mirror of https://github.com/PCSX2/pcsx2.git
123 lines
8.6 KiB
XML
123 lines
8.6 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
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<Import Project="$(SolutionDir)common\vsprops\ProjectConfigAVX2.props" />
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<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BB98BF81-A132-444A-BB81-96D510F433A8}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
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<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
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<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(SolutionDir)common\vsprops\common.props" />
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<Import Project="$(SolutionDir)common\vsprops\BaseProperties.props" />
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<Import Project="$(SolutionDir)common\vsprops\3rdpartyDeps.props" />
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<Import Condition="$(Configuration.Contains(Debug))" Project="$(SolutionDir)common\vsprops\CodeGen_Debug.props" />
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<Import Condition="$(Configuration.Contains(Devel))" Project="$(SolutionDir)common\vsprops\CodeGen_Devel.props" />
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<Import Condition="$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\CodeGen_Release.props" />
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<Import Condition="!$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\IncrementalLinking.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<TargetName>$(EXEString)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\baseclasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(SolutionDir)pcsx2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!-- Needed for moc pch -->
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(ProjectDir)\Settings;$(ProjectDir)\GameList</AdditionalIncludeDirectories>
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<ExceptionHandling>Async</ExceptionHandling>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;LZMA_API_STATIC;BUILD_DX=1;ENABLE_RAINTEGRATION;ENABLE_ACHIEVEMENTS;ENABLE_DISCORD_PRESENCE;ENABLE_OPENGL;ENABLE_VULKAN;DIRECTINPUT_VERSION=0x0800;PCSX2_CORE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="$(Configuration.Contains(Debug))">PCSX2_DEBUG;PCSX2_DEVBUILD;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="$(Configuration.Contains(Devel))">PCSX2_DEVEL;PCSX2_DEVBUILD;NDEBUG;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="$(Configuration.Contains(Release))">NDEBUG;_SECURE_SCL_=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(CI)'=='true'">PCSX2_CI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="!$(Configuration.Contains(AVX2))">_M_SSE=0x401;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="$(Configuration.Contains(AVX2))">_M_SSE=0x501;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<EnableEnhancedInstructionSet Condition="!$(Configuration.Contains(AVX2))">NotSet</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet Condition="$(Configuration.Contains(AVX2))">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<MinimalRebuild>false</MinimalRebuild>
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<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
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<!-- SH 2/3 flashlight, explicitly set here don't change -->
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<!-- https://github.com/PCSX2/pcsx2/commit/16431653e4d92fda4069031897e24fbe4688d36a -->
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<FloatingPointModel>Precise</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus /Zo /utf-8%(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<LargeAddressAware>Yes</LargeAddressAware>
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<AdditionalDependencies>comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;rpcrt4.lib;iphlpapi.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>dxguid.lib;dinput8.lib;hid.lib;PowrProf.lib;d3dcompiler.lib;d3d11.lib;dxgi.lib;strmiids.lib;opengl32.lib;comsuppw.lib;OneCore.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)3rdparty\baseclasses\baseclasses.vcxproj">
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<Project>{27f17499-a372-4408-8afa-4f9f4584fbd3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\fmt\fmt.vcxproj">
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<Project>{449ad25e-424a-4714-babc-68706cdcc33b}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\libjpeg\libjpeg.vcxproj">
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<Project>{bc236261-77e8-4567-8d09-45cd02965eb6}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\libpng\projects\vstudio\libpng\libpng.vcxproj">
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<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\soundtouch\SoundTouch.vcxproj">
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<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\xz\liblzma.vcxproj">
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<Project>{12728250-16ec-4dc6-94d7-e21dd88947f8}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\libchdr\libchdr.vcxproj">
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<Project>{a0d2b3ad-1f72-4ee3-8b5c-f2c358da35f0}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\zlib\zlib.vcxproj">
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<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\jpgd\jpgd.vcxproj">
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<Project>{ed2f21fd-0a36-4a8f-9b90-e7d92a2acb63}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\imgui\imgui.vcxproj">
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<Project>{88fb34ec-845e-4f21-a552-f1573b9ed167}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)common\common.vcxproj">
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<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)pcsx2\pcsx2core.vcxproj">
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<Project>{6c7986c4-3e4d-4dcc-b3c6-6bb12b238995}</Project>
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)3rdparty\glad\glad.vcxproj">
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<Project>{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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</Project>
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