pcsx2/common/include/Utilities/PageFaultSource.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
// [TODO] Rename this file to VirtualMemory.h !!
#pragma once
// =====================================================================================================
// Cross-Platform Memory Protection (Used by VTLB, Recompilers and Texture caches)
// =====================================================================================================
// Win32 platforms use the SEH model: __try {} __except {}
// Linux platforms use the POSIX Signals model: sigaction()
// [TODO] OS-X (Darwin) platforms should use the Mach exception model (not implemented)
#include "EventSource.h"
struct PageFaultInfo
{
uptr addr;
PageFaultInfo( uptr address )
{
addr = address;
}
};
// --------------------------------------------------------------------------------------
// IEventListener_PageFault
// --------------------------------------------------------------------------------------
class IEventListener_PageFault : public IEventDispatcher<PageFaultInfo>
{
public:
typedef PageFaultInfo EvtParams;
public:
virtual ~IEventListener_PageFault() throw() {}
virtual void DispatchEvent( const PageFaultInfo& evtinfo, bool& handled )
{
OnPageFaultEvent( evtinfo, handled );
}
virtual void DispatchEvent( const PageFaultInfo& evtinfo )
{
pxFailRel( "Don't call me, damnit. Use DispatchException instead." );
}
protected:
virtual void OnPageFaultEvent( const PageFaultInfo& evtinfo, bool& handled ) {}
};
// --------------------------------------------------------------------------------------
// EventListener_PageFault
// --------------------------------------------------------------------------------------
class EventListener_PageFault : public IEventListener_PageFault
{
public:
EventListener_PageFault();
virtual ~EventListener_PageFault() throw();
};
class SrcType_PageFault : public EventSource<IEventListener_PageFault>
{
protected:
typedef EventSource<IEventListener_PageFault> _parent;
protected:
bool m_handled;
public:
SrcType_PageFault() {}
virtual ~SrcType_PageFault() throw() { }
bool WasHandled() const { return m_handled; }
virtual void Dispatch( const PageFaultInfo& params );
protected:
virtual void _DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt );
};
// --------------------------------------------------------------------------------------
// BaseVirtualMemoryReserve (WIP!!)
// --------------------------------------------------------------------------------------
class BaseVirtualMemoryReserve : public EventListener_PageFault
{
DeclareNoncopyableObject( BaseVirtualMemoryReserve );
public:
wxString Name;
protected:
void* m_baseptr;
// reserved memory (in pages).
uptr m_reserved;
// Incremental size by which the buffer grows (in pages)
uptr m_blocksize;
// Protection mode to be applied to committed blocks.
PageProtectionMode m_prot_mode;
// Records the number of pages committed to memory.
// (metric for analysis of buffer usage)
uptr m_commited;
public:
BaseVirtualMemoryReserve( const wxString& name );
virtual ~BaseVirtualMemoryReserve() throw()
{
Free();
}
virtual void* Reserve( uint size, uptr base = 0, uptr upper_bounds = 0 );
virtual void Reset();
virtual void Free();
virtual bool TryResize( uint newsize );
virtual void CommitBlocks( uptr page, uint blocks );
bool IsOk() const { return m_baseptr != NULL; }
wxString GetName() const { return Name; }
uptr GetReserveSizeInBytes() const { return m_reserved * __pagesize; }
uptr GetReserveSizeInPages() const { return m_reserved; }
u8* GetPtr() { return (u8*)m_baseptr; }
const u8* GetPtr() const { return (u8*)m_baseptr; }
u8* GetPtrEnd() { return (u8*)m_baseptr + (m_reserved * __pagesize); }
const u8* GetPtrEnd() const { return (u8*)m_baseptr + (m_reserved * __pagesize); }
operator void*() { return m_baseptr; }
operator const void*() const { return m_baseptr; }
operator u8*() { return (u8*)m_baseptr; }
operator const u8*() const { return (u8*)m_baseptr; }
protected:
void OnPageFaultEvent( const PageFaultInfo& info, bool& handled );
// This function is called from OnPageFaultEvent after the address has been translated
// and confirmed to apply to this reserved area in question. OnPageFaultEvent contains
// a try/catch exception handler, which ensures "reasonable" error response behavior if
// this function throws exceptions.
