pcsx2/plugins/SPU2null/CMakeLists.txt

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CMake
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# SPU2null Plugin
# plugin name
set(SPU2nullName SPU2null)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(-Wall -fPIC -m32 -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(-Wall -fPIC -m32 -O2)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(-Wall -fPIC -m32 -O2 -s)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# SPU2null sources
set(SPU2nullSources
SPU2.cpp)
# SPU2null headers
set(SPU2nullHeaders
SPU2.h)
# SPU2null Linux sources
set(SPU2nullLinuxSources
# Linux/callbacks.c
Linux/Config.cpp
Linux/interface.c
Linux/support.c)
# SPU2null Linux headers
set(SPU2nullLinuxHeaders
Linux/callbacks.h
Linux/Config.h
Linux/interface.h
Linux/support.h)
# SPU2null Windows sources
set(SPU2nullWindowsSources
Windows/Config.cpp
Windows/SPU2null.def
Windows/SPU2null.rc
Windows/Win32.cpp)
# SPU2null Windows headers
set(SPU2nullWindowsHeaders
Windows/resource.h)
# add additional include directories
include_directories(.)
# add library
add_library(${SPU2nullName} SHARED
${SPU2nullSources}
${SPU2nullHeaders}
${SPU2nullLinuxSources}
${SPU2nullLinuxHeaders})
# set output directory
set_target_properties(${SPU2nullName} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)