear);
CheckDlgButton(hW, IDC_CONFIG_DEPTHWRITE, conf.mrtdepth);
CheckRadioButton(hW,IDC_CONFIG_AANONE,IDC_CONFIG_AA4, IDC_CONFIG_AANONE+conf.aa);
CheckDlgButton(hW, IDC_CONFIG_WIREFRAME, (conf.options&GSOPTION_WIREFRAME)?1:0);
CheckDlgButton(hW, IDC_CONFIG_CAPTUREAVI, (conf.options&GSOPTION_CAPTUREAVI)?1:0);
//CheckDlgButton(hW, IDC_CONFIG_CACHEFBP, (conf.options&GSOPTION_ALPHACLAMP)?1:0);
CheckDlgButton(hW, IDC_CONFIG_FULLSCREEN, (conf.options&GSOPTION_FULLSCREEN)?1:0);
//CheckDlgButton(hW, IDC_CONFIG_FFX, (conf.options&GSOPTION_FFXHACK)?1:0);
CheckDlgButton(hW, IDC_CONFIG_BMPSS, (conf.options&GSOPTION_TGASNAP)?1:0);
CheckRadioButton(hW,IDC_CONF_WIN640, IDC_CONF_WIN1280, IDC_CONF_WIN640+((conf.options&GSOPTION_WINDIMS)>>4));
prevbilinearfilter = conf.bilinear;
mapConfOpts.clear();
PUT_CONF(00000001);
PUT_CONF(00000002);
PUT_CONF(00000004);
PUT_CONF(00000008);
PUT_CONF(00000010);
PUT_CONF(00000020);
PUT_CONF(00000040);
PUT_CONF(00000080);
PUT_CONF(00000200);
PUT_CONF(00000400);
PUT_CONF(00000800);
PUT_CONF(00001000);
PUT_CONF(00002000);
PUT_CONF(00004000);
PUT_CONF(00008000);
PUT_CONF(00010000);
PUT_CONF(00020000);
PUT_CONF(00040000);
PUT_CONF(00080000);
PUT_CONF(00100000);
PUT_CONF(00200000);
PUT_CONF(00800000);
PUT_CONF(01000000);
PUT_CONF(02000000);
PUT_CONF(04000000);
for(map<int, int>::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it) {
CheckDlgButton(hW, it->first, (conf.gamesettings&it->second)?1:0);
}
}
void OnOK(HWND hW) {
u32 newinterlace = IsDlgButtonChecked(hW, IDC_CONFIG_INTERLACE);
if( !conf.interlace ) conf.interlace = newinterlace;
else if( !newinterlace ) conf.interlace = 2; // off
conf.bilinear = IsDlgButtonChecked(hW, IDC_CONFIG_BILINEAR);
// restore
if( conf.bilinear && prevbilinearfilter )
conf.bilinear = prevbilinearfilter;
//conf.mrtdepth = 1;//IsDlgButtonChecked(hW, IDC_CONFIG_DEPTHWRITE);
if( SendDlgItemMessage(hW,IDC_CONFIG_AANONE,BM_GETCHECK,0,0) ) {
conf.aa = 0;
}
else if( SendDlgItemMessage(hW,IDC_CONFIG_AA2,BM_GETCHECK,0,0) ) {
conf.aa = 1;
}
else if( SendDlgItemMessage(hW,IDC_CONFIG_AA4,BM_GETCHECK,0,0) ) {
conf.aa = 2;
}
else if( SendDlgItemMessage(hW,IDC_CONFIG_AA8,BM_GETCHECK,0,0) ) {
conf.aa = 3;
}
else if( SendDlgItemMessage(hW,IDC_CONFIG_AA16,BM_GETCHECK,0,0) ) {
conf.aa = 4;
}
else conf.aa = 0;
conf.options = 0;
conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_CAPTUREAVI) ? GSOPTION_CAPTUREAVI : 0;
conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_WIREFRAME) ? GSOPTION_WIREFRAME : 0;
conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FULLSCREEN) ? GSOPTION_FULLSCREEN : 0;
//conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FFX) ? GSOPTION_FFXHACK : 0;
conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_BMPSS) ? GSOPTION_TGASNAP : 0;
conf.gamesettings = 0;
for(map<int, int>::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it) {
if( IsDlgButtonChecked(hW, it->first) )
conf.gamesettings |= it->second;
}
GSsetGameCRC(g_LastCRC, conf.gamesettings);
if( SendDlgItemMessage(hW,IDC_CONF_WIN640,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN640;
else if( SendDlgItemMessage(hW,IDC_CONF_WIN800,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN800;
else if( SendDlgItemMessage(hW,IDC_CONF_WIN1024,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN1024;
else if( SendDlgItemMessage(hW,IDC_CONF_WIN1280,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN1280;
SaveConfig();
EndDialog(hW, FALSE);
}
BOOL CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch(uMsg) {
case WM_INITDIALOG:
OnInitDialog(hW);
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDCANCEL:
EndDialog(hW, TRUE);
return TRUE;
case IDOK:
OnOK(hW);
return TRUE;
}
}
return FALSE;
}
BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch(uMsg) {
case WM_INITDIALOG:
//ZeroGS uses floating point render targets because A8R8G8B8 format is not sufficient for ps2 blending and this requires alpha blending on floating point render targets
//There might be a problem with pixel shader precision with older geforce models (textures will look blocky).
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDOK:
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
s32 CALLBACK GStest() {
return 0;
}
void CALLBACK GSabout() {
DialogBox(hInst,
MAKEINTRESOURCE(IDD_ABOUT),
GetActiveWindow(),
(DLGPROC)AboutDlgProc);
}
BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
DWORD dwReason,
LPVOID lpReserved) {
hInst = (HINSTANCE)hModule;
return TRUE; // very quick :)
}
static char *err = "Error Loading Symbol";
static int errval;
void *SysLoadLibrary(char *lib) {
return LoadLibrary(lib);
}
void *SysLoadSym(void *lib, char *sym) {
void *tmp = GetProcAddress((HINSTANCE)lib, sym);
if (tmp == NULL) errval = 1;
else errval = 0;
return tmp;
}
char *SysLibError() {
if (errval) { errval = 0; return err; }
return NULL;
}
void SysCloseLibrary(void *lib) {
FreeLibrary((HINSTANCE)lib);
}