//
// Important: This method is called from the context of an exception/signal handler. On
// Windows this isn't a big deal (most operations are ok). On Linux, however, logging
// and other facilities are probably not a good idea.
virtual void DoCommitAndProtect( uptr offset )=0;
// This function is called for every committed block.
virtual void OnCommittedBlock( void* block )=0;
virtual void OnOutOfMemory( const Exception::OutOfMemory& ex, void* blockptr, bool& handled )
{
throw;
}
};
// --------------------------------------------------------------------------------------
// SpatialArrayReserve
// --------------------------------------------------------------------------------------
// A spatial array is one where large areas of the memory reserve will remain unused during
// process execution. Only areas put to use will be committed to virtual memory.
//
// Spatial array efficiency depends heavily on selecting the right parameters for the array's
// primary intended use. Memory in a spatial array is arranged by blocks, with each block
// containing some number of pages (pages are 4096 bytes each on most platforms). When the
// array is accessed, the entire block containing the addressed memory will be committed at
// once. Blocks can be a single page in size (4096 bytes), though this is highly discouraged
// due to overhead and fragmentation penalties.
//
// Balancing block sizes:
// Larger blocks are good for reducing memory fragmentation and block-tracking overhead, but
// can also result in a lot of otherwise unused memory being committed to memory. Smaller
// blocks are good for arrays that will tend toward more sequential behavior, as they reduce
// the amount of unused memory being committed. However, since every block requires a
// tracking entry, assigning small blocks to a very large array can result in quite a bit of
// unwanted overhead. Furthermore, if the array is accessed randomly, system physical memory
// will become very fragmented, which will also hurt performance.
//
// By default, the base block size is based on a heuristic that balances the size of the spatial
// array reserve against a best-guess performance profile for the target platform.
//
class SpatialArrayReserve : public BaseVirtualMemoryReserve
{
typedef BaseVirtualMemoryReserve __parent;
protected:
uint m_numblocks;
// Array of block bits, each bit indicating if the block has been committed to memory
// or not. The array length is typically determined via ((numblocks+7) / 8), though the
// actual array size may be larger in order to accommodate 32-bit or 128-bit accelerated
// operations.
ScopedAlignedAlloc<u8,16> m_blockbits;
public:
SpatialArrayReserve( const wxString& name, uint defCommit = 0 );
virtual void* Reserve( uint size, uptr base = 0, uptr upper_bounds = 0 );
virtual void Reset();
void OnCommittedBlock( void* block );
void OnOutOfMemory( const Exception::OutOfMemory& ex, void* blockptr, bool& handled );
SpatialArrayReserve& SetBlockCount( uint blocks );
SpatialArrayReserve& SetBlockSizeInPages( uint bytes );
uint SetBlockSize( uint bytes );
operator void*() { return m_baseptr; }
operator const void*() const { return m_baseptr; }
operator u8*() { return (u8*)m_baseptr; }
operator const u8*() const { return (u8*)m_baseptr; }
protected:
uint _calcBlockBitArrayLength() const;
};
#ifdef __LINUX__
# define PCSX2_PAGEFAULT_PROTECT
# define PCSX2_PAGEFAULT_EXCEPT
#elif defined( _WIN32 )
struct _EXCEPTION_POINTERS;
extern int SysPageFaultExceptionFilter(struct _EXCEPTION_POINTERS* eps);
# define PCSX2_PAGEFAULT_PROTECT __try
# define PCSX2_PAGEFAULT_EXCEPT __except(SysPageFaultExceptionFilter(GetExceptionInformation())) {}
#else
# error PCSX2 - Unsupported operating system platform.
#endif
extern void InstallSignalHandler();
extern SrcType_PageFault* Source_PageFault;