pcsx2/plugins/GSdx/vsprops/common.vsprops

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="common"
OutputDirectory="$(SolutionDir)\bin\$(PcsxSubsection)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;_WINDOWS;_WIN32_WINNT=0x500"
FloatingPointModel="2"
RuntimeTypeInfo="false"
WarningLevel="4"
DebugInformationFormat="3"
DisableSpecificWarnings="4995;4324"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="JITProfiling.lib d3d11_beta.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib cg.lib cgGL.lib glut32.lib glew32.lib"
OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype).dll"
AdditionalLibraryDirectories="./vtune"
DelayLoadDLLs="d3d9.dll;d3dx9_41.dll;d3d10.dll;d3d10_1.dll;d3dx10_41.dll;d3d11.dll;d3d11_beta.dll;d3dx11_41.dll;cg.dll;cgGL.dll;glut32.dll"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=".\postBuild.cmd &quot;$(TargetPath)&quot; &quot;$(TargetName)&quot; $(TargetExt) $(PcsxSubsection)"
/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="&quot;$(SvnCommonDir)\vsprops\preBuild.cmd&quot; &quot;$(ProjectRootDir)&quot;"
/>
</VisualStudioPropertySheet>